← Home ← Back to /v/

Thread 718200272

292 posts 94 images /v/
Anonymous No.718200272 >>718200354 >>718200525 >>718201750 >>718204653 >>718207068 >>718207673 >>718207843 >>718208283 >>718208775 >>718217412 >>718219153 >>718219246 >>718219965 >>718220472 >>718220565 >>718221078 >>718221207 >>718221724 >>718222231 >>718222894 >>718223061 >>718223102 >>718224840 >>718225858 >>718225902 >>718227683 >>718237015 >>718237872 >>718239638 >>718239761
>lost technology
Why can't devs make working mirrors anymore?
Anonymous No.718200354 >>718202872 >>718204720 >>718208592 >>718218384 >>718219850 >>718226054 >>718227882 >>718227940 >>718228363 >>718237221 >>718241828
>>718200272 (OP)
They can. Are you retarded? It's just not worth the processing power to render shit twice
Anonymous No.718200525
>>718200272 (OP)
ura a vampire arry
Anonymous No.718201247
That's a painting.
Anonymous No.718201285 >>718201619 >>718203043
Why didn't they make this game about actual school life
Anonymous No.718201619
>>718201285
Because of the board of executives. You won't get that outside AA or indie games.
Anonymous No.718201750
>>718200272 (OP)
Because the smoke factory shut down
Anonymous No.718202872 >>718204314 >>718217398 >>718218956
>>718200354
Why are mirrors suddenly the tipping point when devs suddenly give a shit about optimization
Anonymous No.718203043 >>718207551
>>718201285
Like Bully?
Anonymous No.718204314 >>718204360 >>718204713 >>718226851 >>718227963
>>718202872
Because it's exponentially more expensive and if they are already struggling with performance it's a no go
Anonymous No.718204360 >>718207320
>>718204314
>exponentially
No.
Anonymous No.718204653
>>718200272 (OP)
The average dev now is a pajeet who only knows how to efficiently make asset flips on Unity or Unreal
They couldn't write an engine from scratch if they tried
Anonymous No.718204713 >>718205115 >>718207371
>>718204314
>"working mirrors aren't worth it, but we can add ray traced shadows that no one will notice instead"
Anonymous No.718204720 >>718208015
>>718200354
They will gaytrace it tho
Anonymous No.718204904 >>718205115 >>718225316
>lost technology
Interactivity in general
Anonymous No.718205115
>>718204713
No one said they have the smartest priorities
>>718204904
This is the real tragedy of shit we lost
Anonymous No.718205119 >>718206447 >>718206778 >>718207184 >>718221725
Competency Crisis.
Anonymous No.718205251 >>718207346 >>718207456 >>718208028 >>718225928
>"it's too expensive"
>runs at 60 fps on ps4
Anonymous No.718206447 >>718211065 >>718220356
>>718205119
>Competency Crisis
A made-up excuse that capitalists use to try to cover when their slapdash, high turnover work practices result in an inferior product.
Anonymous No.718206778 >>718206875 >>718207184 >>718228232
>>718205119
Meanwhile four dudes in a garage in 2025 are the only ones doing it now.
Anonymous No.718206875 >>718207008 >>718207030 >>718243043
>>718206778
Game?
Anonymous No.718207008
>>718206875
think its trepang2
Anonymous No.718207030 >>718208050 >>718208247
>>718206875
Anonymous No.718207068 >>718224672
>>718200272 (OP)
we never went to the moon
Anonymous No.718207184 >>718207469 >>718207574 >>718228232 >>718243770
>>718205119
>>718206778
This is such an easy trick but if you want to know why something isn't in a game, or really the answer to most questions in general:
>money
It sounds cynical and teenage edgelord, but it's literally true. Why bother putting in a feature with no mechanical benefit or marketing value, especially when there's no real wow factor to it anymore? Save the money and hire jeets instead. They're tech-illiterate but they absolutely are "trained" in Unreal Engine Saar.
Anonymous No.718207320
>>718204360
Hey now, 2 is an exponent
Anonymous No.718207346 >>718221953
>>718205251
I am not an expert but I'm pretty sure Dark Souls has two types of illusion going on there. Screen space reflections and two character models, one mirroring you underneath the map to give the illusion of a reflection. The old classic PS2 reflection trick. There are a lot of things that can fuck up this illusion (real-time lighting being one of them), which is why you almost only ever see it in games with baked lighting.

The problem is, modern games try to do "real" reflections, as is, real-time raytraced reflections, and with current hardware, those for the most part still look like ass and will make your game run like shit too. I'd rather have a game with a beautiful looking flat backdrop that blends in well like the PS2, than all the draw distance in the world for a place I can't go, that makes my game run like ass.
Anonymous No.718207371
>>718204713
Just a guess but the engine or an api does one by default and not the other
Anonymous No.718207456
>>718205251
I hate overly reflective surfaces. It reminds me of early ENBs/ICE Enhancer crap where they made everything blurry and wet and covered everything in screen space reflections.
Anonymous No.718207469 >>718207531
>>718207184
>>money
these "features" are free. they're so basic that some nerd coded them in for shits and giggles
Anonymous No.718207531 >>718207625
>>718207469
Yes, game development is a magical fairy land where developers are not paid salaries and coding in features, no matter how minor, can matter when you're under crunch. Silly me. Faggot.
Anonymous No.718207551 >>718220495 >>718222429
>>718203043
Everyone said they wanted Bully: Hogwarts edition instead of generic open world slop but then this game sold 20 million copies anyway
Anonymous No.718207574 >>718207687
>>718207184
but pretty, realistic gfx sells games, so you are wrong
the whole gaytracing with shitty reflections everywhere is pure marketing
Anonymous No.718207625 >>718207772 >>718208351
>>718207531
why were these features in games with orders of magnitude lower budgets?
Anonymous No.718207673
>>718200272 (OP)
I was so surprised to see working mirrors in House Party, when GOG gave it away.
Anonymous No.718207687 >>718207926
>>718207574
Again:
>money
Nvidia has essentially a fucking monopoly, and pushing gaytracing, even though it's ugly and makes games run like shit, will impress normies more than a pepper's ghost illusion. It's like saying it's an "AI hologram" even though it's just gay projection on glass, and Disney has been doing that shit since the 60s, and stage plays since the 1500s.
Anonymous No.718207772
>>718207625
Older games really did have the luck of being more passion driven and less cynical products. The second games started overtaking movies in terms of profit, you-know-whos (fucking investors) smelled blood in the water and promptly started ruining everything. If a cool but useless feature is pitched, instead of "cool, why not?" you'll probably be told "nah, it's a waste of resources."
Anonymous No.718207843 >>718207896 >>718209189
>>718200272 (OP)
How ironic that Rockstar will spend over a decade making a game with eyebrow hair that grows in real time and blows in the wind (things no one will notice or care about) when all they'd need to do to appear 10 years more advanced than anyone else is just have working mirrors (things they used to do).
Anonymous No.718207896
>>718207843
Literally all of their games have working mirrors. RDR2, their latest, has working mirrors, and even lets you inspect and insult yourself in the mirror.
Anonymous No.718207926 >>718208012
>>718207687
you are too young to know but graphics always sold games before nvidia was even a thing
Anonymous No.718208012
>>718207926
That visuals have sold art? No shit, you absolute fucking mongoloid. And special effects have always sold movies. And before that, the most dramatic plots and prettiest actors sold plays. Lick my shit, retard.
Anonymous No.718208015
>>718204720
Gay trace reflections are expensive.
Anonymous No.718208028
>>718205251
Ps4 is a retro console now unc
Anonymous No.718208050
>>718207030
it's not fucking splinter cell anon
Anonymous No.718208195 >>718208336 >>718208437 >>718219115
>noo you can't render the room twice!!!

