>>718221810
>>no BFV digging sandbags (pure kino)
Not really a problem, it's a preference just like me not liking that you can't perform a takedown from the front. I do agree it would be cool though, since playing bob the builder on some maps was really fun.
>>no incentive for squad play
I disagree, your homies can drag you to safety and squad cohesion allows for pretty strong plays, but that's with friends. Randoms are randoms after all.
>>no little cars or buggies to ride
It is a shame, and should be brough back. Maybe in the big maps there are buggies (copium.jpg)
>>inevitable battlepass and skins
My biggest concern, as I don't want to fight against clowns, santaclaus, tom cruise or that japanese bitch like in BFV, when teams were nothing but these skin heroes on both sides.
>>obvious lack of weapon choices, release wont have much more
I don't really know what this means, as what we have in the beta is numerically a fraction of what they have datamined. 52 weapons isn't that much, but I mean, "release won't have much more"?
>>all attachments to any weapons end up the same
True, it's more often the "peak performance" than a meaningful choice. At most, it comes between buffing up your hipfire or aimed accuracy.
>>overwatch press 6 for special abilities
As long as they keep the abilities toned down, I don't think it's a problem. The engineer's improved repair tool is heavily offset by the anti armor perk from other engineers, and the assault's super hearing lasts only for a few seconds. There is room for stupid shit to be introduced, we'll have to see.
>>shit is too bright in some maps can't see fuck all
I didn't have this issue, so likely a monitor or brightness setting.
>>no water maps
Big oof, water based maps would bring variety. I'm still crossing my fingers for wake island making a come back.
>>big unobvious UI
I'd call it obnoxious.