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Thread 718230283

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Anonymous No.718230283 >>718230346 >>718230389 >>718230395 >>718231483 >>718232090 >>718234729 >>718234851 >>718235434 >>718241985
>Dark Souls 3 weapon arts range from meta powerful to very useful, with the worst of them like spin sweep on spears being still powerful as it grants multi-hit attacks that are powerful with buffs/status + strong hyperarmor that largely offsets lower motion value
>/v/ bitches for 9 years that weapon arts are useless (for having a little more committment and the average /v/tard being too shit to use them)
>Sekiro markets itself with some super duper roboarm meant to replace all mechanical variety different weapons and spells would normally bring
>It's actual useless trash beyond some gimmicks, only used by Ongbal for style points and that gives less consistent posture damage than simply using light attacks that are free, quasi non committal and too fast to get blocked by the enemy recovering or dodged
>/v/ hails Sekiro as greatest action game of all times
What gives?
Anonymous No.718230346
>>718230283 (OP)
/v/ sucks at video games, more at eleven.
Anonymous No.718230389 >>718230574
>>718230283 (OP)
They are truly useful in NG+ if you have no Kuro charm. Then the game forces you to get creative and that's where the tools shine. Sekiro is a masterpiece.
Anonymous No.718230395
>>718230283 (OP)
Clang clang and standing your ground is funner than mashing roll to run away. Has nothing to do with arts/arm
Anonymous No.718230574 >>718231483
>>718230389
I completed Sekiro with all debuffs
Prosthetics are never useful beyond when the game overly decides they are
The exception are the Fire status and firecrackers, but neither of them actually expands your moveset so they are boring to use, and the flamethrower mode while an interesting OP variation of flame whip, it's quite literally worse and more expensive than oil and Okinage flame nuke
Anonymous No.718231483 >>718231605 >>718231858
>>718230283 (OP)
i played DS3 for the first time recently, the vast majority of weapon arts i used had dogshit damage and/or hitbox. Thankfuly the Frayed Blade and Onikiri & Ubadachi (the two final weapons of my playthrough) had fantastic arts
I also liked the Crow Quills but the damage was comically low

>he thinks prosthetics are useless
Now youre being retarded. Theres some unbalanced moments like axe being dogshit against normal enemies, but otherwise?
Flame Vent mogs practically every human miniboss or boss in the game, and majority of inhuman ones too. Shuriken is excellent for gap closing and hitting midair enemies, spear can be a great charge attack once leveled up, umbrella is obviously overpowered if a little stale for deflects but can be monstrous with building up blocked projectiles, shit like that
The only real problem is that the game does a dogshit job at introducing the player to them, specially with the emblems not always resetting to full at idols
>>718230574
>Prosthetics are never useful beyond when the game overly decides they are
How the fuck do you play this far without realising that flame vent is comically overpowered, specially with living force?
Im starting to think DS3 fanboys have something wrong in their brains
Anonymous No.718231605
>>718231483
Read the post you are replying to, retarded sperg
Anonymous No.718231858 >>718232481
>>718231483
>the vast majority of weapon arts i used had dogshit damage and/or hitbox.
Like?
>Flame Vent mogs practically every human miniboss or boss in the game, and majority of inhuman ones too
Just because flame status is OP
>Shuriken is excellent for gap closing and hitting midair enemies,
No, it's slow as fuck
>spear can be a great charge attack once leveled up,
Lol no, it has zero hyperarmor and trash range while allowing blocks, it's completely subpar to even the default heavy attack, let alone ichimonji
>umbrella is obviously overpowered if a little stale for deflects but can be monstrous with building up blocked projectiles, shit like that
Complete meme, umbrella will leave you vulnerable to sweeps which meant it can cost a lot to reactivate it, and projectiles are all designed to be avoided with no big reward in reflecting it like lightning
>The only real problem is that the game does a dogshit job at introducing the player to them
No, they are simply not good, mathematically. All weapon arts in DS3 have clear uses and a lot of utility cases, but Sekiro prosthetics are trash and need arbitrary interaction rules to be worthwhile
Anonymous No.718232090 >>718232170
>>718230283 (OP)
Weapons skills in 3 are good and both prosthetics and combat arts are good in Sekiro as well.