but you can set foot outside and see things 2 kilometers away. how the fuck can't you render one room twice?
Anonymous No.718208247
>>718207030
>Splinter Cell
Filename is a reference to the aquarium tanks (iirc) in Splinter Cell but it's not the game
Anonymous No.718208283 >>718208642 >>718222552
>>718200272 (OP)
>useless open world littered with MMO-tier sidequests
>little about the gameplay evokes learning wizardry
>84% metacritic score & over a billion revenue
Gamers have no standards
Anonymous No.718208336 >>718212942
>>718208195
Something something poured all the resources into dynamic global illumination system so rendering a static room twice will break your gpu
Anonymous No.718208351
>>718207625
Because older games were made without such rigid corporate structure. Games used to be niche. Now everyone plays games. It's one of the most profitable entertainment mediums in the world. Large projects are given specific amounts of money and time to work on large games now, and in their attempt to chase profits they lose sight of the details. That's why you see smaller, independent studios make the majority of truly beloved games now. They're free of these restrictions. The corporate gaming world is ruined and set for death
Anonymous No.718208437 >>718219162
>>718208195
I may be a retard but i never understood this. How is a room thats twice as big easier to render than the same smaller room twice? assuming it has twice as much detail aswell
Anonymous No.718208592 >>718238764
>>718200354
>Modern devs are so shit they can't render a single room twice without tanking the performance
grim...
Anonymous No.718208642 >>718222631
>>718208283
>Books sell insane amounts.
>Movie series smashes the box office over and over.
>Fucking theme parks all over the world, toys, etc.
>Harry Potter shovelware sells.
>Gamers have no standards.
It's because Harry Potter has a built-in fanbase, and those fans are retards, anon-kun.
Anonymous No.718208715 >>718219201 >>718219258 >>718220560 >>718225773 >>718226696
Uhh yeah I'll take ray traced reflection with questionable quality over SSR any time.
Anonymous No.718208767
are you sure that character is not a vampire?
Anonymous No.718208775
>>718200272 (OP)
Because muh realism instead of just faking it like a normal person
Anonymous No.718208978 >>718209286 >>718219404 >>718219962 >>718238671 >>718240342
Anonymous No.718209028 >>718209163 >>718212427 >>718221001
Anonymous No.718209163
>>718209028
fixed camera games like this are perfect for working mirrors otherwise mirrors are fuckin bullshit
Anonymous No.718209189
>>718207843
The most iconic scene in Max Payne 3 has him looking in the mirror. All GTA games have mirrors, RDR2 has mirrors too. One thing I wish they did though, was real time car mirrors. Their car interiors sucks, but then again first person mode was always something they added as an afterthought.
Anonymous No.718209286 >>718210417 >>718221061 >>718228575
>>718208978
>Boggled.
It's not an effect. It's not even the whole scene "rendered twice" or a screen space trick. It's all the polys you see in the scene, rendered upside down, and the "water" is some type of transparent texture with a distortion effect/animation.
Anonymous No.718210417 >>718211184
>>718209286
open up UE, create an empty scene, add water and objects and replicate that effect. you have 3 hours.
Anonymous No.718210853
I'd rather devs focus on making games fun instead of focusing on a checklist of features like mirrors or bullet water ripples. unfortunately they focus on neither of those things
Anonymous No.718211065 >>718217303 >>718230968
>>718206447
>commies strongarm companies into hiring retarded pajeets and women
>commies blame capitalism for the consequences of DEI
eat shit
Anonymous No.718211175 >>718211504 >>718213519 >>718218642
What are modern games with mirrors?

I can only think of Last of Us 2, which actually has a bunch of them. I thought it was only gonna be one at very start, like a β€œhey look we can do mirrors” thing in super confined environment, but there’s actually lots of mirror spread throughout game.
Anonymous No.718211184
>>718210417
NTA but i could do this in 20 minutes from opening blender to godot if i had the water shader code
Anonymous No.718211504
>>718211175
>What are modern games with mirrors?
it's engagement farming, no one actually cares about mirrors in games until someone brings it up and all of a sudden it's "WOW, mirrors don't work in games!"
Anonymous No.718212427 >>718213124
>>718209028
these pre rendered games are garbage walking simulators with tank controls
of course they put all the budget in the environments because they have literally nothing else to offer
Anonymous No.718212942
>>718208336
So render the room with a cube map texture, and only render the characters and interactable props twice.
Anonymous No.718213124
>>718212427
survival horror games are among the most interactive of any game genre. You got filtered lol.
Anonymous No.718213519
>>718211175
>I can only think of Last of Us 2

that's a last gen game
Anonymous No.718217303 >>718219307 >>718219408
>>718211065
>commies strongarm companies into hiring retarded pajeets and women
Nah, even hiring retarded pajeets and women and keeping them on-board for long enough would render better results than what's going on now. No, high turnover pajeet contract work has nothing to do with such a thing, as it fulfills no diversity hiring requirements; capitalists drink deep from their well on their own in order to save more money.

