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Thread 718311610

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Anonymous No.718311610 >>718312752 >>718314361 >>718314826 >>718319104 >>718320434 >>718321829 >>718321979 >>718322332 >>718323046 >>718323286 >>718324982 >>718325568 >>718325660 >>718330661
Why did it filter so many alleged RE4 fans?
It's actually pretty funny how TEW is a great litmus test for people who actually genuinely play and enjoy RE4 for its gameplay vs. just spineless bandwagoning poser faggots trying to fit in.

Any RE4 fan should be absolutely fucking elated at the existence of TEW. Its Mikami's magnum opus.
Anonymous No.718311863 >>718318728
The funniest shit is when they call it a "moviegame" when TEW is about the most polar opposite you can get from a moviegame. Everything in the game is extremely gamey, challenging, arcadey, and old-school. It's a PS4 era game with PS1 or PS2 design ethos.

It makes it blatantly obvious they have absolutely without a doubt not actually beaten the game, and most likely didn't even make it past the first or second stage
Anonymous No.718312752 >>718313337
>>718311610 (OP)
It's an obviously shit game. It's also completely soulless and forgettable, so I'm not sure why autistic shitstains picked it to be contrarian about.
Anonymous No.718312882
They had a few neat set pieces but nothing on what re4 had. I thought the evil within was great, but it felt like the more it tried to be re4 the more it fell short.
Anonymous No.718312945
controls are a little ass, but TEW is one of the best pieces of media ever
Anonymous No.718313337
>>718312752
>didn't beat it
>buzzword
>buzzword
>buzzword
Because actual RE4 fans played and enjoyed the game, while you ragequit because it was too hard
Anonymous No.718313817
TEW3 never ever
Anonymous No.718314361
>>718311610 (OP)
I love this game, one of my favorite TPS. The sequel was nowhere near as good for some reason, the controls just felt off
Anonymous No.718314826
>>718311610 (OP)
Love TEW. For a while I replayed it every year around Halloween along with some other horror games. 2 was solid but definitely toned down in a lot of ways compared to 1. Shame we’ll never get a 3rd game
Anonymous No.718317721 >>718318443
Ah yes, "gameplay". We have dismissed these claims.
Anonymous No.718318443 >>718318519
>>718317721
>30 second clip
>from the fucking tutorial
Really furthering the claim that none of you absolute dumbfucks made it past the first level or two
Anonymous No.718318519 >>718319032
>>718318443
>it gets good ten hours in
Anonymous No.718318728
>>718311863
I've finished the game around 15 times, Akumu 3 times and it has quite a few forced cutscenes moments. Especially early on. Still a great game
Anonymous No.718319032
>>718318519
More like 5-10 minutes in. But you're a fucking retard who never played it past the tutorial
Anonymous No.718319104 >>718319798
>>718311610 (OP)
Did it though? Did it really? Or are you just making stuff up to satisfy the thirst of your chaotic soul?
Anonymous No.718319798 >>718320821
>>718319104
Another retard who never played it throws his hat into the ring
Anonymous No.718320023 >>718321428
I really liked the first game
The second I didn't feel was quite as good
But I like them all well enough that I would like to see the story resolution
Anonymous No.718320434 >>718320875 >>718324005
>>718311610 (OP)
some of the set pieces were good, but the story ties it together was shit, so it was a miserable experience overall.

it was equivalent of Dark Souls 2 where you take an elevator up to get to the lava area

his next game Tokyo Ghostwire was complete shit though
Anonymous No.718320821 >>718320953
>>718319798
Alrighty. And now what?
Anonymous No.718320875 >>718321265 >>718322876
>>718320434
>muh story
Fuck off retard. This isn't a moviegame. No one gives a shit about story in Ninja Gaiden, RE4, Bayonetta, Sin & Punishment etc.
Anonymous No.718320953 >>718321189
>>718320821
>16 hours and 43 deaths to beat fucking casual
Somehow that's even worse. Jesus Christ...
Anonymous No.718321173 >>718321746 >>718322230
One of those games I liked when I played but kind of scared to play again and realize it was complete shit
Anonymous No.718321189 >>718321491
>>718320953
There's almost 50 hours logged. I did the harder difficulties. Had no screenshots of that though evidently.

No matter that case, you're wrong. The game was well received by RE4 fans who were FIRST fans of the original 4 games. If you don't know why I'm saying 4 instead of 3, you have no legs to stand on. It was literally what RE4 should have been.
Anonymous No.718321265 >>718321583
>>718320875
its a horror game, you need a coherent story for the horror and context makes the horror game scary, or else its all just jumpscares and its not scary.

