>>718198319
>>718198858
It's a linux thing and it is a GOOD linux thing.
It means you won't have to spend a decade looking at shaders compiling like happens specifically with DirectX12.
Assuming the game is well written and do compile shaders at boot, there are several games that will compile shaders DURING GAMEPLAY, and give you horrid multi second stutters... on windows.
Unless you get it to run the VKD3D on windows and download the shaders yourself and the game is compatible with this specific stack.
Then you're using a superior API to emulate a garbage one on your windows.