The only way DEI ever actually comes into play is with the kind of game they make, not the people who make it, you'd be hard pressed to name the actual organizations behind it like BlackRock as commies
Anonymous No.718217398
>>718202872
its not about optimization
there is no plug and play solution for it so they can't steal it
Anonymous No.718217412
>>718200272 (OP)
someone post the screenshot stating trans can't stand to see themselves in the mirror
Anonymous No.718218065
Anyone gonna mention those aren't mirrors, but part of a puzzle collectathom where upon activation you're shown the place where the butterfly you're supposed to collect can be found?
Anonymous No.718218384 >>718219130 >>718220912 >>718227709
>>718200354
Why not make them fake mirrors? Render the scene as a 2d image but the player as 3d
Anonymous No.718218642
>>718211175
all Hitman games have working mirrors and npcs react to reflections in them
Anonymous No.718218920 >>718222479
Modern western devs who spend 300 million on HR and advertising? Can't do mirrors.
The skilled vidya artisans at Nihon Falcom whose code was compiled over a thousand times under the noble gaze of Mt Fuji? Can do mirrors.

Simple as.
Anonymous No.718218956
>>718202872
is it sudden? most games stopped having working mirrors 20 years ago.
Anonymous No.718219000
what I found most retarded is if most games won't have working mirrors why do they even put them in the game? replace it with some random ass painting or picture.
Anonymous No.718219084 >>718220669 >>718220993 >>718241535
So whats the best way to do them? Can't be that hard. Miside had em.
Anonymous No.718219115 >>718220265 >>718226572
>>718208195
if there is a possibility that a room can be reflected then you need to render the back sides of all objects. Congrats now your whole game has 30% more polygons and runs worse, just because there may be a mirror somewhere.
Anonymous No.718219130 >>718220219
>>718218384
why not have sex, incel?
Anonymous No.718219153 >>718220380
>>718200272 (OP)
Anonymous No.718219162
>>718208437
the room itself is usually not a big deal, the big deal is any character models or high quality lighting. The game now has to handle the possibility of having double the amount of models/lights it normally does.
Anonymous No.718219201 >>718219336 >>718221552 >>718226696
>>718208715
interesting how all of the raytracing naysayers are ignoring this post....
Anonymous No.718219246
>>718200272 (OP)
>lost technology
fun
Anonymous No.718219258
>>718208715
uhhh yeah I'll take SSR over losing 30% of my fps every time
Anonymous No.718219307
>>718217303
jeets are high turnover because they're all incompetent, and until recently they couldn't get rid of the useless female hires.
Anonymous No.718219336
>>718219201
Planar reflections do the job most of the time and at a fraction of the cost
Anonymous No.718219401
>there's an alternative universe where we stayed with dx9/10
Anonymous No.718219404 >>718224115 >>718224309 >>718228575
>>718208978
that's not a reflection, everything is rendered twice.
Anonymous No.718219408 >>718219793
>>718217303
Why would they learn to code at work if knowing how to code wasn't a requirement to get hired to begin with? And why would these entitled narcissists even believe that they have to improve considering how people in the industry handles criticism?
Anonymous No.718219793
>>718219408
>Why would they learn to code at work if knowing how to code wasn't a requirement to get hired to begin with?

everyone until 2016 got tested for nothing more difficult than fizzbuzz
that's why the field is so bullshit now, you're supposed to learn shit for free instead of being paid for it which is the definition of a job so only the most obedient cattle like slaves get jobs now because they're the most eager to please
Anonymous No.718219850
>>718200354
Render everything twice.
Same amount of pixels on screen.

Retard.
Anonymous No.718219962
>>718208978
>The bass rises brother
>The expect one of us in the water
>If i caught you, would it painful
>For you
Anonymous No.718219965 >>718220313
>>718200272 (OP)
Isnt that a painting?
Anonymous No.718220182 >>718221536
Anonymous No.718220219
>>718219130
I'll stop being an incel when we'll have working mirrors in video games
Anonymous No.718220265 >>718222234
>>718219115
How many rooms like this do you think a game can render before losing performance? Your premise only works if the game is on the verge of falling apart because the environment is filled with models made by YandereDev
Anonymous No.718220313
>>718219965
They just painted a random room. There must be a Dragan Bibin in the Harry Potter universe. Admittedly Dragan Bibin is the most Harry Potter name to exist so it could be possible
Anonymous No.718220356
>>718206447
>90s game development
>low turnover
lmao
Anonymous No.718220380 >>718223729
>>718219153
why? why bother? there's so much more to the world.
Anonymous No.718220472
>>718200272 (OP)
Anonymous No.718220495
>>718207551
Because there are just that many hardcore HP fans. A game selling by relying on its IP is not a good sign and is usually one of the first signs of a dying franchise.
Anonymous No.718220560 >>718220827 >>718222520
>>718208715
i like how it's a comparison between screenscape (very cheap, very efficient, very fast) and raytracing (turbo bruteforce, awfully unoptimized). Apparently no other tech exists to approximate reflections? Never been done before?
Anonymous No.718220565
>>718200272 (OP)
Imagine calling your kid Natty. That kid must be jacked
Anonymous No.718220669 >>718225181
>>718219084
render target texture in this image is done in swat4 way where they just placed the camera in the mirror, which is not how perspective works
all you have to do is to place the camera further back and do clipping shenanigans to fix the perspective, see: portal 1
Anonymous No.718220827 >>718221145
>>718220560
Because the ray traced approach scales up better. You can see a scene with dozens of reflecting windows, puddles, car surfaces working in every angle in an open world environment with RT but I don't know how devs would set that up with the "just render it again lol" approach
Anonymous No.718220912
>>718218384
Cubemaps are lost technology
Anonymous No.718220993 >>718221236 >>718225181
>>718219084
gayme dev here, what's wrong with neutral evil?
Anonymous No.718221001
>>718209028
I remember playing the demo for this and thinking it looked incredible but it was 3 spooky 6 me. Years later and every time I looked for it all I could find was the much more primitive one.
That torch is fucking magic. Its probably blending between a lit and unlit version but for the most part, the shadow casting looks really good considering they have to make the single lit scene "work" regardless of where you are and where you're pointing the torch. I guess the constant scene changes helps restrict the player to a small area.
Anonymous No.718221015 >>718221240
So what's the excuse for mirrors in modern games?
>dude, think of the processing power, you have to render anything twice
We're talking about mirrors in tiny bathroom. Even those are foggy for some reason. Modern games have insane maps if we compare size to old games. And yet rendering the same bathroom twice is an issue?
Anonymous No.718221061
>>718209286
>it's not rendered twice
>it's rendered twice
Anonymous No.718221078
>>718200272 (OP)
they can't do that, think of the poor developers and their families' family bro. actually you should transfer your money to them right now.
Anonymous No.718221145
>>718220827
i mean, i agree with you - it does scale up better. Working off with ACTUAL rays means that we're getting objectively the most realistic reflections possible - even if we still approximate some stuff (limited amount of rays, culling rays which don't reach the camera by simulating rays come out of the camera itself, removing rays if they bounce too much), it is still the most realistic approach that will only get better as hardware is more powerful
but here's the thing - hardware isn't powerful, and we're 3 generations of raytracing-specific hardware in. We've always approximated stuff in graphics to incredibly great effect, like normal maps/parallax mapping/adjusted cube shenaningas. We even used raytracing sparingly at some point - where only things closely reflected were raytraced to preserve parallax, and things further ahead weren't, since they wouldn't get occluded as much.
Video games aren't required to adhere to the rules of reality, we can cheat, approximate, sample stuff to create effect in a less direct and true-to-universe way.
even in cp27 the approach is still dysfunctional - when you look at a car close by, you see that your model doesn't render properly, and the scene behind you doesn't exist fully. And it genuinely can't, because then the game would fucking explode from having to render so much
Anonymous No.718221207
>>718200272 (OP)
Because they do not hire many devs. On a project there are like one actual developer per 100 other people on the project. They don't even make the game, they make tools that low level diversity hires use to generate content to be implemented into the game. Further, the actual real devs are strapped for time and will be fired the moment their contributions can be simulated by the tools they designed.
Anonymous No.718221236
>>718220993
Something about being perspective incorrect i imagine
Anonymous No.718221240 >>718221468 >>718224335
>>718221015
i'll let you in on a secret - games are more advanced today than yesterday. before you become an incel chud terrorist, by 'advanced' i don't mean 'better'. There's far more computational power going into rendering singular pixels. In ye olde games, rendering the world geometry again wasn't actually that much of an additional overhead at all. Nowadays, with games that require caching shaders for one thousand years, expanding the scene to effectively double it for something that modern audiences are willing to ignore would get you fired on the spot.
Anonymous No.718221253 >>718221330
Anonymous No.718221330 >>718225758
>>718221253
ayooooo is dat sum nipples???
Anonymous No.718221335 >>718222480 >>718236882
Anonymous No.718221347 >>718221474
Anonymous No.718221369
Anonymous No.718221468 >>718221635 >>718221804 >>718238529
>>718221240
You didn't answer the question nor explained why can't the single 2 meters wide bathroom be rendered twice when the very same games render much bigger spaces. But you did spend time on writing some semi political drivel.
Anonymous No.718221474
>>718221347
I was playing a fixed camera third person game the other day that used this trick but then they also patched the game to make it playable from over the shoulder. The scenes in the game were fully 3D but, for some bizarre reason, all reflections were pre-rendered textures which they overlayed a dynamic render of character models over. The reflection obviously only worked when the camera is located in a very specific position. Reflections are completely broken when the game is played in over the shoulder mode.
Anonymous No.718221536 >>718221681
>>718220182
Funny how they do the shattered mirror copout but it still reflects
Anonymous No.718221552
>>718219201
Raytracing requires work to look good. I wouldn't mind it if all games had it as good as in Cyberpunk, but most just have it as a toggle that does nothing but halve your frames and mirrors in those look like awful blurry mess too, like Hogwarts Legacies or RE Village
Anonymous No.718221635 >>718221763
>>718221468
It takes two seconds for some commie to write up some political drivel. It takes a lot longer to program support for reflections and you start to wonder why you are bothering when the only place you can even use them is in tiny bathrooms that nothing ever happens inside of.

