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Anonymous No.718541467 >>718541639 >>718541652 >>718541830 >>718541867 >>718541896 >>718541913 >>718541991 >>718541995 >>718543043 >>718543120 >>718543436 >>718543865 >>718544235 >>718544806 >>718544935 >>718544972 >>718545036 >>718545181 >>718545284 >>718545413 >>718546096 >>718546559 >>718548082 >>718549012 >>718549665 >>718550261 >>718550527 >>718550631 >>718550986 >>718552329 >>718552586 >>718553491 >>718553552 >>718556281 >>718558598 >>718559573 >>718562305 >>718562307 >>718562465 >>718562539 >>718562574 >>718564048 >>718564085 >>718564119 >>718564125 >>718564292 >>718564496 >>718565260 >>718566425 >>718566758 >>718566784 >>718566870 >>718567174
Fix TF2 in 5 words or less
Anonymous No.718541532
play a new game
Anonymous No.718541542
Functional anti cheat and consequences
Anonymous No.718541569
weekly resets no hats
Anonymous No.718541580
Spy fake shoot
Revert sandman
Anonymous No.718541639 >>718545123 >>718548513
>>718541467 (OP)
revert meet your match
Anonymous No.718541652
>>718541467 (OP)
Make it on source 2
Anonymous No.718541695
>Still playing a 15 year old game
Anonymous No.718541716
make random crits more common
Anonymous No.718541757
Delete Canada
Anonymous No.718541767
range ban third world regions
Anonymous No.718541830
>>718541467 (OP)
Buff everything, bring back quickplay.
Anonymous No.718541867
>>718541467 (OP)
Roll back nerfs, kill botters.
Anonymous No.718541896 >>718553678
>>718541467 (OP)
it does not need fixing
Anonymous No.718541907
GET BEHIND ME DOCTOR
Anonymous No.718541910
Revert Nerfs, Total Youtuber Death
Anonymous No.718541913
>>718541467 (OP)
no hats reverse all nerfs
Anonymous No.718541991
>>718541467 (OP)
pootis spencer here
Anonymous No.718541993 >>718542081
remove sniper
Anonymous No.718541995
>>718541467 (OP)
Remove every class except soldier.
Anonymous No.718542081 >>718542241 >>718542584
>>718541993
i see people complain about sniper a lot so i'm surprised there aren't servers that ban him. i remember when i played cs there were severs that banned awps and autos.
Anonymous No.718542114
There's nothing to "Fix".
But if it were up to me, I'd roll back all the stupid Youtuber/Compfag nerfs and the menu UI would probably get a redesign.
Currently it unintentionally employs Dark Patterns, and leaves payload race chronically underpopulated since it isn't super obvious you can scroll the shitass drawer menu.
Anonymous No.718542145
Gunboats for the demoman
Anonymous No.718542241 >>718551087
>>718542081
because if he werent a thing medics pocketing their heavy/soldier/demo bfs would be even more oppressive and shitters know that deep down
Anonymous No.718542584
>>718542081
nobody wanted to outright remove snipers up until a few years ago, then youtube ecelebs started pushing for it and their NPC followers began parroting them.
Anonymous No.718543043
>>718541467 (OP)
Bring
Back
Old
Valve
Servers
Anonymous No.718543120
>>718541467 (OP)
move on
Anonymous No.718543327 >>718548120 >>718548416
remove all nerfs ever made
Anonymous No.718543436
>>718541467 (OP)
remove sniper. there i made it fun
Anonymous No.718543865
>>718541467 (OP)
Just play Diablo 4 instead.
Anonymous No.718544235
>>718541467 (OP)
Ban everyone globally from all games who had played tf2 in the past 10 years more than 5 hours
Anonymous No.718544520
Castrate uncle dane
Anonymous No.718544692
Ban hats
Ban TF2 ecelebs
Anonymous No.718544806
>>718541467 (OP)
pull the cord already
Anonymous No.718544935
>>718541467 (OP)
stop complaining on the intrnet
Anonymous No.718544972
>>718541467 (OP)
buff sniper, more random crits
Anonymous No.718545036
>>718541467 (OP)
revert to launch stats
niggers
Anonymous No.718545104 >>718545115
HIT THE BRICKS PAL YOU'RE DONE
Anonymous No.718545115
>>718545104
>NO
Anonymous No.718545123
>>718541639
this, revert meet your match
Anonymous No.718545181
>>718541467 (OP)
Remove Sniper
Anonymous No.718545284
>>718541467 (OP)
make Pyro female and chubby
Anonymous No.718545402
>Team Fortress 2 (TF2), despite its cult status and enduring popularity, has long been plagued by a range of issues that frustrate both casual and competitive players. Here's a detailed breakdown of the most persistent problems: Philosophical Fixes (The Soul of TF2). TF2 isnโ€™t just broken technicallyโ€”itโ€™s neglected spiritually. - Reignite the Narrative: The gameโ€™s lore and characters are beloved. Valve could revive interest with comics, shorts, or even a campaign. - Respect the Community: TF2โ€™s fanbase is one of the most loyal in gaming. A simple blog post acknowledging their efforts would go a long way. TF2 is like a brilliant old machineโ€”still capable of joy, but in need of care. You can polish the gears yourself, but only its creators can restore the engine. Want to explore how the community is keeping TF2 alive in spite of all this?
/thread, I win, 42nd post best post, check em
Anonymous No.718545413
>>718541467 (OP)
TND
TKD

