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Thread 718219353

37 posts 14 images /v/
Anonymous No.718219353 >>718221602 >>718221940 >>718221981 >>718222024 >>718222083 >>718222223 >>718222319 >>718222343 >>718222621 >>718222780 >>718225193 >>718225298 >>718228227 >>718228397 >>718228593
why did this happen, does the normie crave to work in the spreadsheet mines and looks for the same in a game? shouldn't they learn ms excel instead of playing a game?
Anonymous No.718221284
Adding numbers that go up is easier than making a well designed combat system
Anonymous No.718221535
It happened because normalfags value engagement over fun and prefer constant dripfed progress from the game itself over getting good and improving their skill
Anonymous No.718221602 >>718228135
>>718219353 (OP)
this is what i can't stand about cyberpunk 2077. i find a ton of guns with stupid fucking stats that i don't care about. just give me a goddamn gun that shoots bullets. i don't give a shit about a gun that does +0.2 damage to holographic hookers from 2AM to 13PM and has a small chance to cause a critical hit if fired while jumping. let my character specs decide how effective i am with the gun.
Anonymous No.718221940 >>718222140 >>718222395
>>718219353 (OP)
I honestly can't tell if the OP's image is serious or if it's meant to be some 'brain rot dank meme', a strawman, or incoherent skitzo babbling. But I agree with it regardless. I hate making "builds" and I quit a game if it ever has me running around in circles to "farm" for item drops or money to buy items. And it feels utterly pathetic and retarded that in RPG games that the majority of your character's strength and abilities come from their equipment with big magic numbers on them. Take off your end game gear and go try to fight mid-level enemies with only a basic weapon and you get pwned by wolves despite supposedly be a legendary hero that just saved the world from planet sized ancient evil all powerful sorcerer dragonic gods. The overly designed gear that has the big numbers that dictate how capable you're allowed to be matters more than your actual level, attacks, magic or your actual skill at the game. And without it you're completely worthless. It's "the clothes make the man" as a literal game mechanic.
It's so fucking dumb. I can't understand how it has overtaken everything. Are there really so many people that are super captivated by "number go up" ? And there is no other way to have "number go up" by collecting dress up?
Anonymous No.718221981
>>718219353 (OP)
Loot-based mechanics inspired from the likes of Diablo/WoW only work if the gameplay is built from the ground up with it in mind. Otherwise it just adds a major element of rng to a game that didn't ask for it.
Anonymous No.718222024
>>718219353 (OP)
New legends on og xbox did it right. Plenty of different weapons with unique move sets and special attacks. Not a single number anywhere
Anonymous No.718222083
>>718219353 (OP)
People see numbers and think
>wow this game is mechanically deep
That's why developers add numbers to their games.
Anonymous No.718222140
>>718221940
Anonymous No.718222207 >>718222443 >>718222713
Any game with builds is a fucking faggoty garbage game. Videogames are supposed to be satisfying because you beat a challenge that required your reflexes. Not because you did some gay minmax shit that increased this stat and added some effect to your weapon. Add fun moves for the character instead of just making this number go up. Remember fun?
Anonymous No.718222223 >>718224161
>>718219353 (OP)
some people like fiddling around with loot... it can have a fashion element and piecing together a build can be an outlet for satisfaction and player expression, even if it has little to no bearing on actual combat.
one of these days when i hear somebody criticize the amount of loot in nioh games i'm just gonna finally snap
Anonymous No.718222319 >>718224476 >>718224560
>>718219353 (OP)
Leveling up is an rpg element.
Anonymous No.718222343 >>718222438
>>718219353 (OP)
you can tell whoever made the pic in op has never played a real rpg in their life and only plays reddit movie goyslop. in a real rpg, +4 armor piercing would be huge. even something like +1 strength is huge
Anonymous No.718222395
>>718221940
Making builds is the most fun thing in video games. Every game should be an rpg.
Anonymous No.718222415
Every other genre trying to nick from RPG genre has been disastrous for genres like FPS, where it made guns lame & gay. You can blame Anthony Burch's Memelands for that, and Randy embezzling Alien: Colonial Marines' budget from SEGA to put it in to Memelands instead.
Anonymous No.718222438 >>718222501
>>718222343
the pic criticsizes fake rpgs that tack on damage/defense metrics to create a sense of progression. games where numbers go up while the gameplay stays the same
Anonymous No.718222443
>>718222207
>that required your reflexes.
