>>718441686
Basically any game with camera controls. Dual analog is a bad control scheme.
>>718442241
>muh aiming
Also muh movement (relative to the camera) and muh interaction (dual analog popularized interacting with things by hovering next to them and hoping that context sensitivity would let you interact with the right thing eventually).
>>718442810
>WASD or arrow keys are ASS for controlling a character in 3D space. Really, anything that requires moving a character with more than 8 statically strong directions of input is superior with a analog stick.
WASD + Mouse lets you move the character in any direction you want, the only problem is when a game has wonky controller-oriented camera controls.
>>718443219
FPS players use analog movement, because the camera movement is actually catering to mouse and keyboard.
>>718444743
Backpaddles are only necessary due to how bad dual analog is as a control scheme.
Just stop pretending that console controllers are omnipurpose devices that are good at everything, that's just console wars shit.
If we're arguing about what modern controllers should be capable of, then split controllers with tracking systems for VR are superior anyway.