>>718354916
>No, they're the normal for traditional fighting games.
HAHAHAHAHAAHAHAH
Holy shit you're funny. Buddy, go check the steam achievements for basically any fighting game. The large majority of players never play against a single human online.
>And we don't live 20 years ago but now.
What? Are you saying people didn't play smash against their friends 20 years ago? In any case, fighting opponents of your own skill level became much more accessible when smash went online, so again, not much of an argument.
I understand casualizing certain, specific tryhard elements from melee that added complexity and hand pain in exchange for minimal depth. L-cancelling was silly, being able to freely use moves in either direction out of a run is better, and edgehogging is fairly trivial and aesthetically awkward. But the combo system was fantastic and DI as a mechanic is actually pretty easy to understand once a basic explanation is offered. Killing combos is just throwing the baby out with the bathwater.
and yes pokefloats is the best casual stage