this may fix the world as a side effect
Anonymous No.718545552 >>718545652
>5 words
Reward
Attackers
During
5cp
Stalemates
Anonymous No.718545652 >>718546106
>>718545552
Elaborate, what's your idea? How do you nake the game detect stalemates?
Anonymous No.718545858
time machine 2007
Anonymous No.718545938 >>718546283
>Fix TF2 in 5 words or less

women option with big boobs
Anonymous No.718546096
>>718541467 (OP)
ban youtubers from hosting servers
Anonymous No.718546106 >>718547434 >>718558119
>>718545652
You've got a constant timer that resets every time a control point is captured. You can determine how stalemated a game has gotten by how low that timer has gotten.

You can also using the player's position on the map to determine whether they are an attacker or not. If they're closer to their attacking objective than their defending one, they're an attacker.

Introduce a mechanic that makes the attackers stronger the more stalemated the game is based on the stalemate timer.
Anonymous No.718546283
>>718545938
women option with clothing damage
Anonymous No.718546559
>>718541467 (OP)
Female and fat pyro confirmation
Anonymous No.718547434 >>718548506
>>718546106
>resets every time a control point is captured.
Why do I have to explain that this is a shitty idea?
>You can also using the player's position on the map to determine whether they are an attacker or not.
How do you imagine implementing that? Do you place checkpoints on every doorway on every single map ever?
Or is it pure distance calculation? While it may work it would also be a limiting factor in map creation. Particularly bad on maps with rooms that are important to hold before moving in to cap, like the medkit room on process.
>Introduce a mechanic that makes the attackers stronger the more stalemated the game is
I dare you to be even more vague.
No, really, what's the idea here? Damage res? Crits? Speed boost? Free uber?
You do not have any idea yourself, do you?