Also, it is a huge performance killer. You can see this in Cyberpunk where mirrors are "activated" on use and you can see the framerate immediately plummet when doing so. Even though the scene is empty save for a tiny apartment and a single character model the performance impact is enormous.
Anonymous No.718221681
>>718221536
It was more a brag than a copout. Support for mirrors when that game started development was unimpressive. Support for shattered mirrors was not something you saw a lot of.
Anonymous No.718221724 >>718236663
>>718200272 (OP)
Video games were much simpler back then. Steve, the guy who does all the programming for your 1998 cutting edge PC game and the underlying engine, could spend three days rigging up a working mirror and a working water fluid simulation just for the fun of it while eating nothing but pepperoni pizza while the other three in your team lads were finishing up their work.
These days, it takes a lot more effort and manpower to get anything done on an acceptable level. Nobody has time to put in extra hours for some superfluous details that 0.01% of players are even going to notice.
Anonymous No.718221725 >>718224206
>>718205119
I thought it was really fucking cool that barrels gradually lost their oil and lower holes would spill more. Such a simple little detail but impressive. It also worked on barrels on their side.
Anonymous No.718221763 >>718222848
>>718221635
There's a lot more reflection in a properly made game than just mirrors
>water reflections
>window reflections
>metal reflections
>special effect distortions/reflections
>reflective polish on floors or walls etc

if it was just "one bathroom where nothing happens" it'd be understandable, but it's never that simple
Anonymous No.718221804 >>718221864 >>718221896
>>718221468
>this mad about the word chud
jesus christ anon maybe you should *reflect* on yourself lmao
Anonymous No.718221864
>>718221804
You should contact a therapist regarding your habbit of arguing with imaginary opponents.
Anonymous No.718221896
>>718221804
You are a bunkertroon or a cretin falling for obvious forced psyops.
Anonymous No.718221946
Mirror technology is stuck in woke dei games now
Anonymous No.718221953 >>718222263 >>718222308
>>718207346
It's not screen space and if it was just mirroring your character, then things like spells or off screen objects wouldn't be in the reflection.
Anonymous No.718222108
literally the only noticeable difference that ray tracing brings is reflection. Mirror technology had to disappear in order to sell those grafic cards.
Anonymous No.718222182
Crysis still graphic moggs any 2025 game
Anonymous No.718222231
>>718200272 (OP)
It is forbidden.
Anonymous No.718222234 >>718222295
>>718220265
>How many rooms like this do you think a game can render before losing performance?

