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Thread 718415979

32 posts 20 images /v/
Anonymous No.718415979 >>718416965 >>718417152 >>718418685 >>718419790 >>718422127 >>718426285 >>718429328 >>718430656 >>718431174
A fixed camera angle can make any location instantly seem more interesting
Anonymous No.718416965
>>718415979 (OP)
>pre-rendered backgrounds
SOVL
Anonymous No.718417152
>>718415979 (OP)
makes me wanna explore
Anonymous No.718418685
>>718415979 (OP)
looks like Hero of the Kingdom
Anonymous No.718419709
i wish i could do art.. i don't wanna pay some deviantart troon and ai slop is still not soulful enough yet for making a game
Anonymous No.718419790 >>718425015
>>718415979 (OP)
I miss this era of JRPGs so much its unreal
Anonymous No.718420270
Camera rotation has added nothing to formerly pre-rendered genres its been implemented in.
Anonymous No.718421013
VGH
Anonymous No.718422127
>>718415979 (OP)
I miss this style.
Anonymous No.718424647 >>718425365
Legend of Dragoon has the best pre-rendered backgrounds from that era
Anonymous No.718425015 >>718425175
>>718419790
>a village of 6 fucking buildings needed a major

weird when you think about it, especially since one building is the mill, and another is a shop.
Anonymous No.718425175 >>718431267
>>718425015
My head-canon was always that there are more houses on the outskirts and you only have access to the town square
Anonymous No.718425260
Anonymous No.718425365
>>718424647
lol they are pretty basic and simplistic compared to later PS1 games.
Anonymous No.718425390
The problem is that companies would have to devote more resources to gameplay instead of graphics if they went back to pre-rendered backgrounds with 2D sprites. They just aren't good at that anymore. Decades of investing in graphics, monetization and identity politics has completely gutted their ability to develop fun games.
Anonymous No.718425638 >>718430528
Baten Kaitos has some beautiful backgrounds
Anonymous No.718426285 >>718430973 >>718431358
>>718415979 (OP)
Anonymous No.718429197 >>718429885
How did they design these locations? They feel real and believable, yet they're obviously fictional and fantastical, and there's nothing in real life they could've used as inspiration, I haven't seen anything like it
Anonymous No.718429328
>>718415979 (OP)
That's becuase it can make a small location just feel like a location. You don't see the empty background. Your imagination fills in the blanks. One of the reason Open World ruins multiple genres where it doesn't add anything, such as JRPGs.
Anonymous No.718429885 >>718430342
>>718429197
I'm guessing they made a sketch, and then modeled the 3D environment according to it. So the unique feeling they have could be from having a good composition from a 2D art viewpoint, combined with realistic detail and lighting from the 3D rendering
Anonymous No.718430342 >>718430906
>>718429885
But I assume that's how modern game locations are made as well, yet they never feel like real places and always have some obvious fake gamey quality to them

I think Xenoblade looks great, but its locations just don't have that tactile quality
Anonymous No.718430528
>>718425638
>re-use the exact same cities in the prequel with barely any changes

So fucking lazy
Anonymous No.718430628
It's also good for jump scares
Anonymous No.718430656
>>718415979 (OP)
the music also elevates it.
Anonymous No.718430906
>>718430342
Xenoblade is pretty hugely different by not being pre-rendered.
What I meant is that the picture in the OP is (most likely) planned as a 2D image, and then rendered as a 2D image. It keeps its balanced composition no matter what, because you can't move the camera. And despite this, it has a semi-realistic look to it because of the 3D simulated materials and lighting
Anonymous No.718430973 >>718431135
>>718426285
>Red Alert 2
It just screams style at you
Anonymous No.718431135 >>718431426
>>718430973
You mean the style they stole from Warcraft?
Anonymous No.718431174
>>718415979 (OP)
Yeap.
Anonymous No.718431267
>>718425175
that's normal for smaller medieval villages, to not be clustered in blocks like modern settlements but more like a cluster of farms with a central strip with a church, market, etc
Anonymous No.718431358
>>718426285
You should replace one of the Sim Shitty pictures with a Commandos one
Anonymous No.718431426
>>718431135
No lol cope. Warcraft was cartoony shit, RA had a realistic artstyle.
Anonymous No.718431451