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Thread 718443479

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Anonymous No.718443479 >>718443724 >>718446983
How do you feel about the use of AI in gaming for secondary things like text or background pictures?
Anonymous No.718443619
AI fatigue
Anonymous No.718443701
Text? No. For background pictures its fine as long as the devs check it over and make changes so it doesn't look retarded
Anonymous No.718443724
>>718443479 (OP)
Who gives a fuck? Doesn't affect me one way or the other. I don't really give a shit if art work in the game was made by AI or some fat pedophile faggot doddling in his cubicle
Anonymous No.718444460
I don't feel
Anonymous No.718446265
People are so mind broken by ai that they think the hat text is ai generated.
Anonymous No.718446317
NTR Queen
Anonymous No.718446410 >>718446536
Asuna is so perfect bros...
Anonymous No.718446536
>>718446410
This is the og, not the knockoff
Anonymous No.718446563
>tfw tranime is so shit as a style that AI already passes effortlessly
Anonymous No.718446983
>>718443479 (OP)
Using AI in gaming for secondary elements like text (e.g., NPC dialogue, item descriptions) or background pictures (e.g., environmental art, skyboxes) can be a really effective tool if it's used thoughtfully. Here's a breakdown of the potential benefits, concerns, and best practices around it:

Benefits

1. Faster content generation

AI can help generate tons of dialogue, flavor text, or background art quickly, which can save developers time for other creative work.

2. More immersive worlds

Richer environments and lore can be created using AI-generated content, especially in open-world or sandbox games where scale matters.

3. Small dev team support

Indie or solo developers can use AI to generate art assets or text they might not otherwise be able to produce due to budget or skill limitations.

4. Iterative inspiration

AI can be used to brainstorm or prototype dialogue and visuals, which writers or artists can then refine.

Concerns

1. Loss of cohesion or quality

AI-generated text or art can lack nuance or consistency, especially if it’s not carefully curated or edited.

2. Style mismatch

AI art can sometimes feel "generic" or visually disconnected from the hand-crafted parts of a game.

3. Ethical/legal issues

AI tools trained on copyrighted material (without consent) raise concerns around attribution, ownership, and compensation for original artists and writers.

4. Devaluing creative roles

If AI is overused or replaces human creatives instead of supporting them, it can damage the creative ecosystem of the industry.

Best Use Cases (Right Now)

Flavor text that fills out the world (but not main story dialogue).

Procedural lore for things like randomly generated dungeons or worlds.

Mood boards or concept thumbnails for level/environment design.

Dynamic background generation in games where visual fidelity isn’t the core focus.