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Thread 718254410

90 posts 84 images /v/
Anonymous No.718254410 >>718254568 >>718254723 >>718254821 >>718255315 >>718255997 >>718256487 >>718258707 >>718259443 >>718259606 >>718260878 >>718261342 >>718262729 >>718263004 >>718263812 >>718265275 >>718266896 >>718268034
Have you ever dipped into 3D because of games?
Anonymous No.718254540 >>718254934 >>718258529
I'm giving it a try but I don't know all that much.
Anonymous No.718254568 >>718254631
>>718254410 (OP)
do porn games count?
Anonymous No.718254631
>>718254568
Yes
Anonymous No.718254723
>>718254410 (OP)
Yes, trying to make my games, I didn't want to rely on assets.
The learning curve is steep, even more so when you dive into animation, modeling, texturing, and hair/fur.
Anonymous No.718254821 >>718255005 >>718255151
>>718254410 (OP)
yes I first started using blender when it had a game engine in it. I wanted to make a game
but when they killed the engine I gave up
now I just make renders
Anonymous No.718254896
I was really into 3D during the COVID era. i consider this my magnum opus but I still feel ashamed over many aspects

https://sketchfab.com/3d-models/farmer-1-and-2-17a6eae87cf74eca89e5f544ad012b1d

The topology is wack. I was deluded and aimed to make everything subdividable instead of making everything as optimized as possible. Still proud of it though
Anonymous No.718254934
>>718254540
made me kek
Anonymous No.718254975 >>718256360
yes i got into animating
Anonymous No.718255005 >>718255151
>>718254821
I was deep into this shit
Anonymous No.718255151 >>718255452
>>718254821
>>718255005
Can't you download older versions?
Anonymous No.718255315 >>718255723
>>718254410 (OP)
Yes, dabbled with 3d modelling for about a year out of curiosity for making use of 3d models for my creative projects. I tried to model this design for example during this spring but I ultimately got fed up with 3d stuff mostly because I just found drawing stuff to be both faster and easier than meddlign around with 3d models. The 3d model never got past rigging because I just got fed up with it and I kind of realized that I was just putting tons of effort into a thing I had no real use for.
Anonymous No.718255452
>>718255151
At the time I was looking forward to eevee
one of the main reasons I kept using blender was I thought the real time engine would be great for games but they killed it in 2.8
you could say I was just looking for an excuse
probably should've picked up unity at the time
Anonymous No.718255485
Pretty cute, right?
Anonymous No.718255582
>Using Blender to make assets for your games
Cringe. It's for softbody simulations and mastering the art of hotkeys.
Anonymous No.718255598
I'm a supernoob but this program is very fun to learn. I learned UV unwrapping yesterday and I started texture painting today. Eventually I'd like to make some FF3 or Bravely Default-style models for use in a game.
Anonymous No.718255723 >>718256280 >>718256747
>>718255315
You better pick up the mouse and try again, fool. I'll kick your ass if you don't make your dreams come true and squander your awesome potential.
Anonymous No.718255895 >>718264191
I hate when you extrude or any other modification and forget to undo it twice, it'll will throw off everything when you try other modifications or UV editing.
Made this a while ago from a tutorial. Didn't finish it as I couldn't fix the headrest.
https://imgur.com/a/mJRTIwC
Anonymous No.718255997 >>718256252
>>718254410 (OP)
I keep trying but I dont know what Im doing and I can never just sit down and watch tutorials
Anonymous No.718256252
>>718255997
Try asking chatgpt, it will give you the same answer as a tutorial but in 10 seconds instead of 30 minutes.
Anonymous No.718256280 >>718262693
>>718255723
Your models remind me of pic related but I will play your game
Anonymous No.718256360 >>718258106
>>718254975
Can you post your stuff? I also like to animate
Anonymous No.718256487 >>718263571
>>718254410 (OP)
i made one incomplete model of a character i drew. i'm aware of the choppiness it has but i'll admit, though i had fun doing it.

i used blockbench too, which definitely helped my enjoyment. blender is too complex right now for my smooth brain.
Anonymous No.718256724 >>718256954
I can make bread
Anonymous No.718256727
You know every time I do it I always fuck up UVs and get filtered by UVs, I can make inverted cube into a room and still find a way to fuck up UVs
Anonymous No.718256747 >>718262693
>>718255723
Meh, I've long since given up on my dreams. At this point I just do creative shit as a surrogate activity to pass the time/distract myself from my issues.
If I had some actual collaborative project or something to work towards, I could perhaps regain the motivation to work with 3d stuff but ultimately, as long as it is just me and my autistic worldbuilding I do for personal enjoyment, I can achieve more progress with that via just drawing than trough 3d modelling.
There really is no point for me in making 3d models just to make them, there would be use for them if I had a game or some sort of animation in mind but I cannot be arsed to do all that fucking work by just myself when I can just draw shit.