oh so, you have no idea what you are talking about. The answer is 1, any amount of extra data is going to cause you to lose performance
Anonymous No.718222263 >>718222378
>>718221953
Knowing the sort of tricks they usually use in Dark Souls games it's probably just a slight transparent floor with a flipped version of the room underneath. Alternatively, it's just a cubemap. Dynamic elements can be rendered using screenspace reflections.
Anonymous No.718222295 >>718222390
>>718222234
So you're just going to be pedantic to avoid the argument?
Anonymous No.718222308 >>718222378
>>718221953
>its not screen space

why not? a mostly flat area with water is a perfect application for screen space reflections.
Anonymous No.718222378 >>718222778
>>718222263
>>718222308
because the reflection is literally off screen
Anonymous No.718222390 >>718222607
>>718222295
what is your argument? mine is that mirrors makes the performance of the game suffer due to rendering more. yours is that it doesnt? rendering more doesnt affect performance? I guess people stopped putting mirrors in games for no reason then
Anonymous No.718222429 >>718222442
>>718207551
I pre-ordered it because troons were seething about the game and saying that anyone who buys is killing trannies.
They're still seething about it to this day.
Still don't regret my contir to the Troon genocide fund
Anonymous No.718222442 >>718222973
>>718222429
troons love harry potter, they hate JK rowling
Anonymous No.718222479 >>718228653
>>718218920
>The skilled vidya artisans at Nihon Falcom can do mirrors.
Yea but everything else looks awful.
Anonymous No.718222480
>>718221335
.mirrorS arE morE fuN thaN televisioN
Anonymous No.718222518 >>718222723
Anonymous No.718222520 >>718222590
>>718220560
>screenscape (very cheap, very efficient, very fast)
SSR raped performance back when it was introduced as well, dependent on the quality of course, as did ambient occlusion when Crysis introduced it in 2007. Perhaps you think those techniques should have never existed then?
Anonymous No.718222552
>>718208283
Seeth troon
Anonymous No.718222572
making good games is a lost technology
Anonymous No.718222590
>>718222520
We should've never moved on from software rendering.
Anonymous No.718222607 >>718222663
>>718222390
The room is my image has less polygons that the average enemy in a modern game. You should be able to render hundreds of those. Are you starting to understand my point?
Anonymous No.718222631 >>718231152
>>718208642
Cope tranny Queen J.K Rowling is still winning
Anonymous No.718222632
These threads are still ongoing?
Buy a new gpu, get rt reflections and its pixel perfect
Anonymous No.718222663
>>718222607
>You should be able to render hundreds of those without losing 1 frame*
I need to be very specific when talking to retards
Anonymous No.718222723 >>718223050
>>718222518
They spent all their time on mirrors instead of adding enemies so now you only have 2 enemy types
Anonymous No.718222765 >>718222815 >>718223094
>Pathetic nu-devs can't even make a working mirror in a closed off bathroom
>Meanwhile CHADcom has an entire Hall of Mirrors dungeon just to flex
Western dev sissies... maybe we should pay our Discord managers less and hire some coders....
Anonymous No.718222778 >>718222831 >>718222885
>>718222378
Out of curiosity I googled it and everyone seems to say it's a flipped version of the room under a transparent floor. Suppose it would be easy enough to verify that using the map viewer.

It is the only time you see a "reflection" in Dark Souls 2 that is not SSR. The game almost definitely didn't support proper reflections because if it did they probably would have used them for the Looking Glass Knight whose looking glass reflects fuck all.
Anonymous No.718222815 >>718225801
>>718222765
where are the objects
Anonymous No.718222831
>>718222778
I thought the Sir Alonne fight was a duplicated room but what would i know
Anonymous No.718222848
>>718221763
In a game with a comprehensive RT implementation like RTXDI path tracing or UE5 Lumen, literally everything is reflective, the game does not fundamentally differentiate between a matte surface and a polished one. Everything visible is reflecting light, just to varying degrees of diffuse.
Anonymous No.718222885 >>718223114
>>718222778
>only time you see a "reflection" in Dark Souls 2 that is not SSR
Again, no it isn't. You can see off screen elements being reflected in the webm. The spell being fired shows up in the reflection without it being on screen.
Anonymous No.718222894 >>718232386
>>718200272 (OP)
It's not a mirror, it displays the location of the moth you need to activate the thingy. Did nobody here play the game?
Anonymous No.718222973 >>718223589
>>718222442
LMAO they hate it troons keep making thousands of posts and video essays about how Harry Potter is anti-Semitic, classist, racist, fascist etc.
They can't stop seething about Harry Potter
Anonymous No.718223050 >>718224646
>>718222723
>she hasn't played aftershock
Anonymous No.718223061
>>718200272 (OP)
They didn't lose this tech, they just use it all on NIOH, if you want to see this go play NIOH
Anonymous No.718223094
>>718222765
japanese games haven't been technologically relevant since the gameboy, when the gamefreaks devs manage to insert pokemon red/blue inside silver/gold
Anonymous No.718223102
>>718200272 (OP)
forbidden technology, sealed away
Anonymous No.718223112 >>718224846
Finch, despite being a Squib (non-magic user) must have had hands
>Not scared of any of the students, even the ones who regularly threaten people with their families like Malfoy
>When he thinks some Dark Wizard attacked his cat, sets up a watch ready to take him out (it was a Basilisk, but Finch felt confident enough that he could 1 v 1 a Dark Wizard with no magic)
>When Sirius is in the castle, FInch goes rooting through the Dungeons for him - indicating that he felt he could take down Sirius with no magic
>Fights in the final battle against Death Eaters and other dark creatures
Just an observation.
Anonymous No.718223114 >>718223618
>>718222885
Explain looking glass knight if the game can render proper reflections.
Anonymous No.718223589 >>718224793
>>718222973
I finally get it. Harry Potter is their GoW, their Halo, their Mortal Kombat. They're always trying to push their politics into everyone else's childhood media, but when a fraction of that happens to them they seethe beyond belief
Anonymous No.718223618
>>718223114
Why is it my job to explain looking glass while you can just ignore the evidence i posted
Anonymous No.718223729
>>718220380
>how does this affect you in particular?
Anonymous No.718224115
>>718219404
aka a β€œreflection effect” you fucking autist
Anonymous No.718224206
>>718221725
Neat, I was about to ask if it also worked if you knocked the barrel over first.
Anonymous No.718224309
>>718219404
how do you think mirror works?
Anonymous No.718224335
>>718221240
not the guy you're replying to but
do you think mirror reflections in those PS1 games were not as taxing on PS1 hardware as PS5 game reflections would be on PS5 hardware?
Anonymous No.718224531 >>718224694 >>718224768
>dude, just rendering everything twice
>this can't possibly be computationally expensive
Anonymous No.718224612 >>718224708
Anonymous No.718224646 >>718224781
>>718223050
That the DLC? The other thing went down bad, right?
Anonymous No.718224672
>>718207068
Then why is our shit in there? Why are the ships' feet standing in her face? Neil's flag and footprints still stand.
Anonymous No.718224678
what if you used a cubemap for the scenery and only rendered moving characters objects twice!
Anonymous No.718224694
>>718224531
still not as expensive as memetracing
Anonymous No.718224708
>>718224612
wtf I didn't know hitman had gay tracing??
Anonymous No.718224768 >>718224848
>>718224531
So, how and why did they do it back in the day? It wasn't expensive on the PS1?
Anonymous No.718224781
>>718224646
>That the DLC?
Yes.
>The other thing went down bad, right?
I can only assume the other thing you refer to is the other game - phantom fury - which is indeed bad. The aftershock dlc is fantastic.
Anonymous No.718224793
>>718223589
And then you remind them the creator doesn't give a shit about their culture war or their mental illnesses, and they start fucking shrieking for her blood.
Anonymous No.718224840
>>718200272 (OP)
Because they can only make a woke reflection of our world instead
Anonymous No.718224846 >>718225532
>>718223112
Maybe Squibs are highly resistant if not outright immune to magic
Would somewhat explain why they'd stuck around magical world instead of trying to live normal ass muggle life
Anonymous No.718224848 >>718224925
>>718224768
The computation penalty isn't linear, so rendering (say) 4x the pixels isn't merely 4x as intensive, it is often more. See also: a big reason why msaa died.
Anonymous No.718224925 >>718225528
>>718224848
I mean, the PS5 is like 100000x more powerful than the PS1
PS1 could handle reflections in its games
PS5 can't do the same?
Sorry for not buying this story
Anonymous No.718225181
>>718220993
I think its like what >>718220669 says, but yeah it's the easiest way besides chaotic neutral
Anonymous No.718225316
>>718204904
My first proud Vidya FAP.
Anonymous No.718225528 >>718225610
>>718224925
modern graphics are too complex to duplicate.
Anonymous No.718225532
>>718224846
I mean, if I was a squib I wouldn't want to live in the normal world either. You've still got access to magical services and amenities, you just have to accept people treating you somewhat malignantly. Even then, you could chase Witch pussy so you can reintegrate fully with magical offspring
Anonymous No.718225610
>>718225528
Those Starfield smears were proven to be fake, anon.
Anonymous No.718225758
>>718221330
May booba.
Anonymous No.718225773
>>718208715
What about sdfs? You retards think SSR looked good at any point or what? Cubemaps blow that shit out of the water, not to mention that they could just use SSR for the moving objects only, or do what GTA has been doing since PS2, but no, it's this shit or gay tracing now
Anonymous No.718225801
>>718222815
The HUD?
Anonymous No.718225858 >>718225946
>>718200272 (OP)
But games today have working mirrors.

