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Thread 718178987

29 posts 20 images /v/
Anonymous No.718178987 >>718179103 >>718179105 >>718179183 >>718179342 >>718179658 >>718180152 >>718180334 >>718180435 >>718180497 >>718180865 >>718181818 >>718184276 >>718184965
>Skyrim size: 6GB
>Skyrim SE + DLC size: 16GB
>Starfield size: 140GB
Make it make sense. How the FUCK is it reasonable for TES6 to probably end up being 200GB?
Anonymous No.718179103 >>718179305
>>718178987 (OP)
Skyrim is just one region of Tamriel.
Starfield has 1000 planets.
Anonymous No.718179105 >>718183616
>>718178987 (OP)
How does a game from 2011 look better than a game from 2023?
Anonymous No.718179183 >>718179327
>>718178987 (OP)
Tranny devs with unreal engine can’t optimize games
Anonymous No.718179229
all (very shitty looking) uncompressed textures
Anonymous No.718179305
>>718179103
>Starfield has 1000 planets.
No mans skys world was insanely better in this regard
Anonymous No.718179327
>>718179183
Bethesda uses their own engine, though.
/v/tards were begging Todd to drop Creation and use Unreal
Anonymous No.718179342 >>718179516 >>718180406 >>718181818
>>718178987 (OP)
PC clowns have weak computers so they can't employ advanced compression algorithms like they can with consoles, with their specialized Oodle Kraken + DirectStorage implementations.
Anonymous No.718179516 >>718180406
>>718179342
TRVKE
Anonymous No.718179658
>>718178987 (OP)
Just fit it on a cartridge and I'm sold, $100 it's ok
Anonymous No.718179873 >>718180565
What percentage of Skyrim (2011)'s dev team was brown?
What percentage of Starfield (2023)'s dev team was brown?
Now think about what percentage of TES6 (2030+)'s dev team is going to be brown.
Anonymous No.718180152 >>718180326 >>718180573 >>718181240
>>718178987 (OP)
>Oblivion GOTY Edition size: 4.6 GB
>Oblivion Remaster size: 125 GB
Anonymous No.718180326
>>718180152
Anonymous No.718180334
>>718178987 (OP)
>uncompressed audio files and textures
There you go. That's a good 100+ gigs.
Anonymous No.718180406
>>718179516
>>718179342
unironically this. alan wake 2 flopped because it used mesh shaders, which requires an rtx 2000 gpu or rx 6000 gpu, which not enough pc master race gamers had. no game dev still dares to use mesh shaders because pc poverty race still has low market share of gpu with this feature. directstorage has not seen any adoption either, because nobody has gen 4 ssds. they only just started requiring sata ssds a couple years ago, and only on aaa games. pc is unironically holding gaming back, despite all their master race and peasantry talk. its fucking pathetic
Anonymous No.718180435
>>718178987 (OP)
HD texture sizes. Fallout 4 with HD textures is very big as well. Starfield is not only bigger than Fallout 4 but it has a ton of varied environments which makes it bigger.
Anonymous No.718180497
>>718178987 (OP)
>Make it make sense
starfield texture size is 4 times the texture size of skyrim at the very least
Anonymous No.718180565
>>718179873
Bethesda is one of the last great all white nerdy middle aged men developers, so the answer is 0.
Anonymous No.718180573
>>718180152
What's wrong? Can't afford a ssd?
Anonymous No.718180865
>>718178987 (OP)
The Xbox 360 was the only thing keeping games from exploding in size. The combo of the DVD drive and the HDD being optional limited most games to what could fit on a single DVD.

Later in the generation they devs install a data disc to the HDD while they read off a 2nd disc in the DVD drive (GTA V). If Microsoft had made the HDD standard then I expect game sizes would have exploded sooner
Anonymous No.718181240 >>718181510
>>718180152
>more than TWENTY-SIX times the original file size
>all to play the same 20yo game with none of the Unofficial Patches bugs fixed and ugly UE5 textures everywhere
T-thank you
Anonymous No.718181510 >>718181712
>>718181240
Didnt you watch the arthmoor down the rabbit hole? The unofficial patches introduced more bugs than it fixed.
Anonymous No.718181712
>>718181510
Didn't you play the games themselves instead of taking some random dude on YouTube as gospel? Arthmoor being a retard doesn't change the fact Oblivion's patch existed long before he was in charge of it, and it does in fact fix more than it breaks. Hint: the Remaster has nostalgic bugs that haven't existed in the OG game for 15 years thanks to the patch. No ebony mine to autistically change into iron in Oblivion, anon.
Anonymous No.718181818
>>718178987 (OP)
Basically opposite of what >>718179342 said, Skyrim is 16GB because it have low resolution textures and is compressed. If the game used 4k textures like Starfield it would be around 40GB, uncompressed would be 3-4 times that. And all new games use uncompressed textures due to current rendering pipeline that came to be from pitifully low VRAM in PS4.
In other words unless TES6 will target the 8K it will also be around 150GB.
Anonymous No.718183616
>>718179105
Artstyle. Starfield's "NASApunk" is just plain ugly.
Anonymous No.718184276
>>718178987 (OP)
Every time you increase textures by one level you increase their size by 4-5x if uncompressed. (5x because MipMapping)

Additionally, Skyrim came out in an era BEFORE physically based rendering so they only have 3 textures per model (color, specular and normal maps). PBR typically also adds a metalness map on top.

IIRC Skyrim's textures are by default only 512x512 while Starfield has resolutions ranging from 1024x1024 to 2048x2048 (as well as 2048x1024 or 1024x512)

Skyrim SE by default includes the high res texture pack from the original which bumps up resolutions from 512x512 to 1024x1024. Vanilla Skyrim's textures came to about 2-3GB in total while SE's are about 6-8GB, so that checks about out.

Starfield now adds the aforementioned metalness map on top of everything which increases the texture load of all mashes by 33% (3 textures that we had prior + an extra one). Additionally the total amount of over 100,000 texture files. Skyrim "only" has about 32,000.

So not only is the average texture about 4-8x higher in file size due to the resoluion bump, you now have far more too.

Used to be that audio files used to be the biggest portion of a game's install size (which is why games could only use non-MIDI OSTs and recorded voice once the CD was a thing and they often didn't even get installed with a game but you had to have the CD inside to hear them because that voiced content was sometimes bigger than the entirety of the HDD space)... now Textures have taken that place.
Anonymous No.718184965 >>718187614
>>718178987 (OP)
Devs got lazier and lazier as time went on,
and "forgot" how to optimize + compress their shit.
Anonymous No.718185660
16 times the detail saar
Anonymous No.718187614
>>718184965
>Devs got lazier and lazier

The massive jump in file size occurs exactly when the first game released Xbone and PS4. It's not gradual.