Nobody besides myself even gives a shit about the autistic shit I am working on so all the time I waste on trying to rig 3d models is time I could have spent on drawing instead and actually get something finished that way. Drawing is the thing I at least have some skill in anyways.
Anonymous No.718256847 >>718258129
I can't figure out how sculpting works
Anonymous No.718256954 >>718257380
>>718256724
I can make jars
Anonymous No.718256965 >>718257524
A bit
Anonymous No.718257032
me working on katanas for game rn

>t. autistic
Anonymous No.718257380
>>718256954
I can make post box
Anonymous No.718257524 >>718268361
>>718256965
This is awesome! How can I make a lowpoly chick?
Anonymous No.718258106 >>718258630
>>718256360
obviously unfinished
Anonymous No.718258129
>>718256847
very neat design
Anonymous No.718258264
Where can I get substance painter for free?
Anonymous No.718258376 >>718258727 >>718258971
I'm having trouble with normal maps and texturing and shit, I've made this sculpt (like 7mil triangles) but now if I want to animate I gotta retopo and bake normals or sth like that right?
Anonymous No.718258529 >>718265635
>>718254540
I see the talent in you
Anonymous No.718258628
What resources and guides have any 3d modeling anons used to get good? I want to get into 3d modeling, but every time I open blender I feel like I'm at a loss. When I think I'm understanding something, there is another layer I peel away that I feel like I have to relearn.
Anonymous No.718258630 >>718259203
>>718258106
Looks good already! Any tips on making fps animations?
Anonymous No.718258707 >>718258883 >>718258932 >>718259018 >>718259145 >>718259287 >>718263158
>>718254410 (OP)
Please tell me horses have this gigantic heads IRL. I spend the whole saturday making this MF, and turns out the head is disproportionally HUGE.Or not?
Anonymous No.718258727
>>718258376
is there any other way to get high details on a low poly mesh?
Anonymous No.718258775
Yes cause of TF2, but UV unwrapping is where I got filtered, fuck that annoying ass noise. Although this was 10+ years ago, it's probably improved since then
Anonymous No.718258883
>>718258707
it looks a little big but you can easily make it smaller with proportional editing, can't you?
Anonymous No.718258886
Well, not exactly because of games, but because I wanted to learn to 3d model to become a freelancer so I could quit my other freelancing job that's manuel labor.
https://www.youtube.com/watch?v=ZfsDBFN8lMY
But I became too busy with too much work so I'm stuck manually working shit jobs. I'd like to get really good at modelling but I only need to work 1/3 of the year anyway so like, spend the other 2/3rds practicing and getting gud, or just have fun?
Anonymous No.718258912
I learned some basics with Milkshape 3D back in the Freelancer days. And I've done some CAD which is adjacent.
Recently I tried loading up Blender looking to chop up and mix and match outfit meshes and even just selecting a region of vertices was fucking obtuse. You can't really learn that software by just doing something, you need to do tutorials to even learn fundamentals.
Anonymous No.718258932 >>718259523
>>718258707
It is huge, yeah. Always use reference when modelling.
Anonymous No.718258971
>>718258376
try QMeshify and Retopoflow and PolyQuilt
all free blender addons and all do different things.
Anonymous No.718259018
>>718258707
Just call it your "artstyle" and carry on.
Anonymous No.718259062
I feel like 3d modeling has diminishing returns for me as far as games go. I have no interest going any farther in fidelity than what was possible on the ps2. the more relevant skill is 2d digital painting.
Anonymous No.718259145
>>718258707
Like 99% of people could not recall what a horse looks like anyways. If it works while animating who cares?
Anonymous No.718259149
Yes and that's why I'm here now, making a kemono shooter I hope it turns out good!
Anonymous No.718259203
>>718258630
rip other peoples stuff you like open and study
Anonymous No.718259287
>>718258707
Just say it's a midget riding a pony, no need to remodel anything
Anonymous No.718259443
>>718254410 (OP)
only a bit because of animation(MMD)
and a bit because of VR(converting/editing avatars for personal use)
Anonymous No.718259523
>>718258932
I used reference!
Anonymous No.718259606 >>718259760 >>718266283
>>718254410 (OP)
it was the reason I got into 3d
Anonymous No.718259760
>>718259606
HOLY FUCKING SEX
Anonymous No.718259893 >>718260261
>Talk to someone to see what their hobbies are
>Its learning a [hobby] for [money]
i like money too but the moment you do something for money it becomes jewish.
Anonymous No.718260261
>>718259893
The reality is that before the modern corporate world most people had several handicraft jobs that generated money for them that they didn't mind doing too much. It actually isn't a normal state for humans to have 1 job they work 40 hours a week on, so it's actually quite a normal and healthy thing to just have something (or a few things) you do as some form of entertainment that make you money.
16 hours a day was a lot of time for people without the internet or a ready supply of books.
Anonymous No.718260472
I haven't in a while, but I use Maya (student account) and Blockbench. I just can't get used to Blender's UI.
Anonymous No.718260878 >>718263809
>>718254410 (OP)
Was working on a goblin awhile back but doing the hair was frustrating me so I left her as a WIP