Anonymous No.718232170
>>718232090
>both prosthetics and combat arts are good in Sekiro as well.
They aren't. Only 5% of them are useful
Anonymous No.718232481 >>718233793 >>718235031
>>718231858
Nta but the umbrella is one of the most universally usable tools across the whole game. It doesn't "leave you vulnerable to sweeps" because you don't use it for sweeps obviously. You use it against strong combo ending attacks to deflect and then hit with projected force, which does do more damage and posture than a normal counter attack. The other reason for this is that many of these strong combo enders knock Wolf back and out of range for a normal counter slash but the umbrella deliberately has zero knock-back. And I don't think you even read the tool description because deflecting projectiles causes the umbrella to steam and turns projected force into a ranged attack that also does increased damage. Projectiles are very common throughout the game and this includes bosses as well.

Trying to discredit the flame vent makes no sense. Yes flame status is good but that makes the vent good because that's what it does. The divine blue version of the vent instead just gives you an attack buff like divine confetti which is also good for anything.

Shuriken are not slow, the chasing slice is a fast way to gap close and stay glued to an enemy.
Anonymous No.718233793 >>718234162
>>718232481
>The divine blue version of the vent instead just gives you an attack buff like divine confetti which is also good for anything.
No it's not. It's a shitter less lasting divine confetti and the damage is pitiful compared to spamming purple R1s, which is why it's just flame being accidentally OP that makes 1 (one) prosthetic almost universally useful in a garbage of trash
Anonymous No.718234162
>>718233793
The damage of the divine vent itself is good and then the living weapon buff is just a free short attack buff. It's easier to stay stocked on spirit emblems so the cost really isn't bad by the time you get it. The point is that it can still be useful outside of the specific enemies it's used for.
Anonymous No.718234729 >>718236202 >>718236872 >>718237117 >>718241681
>>718230283 (OP)
>>Dark Souls 3 weapon arts range from meta powerful to very useful
Most weapon arts in DS3 are worse than R1 mash or even charged R2s, the amount of useful weapon arts is restricted to a select few that either buff your weapon (i.e onyx blade), extend its range considerably (i.e. PKCS), give you enough HA to enable functional trades (i.e. DSGA or anything with Perseverance) or have enough multihits to capitalize on a weapon's core stats (i.e. Demon's Scar/Demon's fist or all Demon's weapons really), then there's a couple of singular outliers like the Aquamarine Dagger "trick mode" or the OWCS that are "sorta" good in PvP exclusively because of some mixups and true combos that most people don't know about.
Go look at the average weapon art and it will be utter dogshit in both PvE and PvP, this is especially true for meta weapons, nobody uses blind spot on their Corvian Greatknife because it's ridiculously worse than just spamming those light speed R1s, nobody uses the Astora GS' Charge because it's utter dogshit in any scenario compared to just using its R1, Arstor's Spear shieldsplitter doesn't do an already mediocre weapon any favour and so on.
>/v/ hails Sekiro as greatest action game of all times
Contrarianism and Anti-Soul sentiments, that's all, Sekiro has even more balance issues than Souls game or ER without having the content variety to help.
Anonymous No.718234851
>>718230283 (OP)
A few of the tools are very powerful to the point of making the rest completely obsolete outside novel situations like the Axe that can dispel illusions or the spear for pulling the centipede out of grape ape for a quicker kill in phase two.
Anonymous No.718235031 >>718236587
>>718232481
Yeah, the chasing slice is the reason you use shuriken, being able to stop posture recovery is nice and guaranteed damage is placebo tier "might make the fight easier" that i was a sucker for anyway
Anonymous No.718235434 >>718236842 >>718237294
>>718230283 (OP)
I really wish they would have taken out the ammo system they had for the arm tools. I never ended up using the fucking thing because it only got a handful of uses and buying more ended up being a huge pain in the ass especially later in the game so it was just better to learn the fight without them.
