>>718149645 >Hur dur why would someone defend their own base!?
Ok, what are they gonna do, defend their own enemyโs sewers? Sounds to me youโre some kind of Blu Spy trying to trick us!
>>718149443 (OP) >Easily bypassed by going to bridge >Enemy team still focuses on taking it out because Engy is the only gameplay action on this dogshit map
>>718149443 (OP)
I don't think I have any screenshots of it, but with the right angle you can place buildings halfway up those little fences, including in the gap above the step. It makes people tunnelvision so hard if you do it because the building is RIGHT THERE.
I don't get how people play maps like 2fort, harvest or hightower. I know that they're just the "zone out dm experience" maps but it just feels fun for about 10 minutes before it becomes unfun hell.
>>718152781
It was fun when people chatted more, then at that point it was more of a social map rather than anything sweaty, so people had more time to goof off and do dumb shit mid-match. In my experience back then it was more like a staging/lobby map to get the server regulars together, then we would start voting for different maps.
>>718153005
Hmm, perhaps I don't see the point in it because I'm a zoomer that started playing post MYM (yeah yeah kiss my ass, I still fucking loathe casual)
>>718153626
I am a millennial and I haven't played tf2 since they added mann vs machine so our experiences are completely different. I don't even know what the game is like nowadays, people were using earbuds as trading currency back then.
>>718149443 (OP)
2fort was ALWAYS bad
I recall in league games getting one cap and then just turtling up with 8 people because the map can not be attacked if you make any concerted effort to defend