Anonymous
8/19/2025, 2:36:23 PM
No.718470845
>>718471102
>>718471339
>>718475081
>>718475326
>>718482687
>spend years marketing the game as hard sci-fi "NASApunk"
>halfway through the main story you find out you are the dimension jumping "Starborn" with access to literal space magic
Quite possibly the most bizarre 180 I've seen in a game. Either way, Starfield's biggest problem was its overreliance on procedural generation. 99% of the worlds are only populated with radiant POIs and nameless NPCs. You will pretty much never land on a planet and come across and actual settlement with handcrafted NPCs and quests. The only places you find that kind of content in are the 4-5 planets with cities / hub zones and one-off locations like Red Mile or Paradiso, where you might receive a quest that sends you to another planet, which just entails loading screen fast travel. If I remember correctly, if you visited a place where a quest would take you to and you hadn't started the quest at the designated giver, there would just be nothing going on there. Bethesda completely destroyed the organic exploration that was one of the stronger aspects of their other RPGs. The game may have actually been decent if it was contained to 7-8 planets that actually had shit that made you want to explore, and rewarded you for doing so.
>halfway through the main story you find out you are the dimension jumping "Starborn" with access to literal space magic
Quite possibly the most bizarre 180 I've seen in a game. Either way, Starfield's biggest problem was its overreliance on procedural generation. 99% of the worlds are only populated with radiant POIs and nameless NPCs. You will pretty much never land on a planet and come across and actual settlement with handcrafted NPCs and quests. The only places you find that kind of content in are the 4-5 planets with cities / hub zones and one-off locations like Red Mile or Paradiso, where you might receive a quest that sends you to another planet, which just entails loading screen fast travel. If I remember correctly, if you visited a place where a quest would take you to and you hadn't started the quest at the designated giver, there would just be nothing going on there. Bethesda completely destroyed the organic exploration that was one of the stronger aspects of their other RPGs. The game may have actually been decent if it was contained to 7-8 planets that actually had shit that made you want to explore, and rewarded you for doing so.