Wait, don't tell me you play ugly shit that only has screen space reflections and wondering why it looks bad?
Anonymous No.718225902
>>718200272 (OP)
The image here is supposed to be specifically a portrait of a location, not a mirror. Please get a actual fitting picture for your thread next time.
Anonymous No.718225928
>>718205251
Ds2 has beat engine work in any from game.
Shame it didn't become strating point for from games.
Anonymous No.718225946 >>718226175
>>718225858
>Vaseline reflection with ghosting that's missing basic lighting and particles taking up to 40% of all render time
Hello sir
Anonymous No.718226054
>>718200354
just enabling RT without any of the effects working costs more than half of current fps. so whats the problem
Anonymous No.718226175 >>718227459
>>718225946
>Vaseline reflection with ghosting
Looks perfectly clear and good on my end. Consider not playing on subhuman resolutions.
Anonymous No.718226572
>>718219115
Back-facing tris are culled during rendering automatically by GPUs at neglible cost; though you CAN switch that off and receive the facing as a float parameter into a pixel shader - if your rendering solution wants or needs to. Very narrow-band use case though.
Anonymous No.718226696 >>718226709 >>718227001
>>718208715
>>718219201
It's being ignored because it's a flawed comparison.
SSR would work perfectly fine here if screen space would be overrendered vertically.
Could even use some frustrum trickery to figure out exactly how much overrendering is necessary and also determine which parts of the scene are ONLY neccessary for the SSR and render those in reduced fidelity.
Anonymous No.718226709
>>718226696
>It's being ignored because it's a flawed comparison.
It's how SSRs are deployed in every single game.
Anonymous No.718226851
>>718204314
>t. codelet
My nigger games aren't optimized in general. Not only could they significantly reduce filesize, they could significantly reduce computational waste by taking their time for custom solutions. That however would
>1) require them to know what they are doing and to be independant from third-party proprietary tools
>2) significantly reduce the sales of modern crippleware
It's much like Germany's landmine gig:
You sell the longterm problem and then rent out the shortterm solution.
Anonymous No.718227001 >>718227351 >>718228739
>>718226696
>SSR would work perfectly fine here if screen space would be overrendered vertically.
Genius! Just always render way more pixels than are needed so SSR can work for shit that's offscreen! It's so simple! Why did nobody think of this before?
Anonymous No.718227317
reading 4chan takes on rendering technology is always fun (causes grey matter death)
Anonymous No.718227351 >>718227606 >>718227616
>>718227001
And it'll still be faster and cheaper than RT.
So sock it on the facetious tone.

Moreover, note the part about the optimization potential of the actual-offscreen parts being rendered in lower fidelity, notably such as dropping some of the shading; texture quality; etc. since you really don't need those to be particularly high for a convincing looking reflection - unless you're looking at the scenario of a perfectly clear reflection like a bathroom mirror. And totally different constraints would apply to that. For reflections in a film of rain water on the sidewalk, it would totally be okay to make due with lower fidelity.
Anonymous No.718227459
>>718226175
Consider new eyes
Anonymous No.718227606
>>718227351
>lol all you need to do is render at 2160p and only display 1080p of the pixels, it's low cost ssr for shit that is offsceen, well only a little bit off the screen
You're not actually this stupid, are you?
Anonymous No.718227616 >>718228003
>>718227351
>unless you're looking at the scenario of a perfectly clear reflection like a bathroom mirror.
To be clear, most engines doesn't even blur SSR for rough materials, so it will be noticeable on flat surfaces. On top of that you are still missing info on occluded reflections. Such as the gun on screen or anything, you need a fallback solution
Anonymous No.718227683
>>718200272 (OP)
I heard they’re hard to do
Anonymous No.718227709
>>718218384
That would require manual work and that's worse than most painful torture. We must automate everything in ue5
Anonymous No.718227784 >>718227884 >>718233567
Anonymous No.718227882
>>718200354
no reason not to do it in certain areas
just make sure there's not too much scenery for it to redraw
Anonymous No.718227884 >>718228303
>>718227784
sure it looks good but at what cost ? you can barely make out anything at that resolution
Anonymous No.718227940
>>718200354
>processing power to render shit twice
that is only because optimized lods seem a lost technology too
Anonymous No.718227963
>>718204314
the best thing is not allow reflections everywhere
but if you keep the effect for bathrooms, which is where you would normally find a mirror, then it's fine
and how many polys is a bathroom? not much
Anonymous No.718228003 >>718228837
>>718227616
It's called multipass rendering and it used to be done all the time.
Anonymous No.718228232
>>718206778
this would take about a day to implement from scratch if you had the models, it's quite simple...
but I don't like how the water cooler is static as if it's bolted to the ground

