>>718319685
That's one of the weirdly good things about Death Stranding where an open-world while not necessarily done perfectly, is done better than a lot of others.
You aren't just exploring the world for important shit, then fucking off back to base.
You're reconnecting a world and making it traversible for all the fictional people (and also other players).
To a certain degree, the world matters, rather than just the stuff in the world itself.