>>718254780
>>718250357 (OP)
cont:
Halo 3's terminals also have different content based on difficulty and are text based, but are also partially on a timer so it's easy to mix specific parts of the text. I'd also not try to read them as you find them and would instead consume them via this video:
https://www.youtube.com/watch?v=2aNnRSuQAps which also adds voice acting from some of the official voice actors.
Nobody gives a shit about Reach's datapads so do whatever with them, and I forget what the deal is with Halo 4's terminals, but they're worth watching.
For ODST's audio logs, I DO suggest listening to them (rather, watching them: if you open up your intel menu in game it adds some static images which change from scene to scene) as you collect them, both because the act of finding them via the city's street signs and other in universe cues is fun; because you always get them in the correct order regardless of which ones you find in the hub; and because the more audio logs you find the more weapon caches you unlock in the hub. It's unlikely you'll find all of them though, so once you beat ODST, find the remainder on youtube and also look up what happens with the cop on Data Hive if you had collected all of them.
I forgot to mention this, but re: the soundtracks/audio effects and classic vs anniversary, you can change the audio (I forget if it's just the music, just audio effects, or both) indepedently of the graphics in CE, and that's fixed based on what you select before starting and won't change in real time like the graphics do. In H2A, the audio swaps alongside the visuals. You can do classic or anniversary sounds for CE, both are good, it's kinda a sidegrade. Same is mostly true of H2A's audio, the caveat is Halo 2 had some licensed Incbus and Breaking Bejamin tracks that in anniversary are switched out for different tracks. If you want to hear the original tracks, you need to just swap back to classic graphics in that moment
ran out of space again