>>718529727
The characters will all have past traumas that they've been struggling with in day to day life, manifesting in different ways like anxiety, avoidance, anger, etc. They deal with it with artificial excess, going full consumer to avoid dealing with their problems (money, yen bills, will be portrayed as a sickly green, requiring trees to be killed to be made). The collective unconsciousness manifests itself as a wasteland filled with decay. As the party does good deeds and helps people come to terms with their traumas, the wasteland begins to grow grass, tree leaves start to grow from the branches as the trunks go from emaciated to robust and growing moss. Flowers begin to grow in abundance. The Velvet Room is something like a gazebo/greenhouse, starting off as the framework before being covered in vines and blooming in deep blue flowers.
Much of society's problems come from relentless progress, an endless pursuit of money, artificial entertainment, and economic growth at the cost of real personal connections and experiences. Nature is being ravaged by megacorps and everybody just keeps to themselves, only able to ever interface with their issues through technological methods like AI, leading to very superficial lonely existences. The protagonist begins connecting with people on a real level, and you'll get a line from a party member like "When I think about it, I don't think I've ever had a real friend like you". People will talk, overcome their traumas and anxieties, and heal over the course of your social links, and society at large will have a refreshed outlook on life rather than the endless grind they've been pursuing for years out of a fear of economic insecurity. There will maybe be a point of homelessness in the story where a character realizes that he's capable of letting go of this world and will still survive, and that he needed this perspective to change his broken approach.