>>718419579
Thor thinks devs need to keep up servers in perpetuity which isn't what SKG is saying in the slightest. It's saying that if a product is paid for at all there is an expectation of ownership from the consumer so the devs need to provide a way for the consumer to continue to access the game even if they EoS it through things like providing the ability for players to host their own servers, P2P connections, or just implement an offline mode.
>Host their own servers
World of Warcraft and Maplestory both show that private servers exist, have existed for years if not decades, and the community runs them.
Battlefield 3, Call of Duty 4, Counter Strike, Team Fortress 2, Unreal Tournament, Quake, Doom, and Bad Company 2 multiplayers all still exist today because players can host their own servers.
>P2P connections
The Texas Chainsaw Massacre, Friday the 13th: The Game (You just lost), and Evil Dead: The Game are all games that have EoSed that are still playable to this day because all it requires is multiple people searching for a game to get connected to each other. TCM is even running a double EXP week either last week or this week despite EoSing.
>Implement an offline mode.
Marvel's Avengers was a live service game that announced its EoS and when it EoSed it patched in an offline mode that gave players access to all paid skins offline (Previously you could only use campaign skins and nothing else offline), gave them access to all paid content in general, and unlocked all offline levels permanently. They are still hosting the raid levels themselves but outside of that (Because they're multiplayer-mandatory) the entire game is playable offline.
Suicide Squad: Kill the Justice League was a live service game that announced its EoS, implemented an offline mode despite that, and I believe you don't have access to any paid content you didn't personally buy but you have access to all seasons of weaponry and all the content in the game.