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Thread 718442639

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Anonymous No.718442639 >>718442697 >>718443128 >>718443158 >>718443242 >>718443497 >>718443586 >>718444210 >>718446116 >>718446264
linear as fuck
Anonymous No.718442665
Hallway simulators
Anonymous No.718442697 >>718442715 >>718443086
>>718442639 (OP)
...and that's a GOOD thing!
Anonymous No.718442705
Zoomies first rpgs
Anonymous No.718442715 >>718442847
>>718442697
because?
Anonymous No.718442847 >>718442881 >>718442942
>>718442715
Shows the game has focus.
Anonymous No.718442881
>>718442847
focus in being dogshit
Anonymous No.718442942
>>718442847
u gotta be kidding me
Anonymous No.718443086
>>718442697
Linearity can be good for certain games. But NOT an RPG. "Linear RPG" is literally an oxymoron
Anonymous No.718443128 >>718443224
>>718442639 (OP)
these are also the only final fantasy games that have combat that has any actual depth beyond
>use the best move you have
>heal when hp low

concidence, or does being more controlled mean the devs can actually curate the fucking enemy design instead of having no idea you aren't little timmy leveling his characters in the stupidest way possible unlike more open FF games
Anonymous No.718443158
>>718442639 (OP)
FFX had good gameplay, the areas were large enough to have some shit to walk around and discover on your own. FF13 was a literal hallway and not worth playing. FF13-2 was barely any better. didn't play -3 because fool me once, shame on me. Fool me twice, shame on you. You won't fool me a third time.
Anonymous No.718443224 >>718443527
>>718443128
This, letting 13 decide your moves for you has way more depth than selecting them yourself!
>b-b-but muh poison barthandelus
>b-b-but muh postgame
lol. lmao, even.
Anonymous No.718443242
>>718442639 (OP)
>play FF5
>most of the jobs suck dick or are just subclass fodder where you poach their one good ability after grinding them for hours
>is actually extremely linear at all times as there is always 1 place you need to go, but you can technically take your boat/airship and go to random ass towns to fight different colored monsters or find a chest with a weapon that you'll replace in a few hours anyway

man I sure do miss ye good olde non-linear jrpgs bro
Anonymous No.718443249 >>718443342
>implying these games are significantly more linear than any other FF title
You just wanted a world map, I get it
Anonymous No.718443342
>>718443249
>let's pretend that's not the reason we all hate XIII
Anonymous No.718443497 >>718443761
>>718442639 (OP)
>walk down a corridor in FFX
>run into an NPC that talks about the lore
>run into an NPC who's an optional challenge fight
>run into an NPC that can be recruited for blitzball
>walk down a corridor in FFXIII
>run, fight, cutscene
>run, fight, cutscene
>run, fight, cutscene
Anonymous No.718443527
>>718443224
the second you get paradigms (under 2 hours into the game) you are encouraged to paradigm shift every 6-12 seconds to refill your atb and get double turns so you can stagger enemies asap and kill them asap to get a 5 star clear on fights. autobattle also often picks suboptimal commands like swapping between elements and often you want to attack with a less then full set of moves

you can technically just sit there and wait for the atb to fill while always picking autobattle in com/rav/med and watch the game play itself, but you can also just farm job points in something like ff5 or fft to skullfuck the rest of the game. the devs aren't responsible for you choosing to play the game like a boring asshole, it's like using a bike with training wheels and then saying riding a bike is stupid.
Anonymous No.718443586
>>718442639 (OP)
The difference is FFX's story is engaging
Anonymous No.718443761 >>718443880 >>718443942
>>718443497
characters talk between themselves in real time between cutscenes and there's the in-game wikipedia in ff13 as an equivalent to the people on the highroad that have shit to say in ff10. both games are just holding forward for 30 hours
Anonymous No.718443856
most jrpgs are linear
they have a linear narrative
Anonymous No.718443880 >>718444615
>>718443761
yes, but one is way more immersive than the other.
don't tell me you're the type of brownoid who doesn't immerse into games
Anonymous No.718443942 >>718444615
>>718443761
>there's the in-game wikipedia in ff13 as an equivalent to the people on the highroad
The fact that you think these are equivalent shows how mentally underdeveloped you are.
To the point that it's genuinely concerning.
Anonymous No.718444210
>>718442639 (OP)
It was just the era. The fact was Japan was intensely ill-prepared to deal with the sudden dramatic rise in power during the 6th gen. In order to save on time and costs, they had to get rid of a ton of JRPG mainstays. In FF9, the overworld wasn't all that complex. Just simple textures over basic polygons most of the time. But the graphical capabilities of the PS2 were dozens of times greater than that of the PS1, and such cheap-looking overworlds wouldn't fly. This is why so many JRPGs of the time got rid of them. Additionally, there was the increased expectation for voice-acting.

A few JRPGs managed to avoid the issues by scaling back graphics. Tales of Symphonia wasn't an especially pretty-looking game so it managed to keep some semblance of an overworld without going TOO overboard in terms of costs. But a lot of devs just sort of gave up and resorted to linearity as a cost-saving measure. Capcom's Breath of Fire series also got hit hard by this, with the last console entry of the series, Dragon Quarter, being an extremely short and hyper-linear game.
Anonymous No.718444615
>>718443942
>>718443880
it means that they don't need to pad the main story with 50 scenes about how the setting works because tidus/the player don't know anything. if you actually care to learn more about the setting you can just read about it and it lets the story move on to shit that matters instead of telling me what a shoopuff is or that high summoner ohalland played blitzball.

the npcs in ff10 are largely glorified treasure chests that say some variant of "yay yuna" or "boo heathens" and then give you money or a potion, tidus almost never responds to the ones that don't have voice acting in the way cloud would have full on conversations with dialogue options all the time and if you need unvoiced lines of text talking about how the al behd and the guado are bad when the main story already does that to get invested IDK what to tell you
Anonymous No.718446116
>>718442639 (OP)
X shows you can do linear if your story and characters are good.
XIII's story and characters are dogshit so they should have went full openworldslop to save it, but didn't.
Anonymous No.718446260
>auron tells teedus sin is his dad
>refuses to elaborate for the next 20 hours of gameplay
>walks away
what the fuck was his problem?
Anonymous No.718446264 >>718447428
>>718442639 (OP)
FFX shows how important it is to be able to go backwards along that line.
Anonymous No.718447428 >>718448554
>>718446264
you almost never can go back in ffx until you get the airship though, and then its just new areas and a few chests you couldn't get before
Anonymous No.718448554
>>718447428
you can backtrack all the way to besaid up until the invasion of bevelle iirc (excepting when you're on bikanel), which is after the airship