Might try another pass at her head and also mess with the set mesh normals node in 4.5 to try and make some seamless but floofier hair, was going for a hime cut but my attempts at poly modeling it never looked right.
Anonymous No.718261342
>>718254410 (OP)
I'm trying to make a custom low-ish poly model of Dr. Kel (from votv) for a stupid animation idea
I am a total noob, but will try to see this through
Anonymous No.718262693
I want to remake this render, especially since I have many more characters that are heroic.
>>718256280
Thank you, thank you.
>>718256747
>Nobody besides myself even gives a shit about the autistic shit I am working on
I gave a shit, and I wager many more people did too.
Anonymous No.718262729
>>718254410 (OP)
Hell yeah
Anonymous No.718262850
I use blender professionally almost every day, however, my creations are like this 90% of the time, simple shapes to be used with vfx. I don't remember the last time I made something with above 500 triangles.
Anonymous No.718263004 >>718263969
>>718254410 (OP)
I know at least one /v/tard who got so mad at us when we mocked him for thinking he could see Curly Brace's cooter by deleting her pants mesh that he went on to learn everything about Blender and eventually got a job at Nintendo
Anonymous No.718263117 >>718263254
Smash modding.
Anonymous No.718263158
>>718258707
I'm afraid not. Stretch out the rest of the horse, that guy looks like a hooved lion with a horse head
Anonymous No.718263254 >>718263324 >>718265105
>>718263117
Anonymous No.718263324
>>718263254
Anonymous No.718263571
>>718256487
cute ayy
Anonymous No.718263809 >>718266751
>>718260878
Hime cuts in poly modeling are pure hell, anon. I tried it too and it always ends up looking like the character’s wearing cardboard strips. Set mesh normals node helps a bit but honestly, you might have more fun faking it with hair cards or using geometry nodes for some procedural breakup. Goblins deserve good hair too, don't give up on her.
Anonymous No.718263812
>>718254410 (OP)
Making models and shitposts for Voices of the Void's 3D printer was a lot of fun
Anonymous No.718263969
>>718263004
kek
Ahhh to be young and naive about the inner workings of games thinking every detail was there and you just couldn't see it
honestly with that model's anatomy I'd wager a bet there was a base mesh ( featureless of course ) and then the polygons underneath the clothes get removed after further along in the art process.
Anonymous No.718264163
just the tip
Anonymous No.718264191 >>718268427
>>718255895
1 for vertex select
a
m
by distance
this will fix your issue
Anonymous No.718265105 >>718265483
>>718263254
Anonymous No.718265275
>>718254410 (OP)
I did the infamous donut tutorial, but my computer fucking chugged for like 10 minutes straight during the saving process or whatever the final thing you do is, and the final image of it or whatever for some reason was like staring into the fucking sun. When I tried to find out if I had done something wrong, I discovered that Blender updates all the time so every tutorial becomes outdated in a matter of days.

That was like 8 years ago.
Anonymous No.718265282 >>718265462
i did for learning 3d. i got burnt out from texturing and rigging limbs to work so im hoping for something to motivate me to do it again
Anonymous No.718265462 >>718265909
>>718265282
>texturing and rigging limbs
Those are the most boring stages after retopo. Try taking a well rigged model from Smutbase or SFMLab and use it as a springboard for hobby projects, it'll kick things back into motion again
Anonymous No.718265483
>>718265105
I don't think so!
Anonymous No.718265635
>>718258529
Lmao
Anonymous No.718265909
>>718265462
hmm maybe. most of em use rigbody thing that i cant get. i'll look into that
Anonymous No.718266283
>>718259606
Wild
Anonymous No.718266751
>>718263809
Thanks for the suggestion anon, that was definitely the problem I've been having, all of my attempts lacked proper volume and when I tried to build up the mesh and split the ends I was in topology hell joining everything with good shading.

I will probably end up going the hair card path but will need to figure out some fitting shaders since I'm trying to stick to a more stylized/toony look, and most hair card stuff I've looked at before leaned too far towards the Unreal photo-real spectrum.
Anonymous No.718266896
>>718254410 (OP)
>diped into 3D
Yes, my cock. Into a woman. I'm a stud. I bought a Switch 2
Anonymous No.718268034
>>718254410 (OP)
yes, my friends and I made a shitty little game that we launched on steam
Anonymous No.718268361 >>718268447
>>718257524
Crashsune has a good tutorial on YouTube
Anonymous No.718268427
>>718264191
Thanks, will check it out.
Anonymous No.718268447
>>718268361
god she's sexy