if story doesnt matter in a horror game, everyone would be just be playing Resident Evil Re:verse
Anonymous No.718321428 >>718321813
>>718320023
They had 2 games and they still didn't finish the story?
Anonymous No.718321491
>>718321189
It plays little like classic RE and much closer to RE4. Mikami didn't have much direct impact on RE2 and RE3, he was only producer, not director. I don't dislike classic RE, just saying there isn't much crossover aside from themes.
Anonymous No.718321583 >>718322876
>>718321265
The schizo story is mostly just an excuse to have a huge variety of gameplay setpieces. That's why these types of games always have contrived stories, because gameplay takes precedence over the story flowing well and making logical sense.
Anonymous No.718321746
>>718321173
don't worry, it's kino
Anonymous No.718321813
>>718321428
they tied off every loose end save the fate of one character.
Anonymous No.718321829
>>718311610 (OP)
The first two and a half chapters are pretty shit and it's really hard for me to blame anybody who got filtered by them.
The poor as fuck description of how matching people probably doesn't help either since it makes it seem like enemies will re-animate if not burnt along with some noob traps like melee damage up.
Overall it kicks ass and plays great. For whatever reason 2 didn't click with me as hard. I think it was largely the craftable ammo + no match equilivant with the broken as fuck "stealth" in a half open world.
Anonymous No.718321979
>>718311610 (OP)
True. It really is a litmus test for low IQs. People honestly complained about the story and lore when in reality it was great. You just have to read the notes found in the game, pay attention, and play the DLC. Apparently reading though is too difficult for your average gamer.

Only bad thing about it was the black bar aspect ratio it forced on console players until a patch was released. Other then that it was kino. The second had a nice ending for our boy but other then that it was kind of forgettable although I guess it's for the best the series has been shelved since I believe Microsoft still owns it.
Anonymous No.718322185
ITT: Filtered trannies
Anonymous No.718322230
>>718321173
The opposite, each replay you appreciate it more
Anonymous No.718322316
>Its evil out there
>but theres evil within too
bravo kojima
Anonymous No.718322332 >>718322876 >>718323001
>>718311610 (OP)
Big RE4 fan here.
The issue is the game has no sense of space, its like a bad rollercoaster. While RE4 was a horror adventure TEW feels like watching random yt clips of horror movies. For example, there a sextion where you go to an old european styled village, clearly a nod to RE4, its ok things are building up, there is even a decent boss fight at one point, now the next section is a hospital, you wanna know how you get there? Well after the boss fight the MC goes into a church and then he has headache, everything around starts physically flipping around and he falls through a door and ends up in the hospital. This happens constantly in the game, i guess is to make you feel confused but it ends up just feeling disjointed. It extends to so much of the game, the story isbpoorly told, just throwing stuff at you and forgetting about it.

Same goes for enemies, in RE4 all the enemies made sense, in this one nothing makes sense, its like they just barely wanted to justify having one enemy or another.

Theres a bunch of other stuff, like the game never really choosing between stealth or action, the combat lacking that punchiness RE4 had, the lack of laser aim which made RE44 so cool. Overall is like an amateur low budget copy of RE4, which is weird cause it was neither low budget or amateur (same director as RE4). I haven't played 2 but i will eventually since i heard its different enough.
Anonymous No.718322876
>>718322332
tl;dr is
>muh story
Fuck off retard. See >>718320875 and >>718321583
Anonymous No.718323001
>>718322332
>Literally a mindscape of mental patients, doctors, cops, and civillians stitched together
>A dreamlike state made by the dreamlike nature
>WHY IS THE GAME WORLD DREAMLIKE AND WEIRD?!?!?!

Lmao at the stealth comment, past chapter 2, even on Akumu you have to actually use it once or twice and can just shoot like mad otherwise.
Anonymous No.718323046
>>718311610 (OP)
Playing through this last October was one of my fondest gaming experiences in recent years. Excellent game, too bad the sequel ruined everything great about it
Anonymous No.718323286 >>718323878
>>718311610 (OP)
It wasn’t awful but it wasn’t good either. The story was a clusterfuck but sorta worked by leaving everything on a cliffhanger where it’s implied that Sebastian was still stuck in STEM and having a lot of the characters be a mystery. Of course that immediately went down the crapper when they let the retard American on the team take over for the story DLCs and the sequel, dumbing down everything and stripping out the mystery parts.
Anonymous No.718323878
>>718323286
>Ruvik is just a cardboard cutout in 2
>No mention of Wesley, or Joseph
>Over focus on generic not-Umbrella corp doing evil shit
>AKSHULLY SEBASTIAN'S KID AND WIFE ARE ALIVE AND KIDNAPPED BY THE COMPANY
>Being in and out of STEM is very much a non-question of what's where

Story, map design, and gameplay of 2 fucking sucked. I get why matches wouldn't work thematically, but not replacing them with a similar mechanic killed the flow of the game when combined with just making ammo for a preferred weapon + pistol.
Anonymous No.718324005 >>718324879
>>718320434
>it was equivalent of Dark Souls 2 where you take an elevator up to get to the lava area
funny you mention that because the pre-elevator setpiece was one of the better ones. It was right after you got the rifle so it was pretty sniper focused as setpieces go. It just kinda fell flat tho because of how comfy it was. It was just kinda like
>The Tower, On Approach
and it was a scenario where the new sniper gun excelled at but they made it way to easy to just chill and pop domes. The once you finish and walk up you kinda just like
>Oh man, this area wouldve been pretty neat to fight through.
but you didnt and why would you you just the the sniper and its the perfect area to break it in.