Anonymous No.718236202
>>718234729
This guy gets it

At least Elden Ring lets you pick and choose ashes, so you don't have the DS3 situation where a weapon you like is stuck with a terrible skill.
Anonymous No.718236587
>>718235031
midair shuriken damage is actually quite nice
it also completely shuts down lady butterfly but thats an extreme case
Anonymous No.718236842
>>718235434
they could have simply made the emblems always reset to full every time you rest at an idol, the game would be directly better for it
Anonymous No.718236872 >>718238609
>>718234729
>Most weapon arts in DS3 are worse than R1 mash or even charged R2s,
Objectively wrong
Provide examples
>select few that either buff your weapon (i.e onyx blade), extend its range considerably (i.e. PKCS), give you enough HA to enable functional trades (i.e. DSGA or anything with Perseverance)
All of them fit this
>or have enough multihits to capitalize on a weapon's core stats (i.e. Demon's Scar/Demon's fist or all Demon's weapons really),
Is using Carthus Rouge or Resin too hard for you?
>Go look at the average weapon art and it will be utter dogshit in both PvE and PvP, this is especially true for meta weapons,
Nope
>nobody uses blind spot on their Corvian Greatknife because it's ridiculously worse than just spamming those light speed
It's better against shield and greatshields that get forced into a light stun animation, while a light attack would get deflected and put you on negative frames. You would know if you read the description and tested it, but it's a damn good skill
Anonymous No.718237117 >>718238609 >>718239229 >>718239678
>>718234729
>nobody uses blind spot on their Corvian Greatknife because it's ridiculously worse than just spamming those light speed R1s
Light R1s get deflected by shields
>nobody uses the Astora GS' Charge because it's utter dogshit in any scenario compared to just using its R1
Wrong, Astora GS has fuckload of hyperarmor, much more than R1s AND instant
>Arstor's Spear shieldsplitter doesn't do an already mediocre weapon any favour and so on
It heavily stuns and has hyperarmor
I have bideo evidence of using all those so Op Is correct
Anonymous No.718237294
>>718235434
It doesn't matter because prosthetics themselves are fundamentally mediocre
Also this is the supposedly bad weapon art of AGS resisting insane stagger on a medium-fat armor set
Anonymous No.718238609 >>718240591 >>718241001
>>718236872
>Provide examples
I already did.
>All of them fit this
They don't, which is why most weapons in DS3 are unused.
>Is using Carthus Rouge or Resin too hard for you?
Neither are able to save dogshit weapons or their equally dogshit weapon arts.
>It's better against shield and greatshields
Remind me and the rest of the thread how many enemies in DS3 have shields outside of lothric k***hts.
And before you even try to mention PvP, in the case you are fighting somebody with a greatshield when blind spot would maybe be relevant those people are already aware of it and will simply avoid it in the first place.
>>718237117
The only thing you're showing in that video is how you're desperately trying to make a bad weapon and a bad weapon art look better than what they actually are by refusing to play optimally.
Anonymous No.718239229 >>718240591
>>718237117
This webm doesn't convince that you should use this over any other option
Like, you can hit it, but it doesn't make it good
Anonymous No.718239678 >>718240591
>>718237117
I used the Arstor's Spear exclusively hoping it was good, I just went to the Lothric Spear because the extra poise when equipped. God the regular spear you get suck in early game.
Anonymous No.718240591 >>718240919
>>718239229
It makes it good because
>You get hyperarmor frames faster than R2s
>You stun more reliably
>>718239678
LKSS is just extra good and outclasses several options, but Astor is decent. None of the WAs except a very handful are bad though
>>718238609
>The only thing you're showing in that video is
That the weapon is good
>by refusing to play optimally.
I'm showing that R2s on a light set get interrupted and WAs don't, while having good reach and being fast, interrupting a lot of boss hyperarmored moves too. It's simply a good WA in a not that great weapon, which proves WAs are actually good.
