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Thread 718260174

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Anonymous No.718260174 >>718261215 >>718263826
Zelda.
>Breath of the motherfucking Wild. (BotmW)
Anonymous No.718260243 >>718260316
.
Anonymous No.718260316 >>718260413
>>718260243
Yes. This is a real game.
Anonymous No.718260339 >>718260508 >>718260837
Best open world game of all time. Unequivocally raised the bar
Anonymous No.718260413
>>718260316
>Jesus. (I've seen him)
Can you see him too?
Anonymous No.718260508
>>718260339
And the best... Zelda... too.
Anonymous No.718260583
Do you think we will see the other side of this ocean in they're next game?
Anonymous No.718260656 >>718260758
>ubislop le good now because is on tendo :)
Anonymous No.718260739 >>718260940
Don't forget totk
Anonymous No.718260758
>>718260656
>Muh Ubislop
>Shrines & Korok seeds lmao
But I'm not looking for the... Shrine, mate.
Anonymous No.718260837 >>718261252 >>718261335
>>718260339
Something I will never understand the hype for. Not even criticizing the game, I played around 30-ish hours and was so exhausted of how samey everything was that I just beehived to the sacred beasts and then promptly went to kill Ganon. I felt no desire to stay in Hyrule any longer.
Anonymous No.718260940 >>718261180
>>718260739
You won't hear me hating on TotK. I appreciate BotW for its "Virgin" experience to that Hyrule, but the criticism that TotK is worse because it's more broken up with activities and constant fast-traveling, is exactly what makes it a great addition to BotW. When you get to near 100 hours in BotW the fatigue can set in, and actually playing a sequel in a remixed world where it keeps throwing more variety of activities at you was exactly what I wanted.
Plus, Ganondorf. It was very nice getting an actual villain and not a "force" which holds back BotW a little bit for me. All the Champions and the attempt at a "heroism" narrative feels a bit strange when the villain isn't even tangible.
Anonymous No.718261180 >>718261348
>>718260940
the only thing I would change in totk is bring back the bomb rune and wolf link
Anonymous No.718261215
>>718260174 (OP)

>Mid: The Game
Anonymous No.718261252
>>718260837
It's how I did it first. I was not that impressed and found it weird how everybody talked about it as a game that just "blows the mind". But I have to admit after many years and having played it now 3 times, there is some kind of magic about it. It is a very nice world to traverse in, and I actually do appreciate just the geometry and how much "level design" they put into how it all connects. It sucks it doesn't completely fulfil its potential though. When most side-routes just lead to a "mysterious looking" place that contains a Korok Seed it does become less impressive, and I could imagine an iteration on this format where there's more "surprise" in taking the detours, and a more genuine reason to go out and find something unprecedented.
They basically need full Crypts or Dungeons that the player just finds. The Forgotten Temple in BotW was home to a lot of theorycrafting for that reason. It only brings you there at 100% completion or to get 1 of the 120 Shrines, but it is a very unique place in the game, same with Mount Satori. It actually took me 3 playthroughs to successfully find the glowing mount.

But I totally get people who disliked BotW, because I was like that for years. But the replayability is quite high and beelining the plot and even skipping some main content is also a satisfying experience.
Anonymous No.718261335 >>718262223
>>718260837
Its the freedom and sense of adventure that make it great. Not everyone likes it, but BotW undoubtedly added to the genre in a good way. Games like Elden Ring, which is also excellent, share DNA with BotW.
Anonymous No.718261348 >>718261515
>>718261180
I really liked that Bombs became a world-object in TotK, but I do miss just having bomb flowers that you pick up physically, and not as inventory things.

I'd love a BotW game that's less "quantity" driven, and less item-management, but the world is fully of intuitive "What is this thing?" moments, but it has the same atmosphere and feeling.
Anonymous No.718261515 >>718261628
>>718261348
I want them back for the wind bombing glitch
I love the hover bike but the bombs are quicker to get off and so satisfying
Anonymous No.718261628
>>718261515
The Lightning Temple was pretty awesome. The closest Nu-Zelda came to feeling like Old-Zelda despite the tech-compromises.
I really hope Switch 2 Zelda will have bigger/longer main dungeons though.
Anonymous No.718262223 >>718262775
>>718261335
I totally get that and I think the idea of making a (relatively) to-scale Hyrule was fantastic. I just wish some company would find a way to organically populate worlds like this with something that's not just a "list of activities" to fill up a checklist. I realize this is really difficult, so instead they went for the player-freedom direction. Yet, weirdly enough, I prefer my games to constrain me, when I am given too much freedom I end up focusing on efficiency rather than "fun" if that makes any sense. When I played TOTK I solved a great number of shrines mostly by abusing Rewind as much as possible and I feel like the meme of "cheating oneself out of fun" is kinda correct. Definitely not the correct game for someone like me.
Anonymous No.718262775
>>718262223
It's the entire problem with Open World, because the deeper and more interconnected you make the game's map, especially the larger you make it, the more is required for continuous testing once you implement gameplay and design.

For starters the geometry itself changes for a long time, I assume, and then once they start putting content into it, they're mostly at a "final" stage of the world, so only the content needs to be tested within the world. Shrines therefore can be made in isolation as long as the core mechanics are finalized.
Overall you end up, I assume, very late in development adding "actual things" in the world to go and do, and because it's late and the staff is fully sized up for its production crunch this is why companies always go the Ubisoft route.

They delegate members of teams to a spreadsheet of "locations and budgets" for content, and then very small individual groups silo off and make its content on a conveyor belt. Maybe 5 designers made all the Signpost Dude events in TotK, but that's still a full "mini-game" that pervades the entire map. I think 54 of them? And each one has to be its own challenge like it's a level in Cut The Rope.

Because of this, you end up with this very Spreadsheeted approach. The world is simply way too large to have it be filled out by team members manually going through locations and inventing something "cool" for it. So they find a few Gameplay Patterns and then they exploit those.

This is also why I'm not THAT impressed with Nintendo making these games. they ultimately do just fall into that Ubisoft "solution", but it's the non-linearity and sense of being allowed to always say "fuck the design" that makes the game such an epiphany to many people. And they nailed the sense of "nature" of the world.

But yeah, I wish they could develop a method to make non-trivialized content in this format, so it isn't just "2-7 activities spread through the map".
Anonymous No.718263237 >>718263367
Mogged by Oot.
Ya fucking filthy niggers
Anonymous No.718263367
>>718263237
It's the only Zelda game which is more overatted than BotW. Shitty Alttp clone.
Anonymous No.718263826
>>718260174 (OP)
BotW felt like a miracle to me but TotK didn't — it was "entertaining" instead. Weird but also makes sense. Both games are good though, it's just that one will probably enjoy his first game more for obvious reasons.