>>718369030
the rpg in rpg is about immersing yourself in the games world and feeling like you are a character walking around and interacting with it, identifying as your character and letting the real world temporarily dissolve away from your awareness.
Not tinkering with a character sheet, and deffinitely not making builds that essentially play the exact same way but have different looking abilities. thats not role playing at all.
This is why i say bring the actual variability out of the abstract build level and into the actual gameplay level.
The difference between a bad build and a good build is how fast they plow through monsters. Thats really not variability.
Actual role playing in an rpg if you wanted to emphasize and enhance it would be, instead, something like you pick your fixed static class and the entire game world responds to your character differently because you are inherently a different social class within the society, the overall objectives you are even trying to accomplish are different, and large portions of content is opened or closed to you compared to if you were playing a different run with a different class. Those things, where you play a game and encounter something bespoke for the character identity you told the game you are playing as, that feels really nice, it feels reactive to your decisions. rpgs should just be a sandbox simulating a world and then a shitload of things like that.