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Thread 718364510

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Anonymous No.718364510 >>718364801 >>718364994 >>718365896 >>718366062
>Swing sword
>deal 5 damage
>enemy starts with 20 hp
twenty hours of gameplay later
>swing sword
>deal 50,000 damage
>enemy starts with 200,000 hp
Gamers? Explain yourselves.
Anonymous No.718364801 >>718364946 >>718364968 >>718366435
>>718364510 (OP)
hate games that just scale enemies to your level
laziest way to balance and keep the world from getting stale, nothing beats an experience of playing a brand new unfamiliar game and wandering into high level zones and either getting your ass kicked while hyping yourself for late rage stuff or managing to grab a rare shiny thing and feeling special for having it this early
here's a picture of the overlord
Anonymous No.718364946
>>718364801
>managing to grab a rare shiny thing and feeling special for having it this early
more games need to do this. make it hard as balls too.
Anonymous No.718364968
>>718364801
True. But I also hate it there's nothing to visually differentiate between the enemies in a higher level zone compared to the ones in a lower level one.
Anonymous No.718364994 >>718365471
>>718364510 (OP)
Try fight that second enemy while dealing 5 damage
Anonymous No.718365471 >>718365528
>>718364994
>hit enemy once
>screen turns black
>loading
>loading
>3 minute unskippable animation of your character killing them in gratuitous detail
Anonymous No.718365528
>>718365471
My bad meant if you went back and fought the low level enemy from the start of the game. If you have that big of a level difference between an enemy the revisers should happen to you.
Anonymous No.718365896
>>718364510 (OP)
20 hours later, you swing 4 times as fast
Anonymous No.718366062
>>718364510 (OP)
>As you level up, you grow weaker, and need to use all available skills / traits to keep up.
Anonymous No.718366435
>>718364801
Hard agree. Unleveled world is cool. My protagonist already killed demons and legendary beasts. I should be able to one shot piss poor bandit with rags.