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Thread 718486078

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Anonymous No.718486078 >>718486984 >>718486997 >>718489220 >>718489301 >>718490583 >>718490919 >>718492562
What happened to Immersive Sims?
Anonymous No.718486240
Anonymous No.718486984 >>718487127
>>718486078 (OP)
Why would you get a straight paragraph written on your back in the most plain text and then not even justify format it?
Anonymous No.718486997
>>718486078 (OP)
Relegated to indie games because they're not profitable enough for AAA.
Abiotic Factor is a really good ImSim.
Anonymous No.718487127
>>718486984
because they are a millennial and becoming a literal billboard for their beliefs is epicmanlybaconz
Anonymous No.718489220
>>718486078 (OP)
You don’t even know what an IMSIM is…
Anonymous No.718489301
>>718486078 (OP)
normies dont give a shit about single player experiences anymore unless you're sony or bethesda
Anonymous No.718490583 >>718490710
>>718486078 (OP)
>real imsims are robust, meaningful and revolutionary
I played all the deus ex games. the first game has its strengths but is by no means perfect. it's got
>great soundtrack
>freedom of choice in terms of playstyle and some small choices in an otherwise railroaded plot
>some deep conversations between some characters while still being silly enough to be called camp
>a relatively intelligent story (as far as video games are concerned) that invites the player to explore the philosophical concepts behind the advance technology concepts like AI and cybernetics, the internet and human augmentation
sad to say, but this should be the norm, not the exception. if you want to call it revolutionary because it's a smart game for smart people, that says more about video games as a whole than it does about how revolutionary this title is, because underneath the hood it's not anything special. the 'imsim' design philosophy only has so much flexibility; you can play this game in a few different ways, but they primarily boil down to choosing between stealth or combat. JC is as smart as he's ever going to be, there are no speech skill checks and there aren't many side quests to use them on anyway. it's a game where you can abuse the level's geometry and boxes to climb past a fence that you're unable to breach with a multitool, or use LAMs to outright destroy it simply remove the obstacle in question.

it's not so much of a simulation as it is a small sandbox with various ideas for emergent gameplay but it's all predetermined by the devs. 'emergent gameplay' happens when a system is designed in such a way that you can do things with it that the devs didn't consider, and unless you're glitching and breaking the game, then you're not really doing that. the devs knew you were going to try to use boxes to climb over the fence; they knew you'd try to blow the door, and they knew you might invest in lockpicking so you can get past it that way.
Anonymous No.718490710 >>718492236
>>718490583
>'emergent gameplay' happens when a system is designed in such a way that you can do things with it that the devs didn't consider
Name 5 examples
Anonymous No.718490919 >>718491015
>>718486078 (OP)
whats the original?
Anonymous No.718490926
They're hard to make and they sell like shit
Anonymous No.718491015 >>718491483
>>718490919
nevermind found it
Anonymous No.718491483
>>718491015
The ironing of calling something else pretentious. I've never heard of those "real" emo bands they probably all suck.
Anonymous No.718492236
>>718490710
yeah man that's the point, there are no examples because 95% of the time a game's systems aren't so advanced that the devs were unaware of how it'd play, unless you're talking unintended behavior like glitches. it's something of a questionable concept, and it certainly wouldn't apply to deus ex. although you could argue that knowing certain information (e.g. pass codes to open doors and computers) ahead of time is 'emergent gameplay' because it then allows you to circumvent a lot of the game, it's not really because that sort of meta information ultimately comes from somewhere, nobody discovered that information without already having played the game before, unless maybe they datamined it.

so it doesn't really exist but the point is that 'imsim' as a genre isn't some special snowflake design philosophy, it's just the devs coming up with a scenario and then allowing the player to navigate it in various ways, yet people treat it like it's revolutionary when it boils down to a problem with multiple choice answers.
Anonymous No.718492562
>>718486078 (OP)
Nothing, really -- at least not recently. The genre/subgenre/whatever has been basically dead for 2 decades. Since then we've only had them pop up every once in a while like DXHR, DXMD, and Prey, though there are probably some small indies out there.