Can you show me any of those WAs as bad? Actually wanna compared Astor spear WA with any move of Sekiro loaded spear? One poster up there said it's a good charged attack despite having zero hyperarmor and shittier range...
Anonymous No.718240919 >>718241529
>>718240591
>I'm showing that R2s on a light set get interrupted
I think you should rewatch your own videos because the only time your R2s get interrupted is against one specific attack, which you also fully demonstrated it's not worth trading against with that shitty weapon art but it's way better to simply space it out and then resume your mashing rather than losing both HP and FP over it to pretend that Charge is worth anything.
>Actually wanna compared Astor spear WA with any move of Sekiro loaded spear?
No, I already agreed with OP that Sekiro's prosthetic and weapon arts are also largely dogshit and explicitly said that Sekiro has worse balance issues than DS3, learn how to follow a conversation.
Anonymous No.718241001 >>718241681
>>718238609
I'll answer this for you
>I already did.
All wrong
>They don't, which is why most weapons in DS3 are unused.
Shit argument and ironic considering you are arguing in favour of Sekiro's never used prosthetics
>Neither are able to save dogshit weapons or their equally dogshit weapon arts.
They are not bad, OP is correct that multi-hit strikes are balanced around their ability to be buffed and inflict status
>Remind me and the rest of the thread how many enemies in DS3 have shields outside of lothric k***hts.
Many thoughout the game, especially in endgame areas like Lothric Castle, Ringed City, Ariandel. Fact is you probably don't have kuch experience ACTUALLY using a dagger so you can't tell the insane amount of utility a fast attack that inflicts hard stun if the enemy lowers the shield and if they don't does a light knock animation (to avoid immediate counterattack) while inflicting lots of damage through shield.
Every single of those attacks would get you deflected back and counterattacked in this webm.
Anonymous No.718241529
>>718240919
>because the only time your R2s get interrupted is against one specific attack
With the set I have all R2s get interrupted. Not with the WAs except specific very hard hitting ones
>which you also fully demonstrated it's not worth trading against with that shitty weapon art but it's way better to simply space it out and then resume your mashing rather than losing both HP and FP over it to pretend that Charge is worth anything.
This is completely wrong, not only the charge can interrupt a good deal of attack, but allowing trading with a light set is incredibly strong. What's your point? That playing passively nets you less HP loss? Yeah no shit, the whole point is the power to resist and trade attacks with you first denied than claimed "it is simply not worth it" because you are losing the argument
>learn how to follow a conversation.
I don't have the ability of clairvoyance to tell who posted who
>are also largely dogshit
Except Astor spear WA is not dogshit exactly because it has good range, decent damage and fuckload of hyperarmor.
Partizan is another example. Unbuffed WA doesn't have great damage, but gives the weapon ungodly hyperarmor which is why good players use it with resins and win a lot of PVP trades against even greatswords when they suit up to resist the first R1, which is insane.
Anonymous No.718241681
>>718241001
>Shit argument and ironic considering you are arguing in favour of Sekiro's never used prosthetics
I literally didn't you unhinged retard.
Here, I'll highlight for you from my own first post itt:
>>718234729
>Contrarianism and Anti-Soul sentiments, that's all, Sekiro has even more balance issues than Souls game or ER without having the content variety to help.
Now shut the fuck up
Anonymous No.718241985
>>718230283 (OP)
>Dark Souls 3 weapon arts range from meta powerful to very useful,
The fuck they are, I only skimmed the rest of your post because you clearly did little in game testing. They're called useless because 90% of them are some bizarre combination of doing less damage than the weapons base moveset while being slower or costing fp. No one is "too shit" to see the numbers for Stomp: Less Reach Than Your Charged R2 but costs FP or Spinning Worse Than Mashing R1 but costs FP are totally not worth it.

There's a very scant few that offer an actual boost in damage compared to r1 spam, and half of those are just because they do an attack comparable to your base moveset but set your sword on fire or something after. The fact that you're so pompous about this when many arts are bafflingly under tuned makes me wonder if this is just some fag tsundere way of getting a dark souls 3 thread.