Good little game. Shame it didn't get any real post-launch support. If it got random map generator and more customizable, it think it could have done quite well.
Difficulty curve ramped up a little too fast for me.
Felt like there were way too many alien patrols. If you're gonna have that many than make nests/patrol routes destroyable. Then once I made it to the mines in the first map, I had to fight two chargers within sixty seconds of each other. And this was with a brand new squad, I just landed on the map and alien aggression was still low.
>inb4 filtered
Yeah I agree, I'm looking to play some RTS not master rank Starcraft 2
>>718155589
Yeah, I do agree, I didn't like the difficulty either. It becomes a slog really quickly. It escalates like X-COM but doesn't necessarily give you the tools to keep up.
Decent Aliens game. I wish the hive alert level didn't go on for so long after ONE fucking encounter. It should have been a system where a group of xenos came to attack you, and if you ran the alert lasted longer but you could reposition. >shoot one bug >5 minutes of alert level rising
>>718155589
You had to really bank on getting those leadership points back with the squad leader marines, flares and the grenade launcher combined with a gunner's suppressing fire can carry you.
>>718156484 >It's a shame some of the missions feel like ass.
Yeah. The game had way too many moments where your squad walks into an ambush in a cutscene and you can do nothing to prevent it or really prepare.
>>718154443 (OP)
Game would've been way better if they straight-up removed the last "mission". Ending with a walking simulator session felt weak especially because the part just before it was really neat.
Also game goes from hard to cheezy once you just start spamming the radar beacons everywhere.
Even with all that I agree that it was still a really good game