>>718448729 (OP)
not for the reasons people seem to think though.
the first few games were undercooked and pretty much exclusively for a very specific type of person because of it but were not consumed or marketed to that type of person.
they were great games for giving you the free form flexibility to do cool shit and kill people how you want, with enough things in the way so you actually had to think, but simplistic and easy enough direct combat that if ever made a mistake rather than getting punished (you are meant to be some insane badass assassin, right?) you could just kill them and move on.
pretty much they were stealth games for people who didn't actually want to have to play 100% stealthy all the time, which are usually giga punishing and awful to casually play, assassins creed basically removed the punishment and made the more sandboxy but also removed a good chunk of the depth but added a lot of width.
people complaining about the combat are missing the point of the games.
but then the people making them seemed to not understand the point of the games and then they also went off the rails and were not really for anyone.
they had already been quite bad for a long while before the more rpg focused shift of the series which just made it baffling for anyone to play and I don't understand anyone who would shill those games, the public consensus on them is insane.