The gameplay hardly had any sort of tension to it like most of the re4 setpieces did. It was definitely still a page-turner. After I kill all the bad guys Im excited to relook over the area and see what there is to see, and Im looking forward to the next area. The crafting also worked out really well for it. Resource management and smart ammo usage/conservation has always been a fun part of these types of game, and giving the player a way to sort of choose which type of ammo theyre picking up brings a lot to the table for the player. I dont remeber if og re4 had it, but I know 3 did and it was one of my favorite changes to the formula. 1 & 2 you kinda gotta juggle weapons on a... natural run(one where you dont just politely walk past all the zombies). I mean, it was always cool suddenly realizing you had 900 smg ammo and then going full rambo while restocking your trusty weapons's ammo store. I think TEW had some pretty decent crafting, and it supplemented the regular ammos very well. I always play first runs on the hardest difficulty because its more likely to make me interact with things like consumables ya know? And on the hardest stock difficulty TEW had excellent balancing for a first run. I was always worried about ammo, but I still could make do.
Anonymous No.718324685 >>718325042
re4 has the best setpieces in /v/idya. Like, its easier to argue re4 has better setpieces than it is to argue which re4 setpiece is best. Compairing any game to it isnt very fair.

Now, TEW vs RE8 is a decent matchup. They even have the same "lol gray" aesthetic.
Anonymous No.718324879 >>718325240
>>718324005
The GAMEPLAY sets the cadence, not story or cutscenes. The GAMEPLAY sets the tension, not story or cutscenes.

It's an old school, arcadey, gamey, challenging horror action game. It's not a moviegame, regardless of how the short tutorial chapters misrepresent it.

You are a MOVIE GAMER, The Evil Within just isn't for you, and that's fine. Go play fucking Uncharted or nu God of War or something.
Anonymous No.718324982
>>718311610 (OP)
probably because it's actually hard unlike re4
Anonymous No.718325042 >>718328126
>>718324685
RE4 has better cinematic setpieces. TEW has better gameplay setpieces and bosses
Anonymous No.718325240
>>718324879
Bro, I literally only talked about gameplay and mechanics and how much I liked them in both games. What are you on about?
Anonymous No.718325568
>>718311610 (OP)
A rare case of the JP dub being better than the original ENG. Doubly so for the sequel. Translation errors aside, whoever they hired as the voice director did a shit job. Ruvic and the administrator were the only ones that were consistently good the whole way through. A shame it's locked behind a paywall and heavily censored on top of that too.
Anonymous No.718325660 >>718325820
>>718311610 (OP)
>Why did it filter so many alleged RE4 fans?
Because its not a japanese game.
Anonymous No.718325820
>>718325660
It is though..?
Anonymous No.718328126 >>718329521
>>718325042
You might be right. The player was often... corraled into playing the re4 setpiece the way they were design(however good that design mightve been). One of the better one, The Cabin, while it might be the best actiony House on Haunted Hill experience in vidya, theres not a whole lot of player freedom. Youre just there for the defensive battle, however real neato it might be, and then to move onto the next area. The ofc there the literal railroaded segment, also tons of fun.
A more ambiguous example would be the chainsaw sisters. You get a bit of time to explore before hand and pick up what the devs are putting down. Theres a lot more freedom in this area to move around and approsch it how you want. If you just guide them through the extremely obvious and well lit corridor with all the explosive lanterns and barrels you can get through the encounter with a fraction of the ammo(making the cabin fight that much easier).

The setpieces in TEW were a lot more arena based. They give you a lot of options to hang out and kill some guys ez, then dip out to an adjacent scetion via one of the many options, and then refocus on the new kill zones and the baddies come back at you. Its fun, and kinda falls more in line with RE8, like I said. I guessing it would be more like RE8 is the bridge between TEW and RE4.

RE4 felt more like surviving, and TEW felt more like... dominating. Like, RE4 is trying to maks the best of the presented situations, and TEW is trying to overcome the presented situations in the best possible way.

Im not sure if I prefer the cinematic nature of re4 style setpieces, or just the quality of them for their purpose. I will say TEW moggs the shit out of Gears of War though.
Anonymous No.718329521
>>718328126
>RE4 felt more like surviving, and TEW felt more like... dominating. Like, RE4 is trying to maks the best of the presented situations, and TEW is trying to overcome the presented situations in the best possible way.
I mean... not really. If anything it's the opposite. TEW is much more challenging, with much fewer resources, and much more fearsome and capable enemies. RE4 feels like a campy action movie, it's almost stylish. TEW is much more like an oppressive and bleak nightmare where functionality and execution are most important.
Anonymous No.718330553
>upgrade revolver to 50% head blowing up chance
>game suddenly becomes piss easy
Anonymous No.718330661
>>718311610 (OP)
Idk what schizo nonsense you're trying to say, but this boring crap didn't play anything like RE4.
Anonymous No.718331004
Best mechanic
https://www.youtube.com/watch?v=owj_W1_pXes