>>718207184
the other reason is time
before devs had more time, which they used to add cool details, extra modes, easter eggs
now they spend all their time just making the graphics nice enough so it sells
Anonymous No.718228303
>>718227884
Here you go champ
https://youtu.be/2on-587a4-k?feature=shared
Anonymous No.718228363
>>718200354
>devs 30 years ago could do it just fine
>suddenly now its a problem
games are evolving backwards.
>b-b-b-but they can't because games are too intensive now
wasn't a problem back then. Optimize your game better
Anonymous No.718228575
>>718209286
>its not an effect
what would you call it then, fuckwad? an illusion?
>>718219404
>it not a reflection
hence "reflection effect" you sperg
Anonymous No.718228653
>>718222479
and other games look awful AND don't have working mirrors
Anonymous No.718228739 >>718228805 >>718231063
>>718227001
>Why did nobody think of this before?
People actually have thought of this before, combining overscan with SSR.
Typically, what actually is done is rendering a secondary scene in lower fidelity once every N frames into a cubemap and then blending/morphing between the actual SSR where both the scene itself and the reflection are on screen and thus should be in perfect sync for the illusion to hold, and the cubemap.

IIRC Unreal Engine at one point literally added something for this that they call 'planar reflection' ?
Anonymous No.718228805 >>718229708
>>718228739
>IIRC Unreal Engine at one point literally added something for this that they call 'planar reflection' ?
lol
Anonymous No.718228837
>>718228003
No? Do you even have a remote idea of how games work?
Anonymous No.718229592
why is it that in every single one of these threads, there's some retard that chime in with
>erm actually it's not a true reflection, they just rendered it twice :)
are they too retarded to understand that it doesn't matter how the effect is achieved? Do they actually think that if something isn't a 1:1 recreation of physics then it doesn't count?
Anonymous No.718229708 >>718230324
>>718228805
https://dev.epicgames.com/documentation/en-us/unreal-engine/planar-reflections-in-unreal-engine
Anonymous No.718230324
>>718229708
>Planar Reflection actually renders the level again from the direction of the reflection
Absolutely nothing like what that anon described.
Anonymous No.718230968
>>718211065
>This isn't real capitalism! It only failed because of those damn reds
Embarrassing
Anonymous No.718231063
>>718228739
Planar reflections are different from ssr and predates it. Planar reflections are much less limited angle of view but are more expensive. You can drastically reduce the cost by using environmental maps or image proxies captured as cube maps and then use them for the reflections reflections.
Anonymous No.718231152 >>718232859
>>718222631
Mmmm yes give me that HBO goyslop with race-swapped characters, fully authorized by that hag. She said something about trannies once, that means I need to consoom her retarded shit for babies.
Anonymous No.718231760 >>718231938
they already figured out to just take a static picture of the room and mirror it as a jpg.
they only really need to render the character avatar moving but somehow they are too lazy.
atleast we have a billion rays to make all shadows fuzzy because ambient occulsion was somehow too good
Anonymous No.718231938
>>718231760
Your idea only works if the camera never moves.
Anonymous No.718232386
>>718222894
Yea and there's still no working mirrors.
Anonymous No.718232859 >>718236853
>>718231152
>authorized by that hag.
Ha going mask off their tranny keep seething and pretending that boycotting Harry Potter is based but J.K Rowling will keep winning.
Anonymous No.718233567 >>718234432 >>718238265
>>718227784
give it to me straight
how the hell did they manage to get ray tracing running on a gamecube???
Anonymous No.718234432
>>718233567
https://www.youtube.com/watch?v=kI40AoVzE48
Anonymous No.718234595 >>718241638
3D game before AMD 3D VCache. How did they do it?
Anonymous No.718236663
>>718221724
Every notices first of all and they have large enough budget to get it done fuckwit
Anonymous No.718236746 >>718236937
I was playing City of Heroes yesterday and realized while flying that you actually have a reflection in the windows of skyscrapers.
Anonymous No.718236853 >>718237337
>>718232859
>Race swapping good.
>Feminism good.
>Trannies in the game is good. (T-they were forced to put them in!)
Harry Potter is kiked as hell you retard. I immediately respect anyone less for saying they actually like that shit into adulthood. It's okay, you liked something shitty as a kid. We all did. No need to be a fucking manchild about it.
Anonymous No.718236882 >>718238380
>>718221335
>AW2
it's crazy how raytracing was perfect in control but they fucked it up in their next game
Anonymous No.718236937
>>718236746
That's great except skyscrapers are not covered in mirrors and modern games realized that and instead puts rooms that came be seen through the glass which is what skyscrapers are actually covered in. Modern games are superior.
Anonymous No.718237015 >>718237413
>>718200272 (OP)
>this kills the slopdev
Anonymous No.718237221
>>718200354
it's not that expensive to render mirrors if you know what you're doing.
So for most devs, its not worth the processing power because most devs are retarded and can't into rendering.
Anonymous No.718237337 >>718237718
>>718236853
You can mod all that out of it and you're still repeating Troon arguments
Anonymous No.718237413 >>718237975
>>718237015
That mirror doesn't even work, retard. It breaks if you stay in the room for too long and stops reflecting the scene properly.
Anonymous No.718237718
>>718237337
Good thing I don't have any trans friends
Anonymous No.718237872 >>718239014
>>718200272 (OP)
That's a painting that functions as a hint as to where to find the object that is supposed to fit into the depression in the frame.
But yeah motherfuckers can barely get their games running at 60 FPS any more to begin with, we'll never see working mirrors again unless its some AI-driven shit.
Anonymous No.718237975
>>718237413
>That mirror doesn't even work
How the fuck can you miss the point this much?

https://youtu.be/tkYtflr1KsM?si=RKNOPFow5Hc8Lhto
https://youtu.be/RntfgO8UIco?si=a0yXvOMEa7Pzymu-&t=483
Anonymous No.718238265
>>718233567
You don't need ray tracing for reflections. Nvidia really did brainwash zoomers into believing everything needs raytracing.
Anonymous No.718238380
>>718236882
since it uses screen space fallback
someone just didnt turn on reflections for mirror shaders
Anonymous No.718238529
>>718221468
since a reflection solution needs to be universal
sure, you can render a small simple room twice probably without big performance drops
but what if doors behind you are open?
what if during developemnt some dev makes the room bigger, or moves the window to the living room? suddenly you got instant fps killer
Anonymous No.718238671 >>718239549
>>718208978
Imagine getting moged by a ps1 game lmao
Why are tranny devs so incompetent?
Anonymous No.718238764 >>718239639
>>718208592
Modern devs are more efficient and make use of the resources available. Running the game JUST BARELY requires more skill and engineering than leaving a lot of wasted POWER ON THE TABLE allowing it to be done twice at the same time.