And/or tactics. But even for beating games with your brain the "number go up" shit is like an entirely fake version of that to give you a false sense of feeling like you actually did something to improve rather than just trading your RL time for imaginary numbers. I know there are exceptions. Good Diablo-likes actually have depth to the oddly specific conditional numbers (even though 99% of them are still worthless shit) and you can find interesting, unusual or goofy ways to beat the game. But that is not most Diablo-likes and that is certainly not the case for tacking it on action adventure games like AssCreed of GoW.
Anonymous No.718222501 >>718222627
>>718222438
it would help if the pic said that anywhere
Anonymous No.718222621
>>718219353 (OP)
Numbers and RPG elements aren't a problem.
Damage sponge enemies are.
If shooter or action game requires min-maxing because it takes too long to kill simple enemy the game is shit.
I wish games stopped showering the player with mountains of pointless loot, items should feel unique and be reward for your effort.
Anonymous No.718222627
>>718222501
its obvious for anyone who isnt an autist like you
Anonymous No.718222702
Astlibra did it the best
>actually very impactful passives spread all around the game and a gigantic +stat grid that actually affects your damage output significantly
Anonymous No.718222713 >>718224160
>>718222207
>no no no everything must be THIS way!! also I'm a tranny cretin who loves cock and misusing spoiler tags!
Anonymous No.718222780
>>718219353 (OP)
Isn't this image making fun of people that hate RPG elements?
Anonymous No.718224160
>>718222713
Since you so obsessed about cocks and tranny shit you should go back >>>/lgbt/
Anonymous No.718224161
>>718222223
>one of these days when i hear somebody criticize the amount of loot in nioh games i'm just gonna finally snap
i feel like they might going a bit overboard with the mechanics in nioh 3.

also, all nioh builds basically amount to
>find the thing that benefits from the largest amount of multiplicative damage bonuses and 1shot everything with it
i wished they moved away from that a bit and added more fun utility tools, while toning down the damage bonuses
Anonymous No.718224476
>>718222319
I wanted to point this out as well
Anonymous No.718224560
>>718222319
My first thought.
Anonymous No.718224751
I like numbers on gear but I absolutely hate small percentages and small numbers. Especially ones that don't exactly explain what it is they're doing or how the modifiers actually work since there's always a hidden modifier they're working against. Give me big numbers and if I hover over the stat type tell me how the fuck it's actually working so I don't have to guess and find out some retard made it and it doesn't work how it should at all.
Anonymous No.718225193
>>718219353 (OP)
It's the result of bad management.
Top down decisions (what if we had RPG elements?), being asleep at the wheel (Boss is not here, what do we work on? RPG elements) and trend-chasing (We need RPG elements, look at how many RPG elements everyone else has) all come together to form RPG slop.
It's not a coincidence that this started getting worse and worse after 2007 kicked off the management brain drain.
Anonymous No.718225298
>>718219353 (OP)
>stop doing
No, you do not dictate my life to me glowtards.
Anonymous No.718225314 >>718226585 >>718227668
>increases poison damage by 2%
>increases critical chance by 3%
Anonymous No.718226585
>>718225314
>increase poison damage duration 0.2 seconds
Anonymous No.718227668
>>718225314
>3% crit
>legs, hands, chest, head, shoulders, belt, boots, cape, weapon, offhand
>30% crit
Anonymous No.718228135
>>718221602
2.0 actually removed that, all that matters is the color and even then you can upgrade weapons you like if you want. the only "stat" that's random is mod slots
Anonymous No.718228227
>>718219353 (OP)
i like it in games built around it like diablo, nioh and borderlands but god of war did NOT need it whatsoever. it's only added because it "engages" and is easy to monetize
Anonymous No.718228397
>>718219353 (OP)
Number crunching and million stats should be reserved to Diablo clones only. Even regular RPG only need very basic stats, that only dictate your progress by giving you proper equipment and stats for what's next to come on your adventure. Not some deep system with so many random multipliers that you start breaking the game on accident, because you stumble upon a build that the devs missed in the sea of numbers.
Anonymous No.718228593
>>718219353 (OP)
>Why do people like when number go up?
Please tell me you're not earnestly asking that question.
The people here are fucking stupid but surely no one is that oblivious.