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Thread 718239963

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Anonymous No.718239963 >>718242006 >>718243117
Best PS1 RPG. Cope.
Anonymous No.718240012
still FF8
Anonymous No.718240061
The only one coping is you op
Anonymous No.718240483
remember when they cut out guile from being magus after radical dreamers because it'd be "too confusing for newcomers" and then tried retcon that back in with 20 years of re-releases and it was all for nothing because guile has zero bearing on anything just like 80% of this dogshit's game party members
Anonymous No.718241558
Reminder that Chrono Trigger has no sequels.
Anonymous No.718242006 >>718242202
>>718239963 (OP)
I like the actual fight gameplay of this one. I don't like how they gate leveling. I know there are people that leave it because it prevents grinding but I disagree with the limitation at a base.

Grinding is a choice of how to play. All they did was remove a choice.

Let me ask any of you here: If you knew you were going to get into a fight - what would you do? You'd prepare right? Train? Practice? Learn? Do everything you could before hand to assure victory?

That makes sense to me. Going in under powered or at the opponent's similar power never made sense to me. If I'm suppose to fight the dude that killed my parents or save the world, or whatever, I'm not here to maybe win.

I'm here to win with no doubts to the contrary. My goal is to completely crush the competition not barely make it through.

I get some of you don't like that idea. I get some of you are all about challenge in the combat. I'm not. I'm about becoming to much better than my opponent that I eradicate challenge from the combat.

I'm in it to win.
Anonymous No.718242202 >>718242525
>>718242006
You can still gain some HP from regular fights, but there's nothing wrong gating the biggest boosts from boss fights. It would be the equivalent of getting experience from completing a quest/adventure and none of the bad guys you kill.
Anonymous No.718242525
>>718242202
It's limited. If I remember right after a boss you have a few fights that net you gains and then it dries up.

You're not wrong that there's nothing wrong with their approach. It's still fun certainly (and the combat itself is great in my opinion).

I just like over preparing. More and more games over the years have decided people that like grinding up power were the only ones that needed left out. Everyone else still gets to play their way. I just find it annoying that everyone decided the most obvious way to play, actually preparing to win, is the only one that needed punished because they thought it made things too easy.

To my view, all grinding does is implement a difficulty option in the say way going in at power or under power acts as a difficulty setting. I just never saw the issue with the choice. Now it's even worse because everything is level scaled.
Anonymous No.718243117
>>718239963 (OP)
Its OK