In other words, you're asking for less effort for what's essentially a pointless gimmick. nobody cares about mirrors. Can you eat a mirror? Can you fuck it? No so shut the fuck up before I eat and fuck you. Mirrors don't mean shit to me or anyone else.
Anonymous No.718239014
>>718237872
> You can get youtube screen playing inside a game that doesn't affect FPS counter.
> But you can't get a working mirror for some reason.
Its all about lack of compression, changs and jeets not understanding maths and being just in general hacks.
Anonymous No.718239019 >>718239386 >>718239870
>gameplay is king who cares about the push to photorealism
>noo where are my mirrors
Not every old game bothered to implement mirrors. Half-Life isn't a worse game because they didn't.
Anonymous No.718239386 >>718240056
>>718239019
> Photorealism = Mirrors.
Just having reflections doesn't make shit photorealistic, don't be an idiot.
Anonymous No.718239549 >>718240342
>>718238671
Old games were very simple in the way they render. They don't do fancy things like cull objects not seen by the camera. To expensive to figure that sort of thing out. Cheaper to just have small scenes and render the entire thing. Then, when you render the scene, the last frame you rendered is still in memory so you flip it upside down and map it to your reflective surface. Now you've got a reflection on the surface of your lake. Only works for reflective floors, of course. You can't do a bathroom mirror this way.
Anonymous No.718239638
>>718200272 (OP)
That's not a mirror. It's a clue to where the Butterfly is.
Anonymous No.718239639
>>718238764
>Modern devs are more efficient and make use of the resources available.
Look up the definition of efficient, retard.
Anonymous No.718239761
>>718200272 (OP)
I usually let this slide but I have nothing better to do.

It's not that they can't, it's that they don't bother. To my understanding modern games are managed very tightly and scope is extended only in directions that push sales. For games where verisimilitude and realism in interaction are not a selling point, interactive features-- especially ones that are purely visual-- are a low priority unless they can be implemented very easily.

Think about the last first person shooter you played; were you able to see your feet when you looked down? Spending resources on IK to map the player's position in space is unimportant to 98 to 99% of gameplay, so if it doesn't work out of the box with less than a few hours of code it will be cut immediately for features like glare off of shiny objects or water 'physics' that are just a compelling shader for distant skybox features.

Mirrors are a last order concern because, unlike a lot of items in day to day life, mirrors can be avoided relatively easily and reimplemented easily if they become important, but only to cutscenes and major setpiece events. You could program a reactive and accurate mirror simulation, or even fake it for all mirrors in the game world, or you can keep the player from entering any bathrooms, or sitting in any place where reflections are visible (car mirrors, etc). You can even fake the impression of mirrors by including shiny objects in the environment, but putting them at angles or distances that won't allow direct viewing by the player.

Remember when raytracing popped up? A bunch of games hauled out with mirrored surfaces to demonstrate the technology, but when that failed to drive consumer purchases, they backed off implementation to the simplest and easiest simulations for screenshot bullshit and promotional pageantry.

On the other hand, for games where simulation of the environment is crucial, mirrors appear readily and with great fidelity (eg. Hitman WOA).
Anonymous No.718239870 >>718240034
>>718239019
Old games could be easily excused for that. But in 2020+, we ought to get proper mirrors in games that aim for realism. I can't buy those shit dev copes.
Anonymous No.718240034
>>718239870
This is where your brute force programming comes from for gaming.
Anonymous No.718240056 >>718240420
>>718239386
What is gaytracing if not having accurate light reflections diffuse or specular.
Anonymous No.718240342
>>718239549
Actually, I took another look at
>>718208978
and realized they just have the geometry in the scene twice. The dead give away is the PS1 artifacts are inconsistent between the two which means it's not a reflection being rendered but a copy of the geometry flipped upside down. It's shit. It's the same crappy way the consoles of that day always did it. Not mogging anyone. I just thought the might be doing something a little trickier because the pitch of the camera seemed to be fixed in place and I thought there might be a reason for that.
Anonymous No.718240420
>>718240056
> Having accurate lighting system is lΓ© photorealism.
Really? You went full retard.
Anonymous No.718240982
Outsource it to India, get India quality
Anonymous No.718241119 >>718241774
Anonymous No.718241463
If you add working mirrors into your game without raytracing nvidia goons will come to your house and kill your family
Anonymous No.718241535
>>718219084
Chaotic evil is the best choice and i'm not joking.
Anonymous No.718241638
>>718234595
I liked this game, although it was often way too dark.
Anonymous No.718241774 >>718242664
>>718241119
I don't get it, is she stupid?
Anonymous No.718241828
>>718200354
Putting a mirror in your game when you can't even make it opperate as a mirror is the purest example of developer incompetence.
Anonymous No.718242172 >>718242463
the true mystery to me is why would you add a mirror into the scene if you have no intention of making it work
Anonymous No.718242463 >>718242704 >>718243330
>>718242172
Same reason you add a computer to the scene but don't have it so the player can sit down and start it up and start browsing youtube in game.
Anonymous No.718242664
>>718241774
Her specifically, no, because that's the thumbnail of a video in which she explains to retards that don't get it. Incidentally the video is completely silent and done in sign language. I'm not implying that deaf people are stupid, I just thought it was interesting.
There are some retards that don't understand mirrors though, hence the reason to even make a video.
Anonymous No.718242704
>>718242463
that would be kinda sweet tho
Anonymous No.718243043
>>718206875
John SCP fights anomalies.
Anonymous No.718243330
>>718242463
blessed retardposter
Anonymous No.718243770 >>718244003
>>718207184
That's such bullshit and you're contradicting yourself. It's an easy trick that would take an afternoon to implement and is very effective in making the game feel better. Why wasn't it? Because what's missing is genuinely
>soul
A love for the craft a curiosity of how far can you take it and so on. Why even make a video game if not for these little things. Every game that's considered to be a classic has little bits that show that the devs loved the project and had fun with it.
You are right that it's the thought process of non-gamer managers in these places but they are wrong(it would in fact be a wow factor as seen with RDR2) so the issue is not money but their dogshit opinions.
Anonymous No.718244003
>>718243770
Yeah, it's middle manager bs
It was probably like "you can't just add it to the game, make a ticket dude" then "I',m marking the ticket as low prio" then "why are you working on this, it's a low prio ticket"