Besides, 5cp stalemates are not common enough to be a problem. Ctf, payload race, sure. Not 5cp.
I conclude that you either don't play enough tf2 or you just got here after a particularly long 5cp match and are exaggerating a non-issue. Your problems need to be resolved in a different way. Lemme guess, you raged because the enemy built 5 sentries on last, and they had wranglers and short circuits, right?
Anonymous No.718548082
>>718541467 (OP)
I AM PAINIS CUPCAKE
Anonymous No.718548120 >>718548913
>>718543327
Wonder who would come out on top.
Anonymous No.718548416 >>718548859
>>718543327
I understand the Sandman nerf, because it really is no fun at all being a sitting duck for 10 seconds in a fps. I can kind of understand the Caber, because it was definitely frustrating winning against someone and they just whip it out and kamikaze you, but I can deal with that. The rest need to be reverted.
Anonymous No.718548506 >>718548620 >>718549631
>>718547434
>Why do I have to explain that this is a shitty idea?
I literally described the timer that's already in 5cp games lmao.
>How do you imagine implementing that?
I already explained how you implement that. Distance from the control points. There really isn't a map design where this would be a problem. Keep in mind this is something that would specifically only kick in once the game starts stalemating so, by your own argument, most of the time it won't happen.
>I dare you to be even more vague.
Because honestly anything could work as long as it makes the attackers stronger. But one thing I did have in mind was actually a powerful health drain. Then the attacks can stay alive when attacking.
>You do not have any idea yourself, do you?
Wrong, lmao
>Besides, 5cp stalemates are not common enough to be a problem.
5cp is my favourite gamemode. Stalemates happen frequently enough for it to be major frustration with the gamemode.
>I conclude that you either don't play enough tf2 or you just got here after a particularly long 5cp match and are exaggerating a non-issue.
Wrong again. This has been pissing me off for years. I've talked about how 5cp stalemates should be fixed on these threads many times now.
>Lemme guess, you raged because the enemy built 5 sentries on last, and they had wranglers and short circuits, right?
Actually it's precisely because I realise stalemates can happen even with minor sentry usage that I'm not hyperfocusing on them. A more general solution is needed.
Anonymous No.718548513
>>718541639
Not my problem. If you don't have a home server that gets together regularly, spams racial slur mic spams, and actively kicks out fags/hackers then that's on you. You had 18 years to find one.
Anonymous No.718548620 >>718548945
>>718548506
>But one thing I did have in mind was actually a powerful health drain. Then the attacks can stay alive when attacking.
You're literally just punishing the opposite team for doing their job well. You sound like you should be playing some other modern fps trash.
Anonymous No.718548859
>>718548416
Sandman stuns for 7 seconds.
>but it
You didn't play when it first got added and we're obviously not talking about the version that stunned through uber
Anonymous No.718548913
>>718548120
Probably soldier, initial cow mangler projectile was just a fucking cloud of particles, you couldn't really see it. Hard to detect projectiles everywhere would be hellish.
Or spy, dead ringer used to be replenishable from ammo and had bigger damage res, you could just run between two ammo packs even with a pyro on your ass the entire time.
Anonymous No.718548945 >>718549051
>>718548620
>punishing the opposite team for doing their job well
It's a gamemode where the goal is to attack and capture the enemy objectives. If a team is overdefending they literally aren't doing their job. And you know they aren't doing their job because you literally can't win solely by defending in the game mode.

Stalemates aren't fun. Hell the stalemate outcome is literally an audio of everyone complaining. Of course you should try avoiding the problem.
>You sound like you should be playing some other modern fps trash.
Oh fucking spare me. Modern fps games doesn't even fucking recognise 5cp as a gamemode let alone fix the problems with it.
Anonymous No.718549012
>>718541467 (OP)
Tell pros to kill themselves
Anonymous No.718549051 >>718549161
>>718548945
Nigger are you trying to pull the same shit people do about the crockets are so BS achievement and try to sell that everyone actually hated crits all along.
Anonymous No.718549161
>>718549051
Nigger are you going to say something of relevance?
Anonymous No.718549631 >>718550151
>>718548506
>timer
Exactly. It would add pointless "depth" to giving up second to a shitty scout just to recapture it immediately to get rid of any boost. It already happens rarely to reset the timer, and it's not good game design.
And on last the shitters on the losing side would just immediately give up and d/c because of the hypothetical boost instead of fighting, which results in your ass getting autobalanced seconds before capture every game.
This is not fun. I'm glad you don't make videogames or even any tf2 maps, your game sense is nonexistent.
You also failed to pinpoint any sensible proposition for your boost, which proves me right, you do not have any idea for it.
Anonymous No.718549665
>>718541467 (OP)
Time travel back to 2012
Anonymous No.718549896 >>718550207
bring back sprays
Anonymous No.718550151 >>718551814
>>718549631
>Exactly. It would add pointless "depth" to giving up second to a shitty scout just to recapture it immediately to get rid of any boost.
For a start that's assuming you can just capture it back. Remember the entire enemy team are going to be on your ass due to the boost. That's also assuming there might be an additional temporary boost given for being the team to successfully capture during stalemate.

>And on last the shitters on the losing side would just immediately give up and d/c because of the hypothetical boost instead of fighting,
So a problem that already exists in the game then and tied to a separate problem of how autobalance is handled. Said shitters need to learn to attack.

>You also failed to pinpoint any sensible proposition for your boost
I already said health drain you illiterate dumbass. But maybe the answer is something else. I'm actually willing to consider that you need to test this shit. Unlike yourself.
Anonymous No.718550207
>>718549896
Even if it would come with the baggage that people are gonna be faggots about it, this, I wanna show people my funny gifs.
Even then the last thing I saw as a spray was a bunny on the wall.
Anonymous No.718550261
>>718541467 (OP)
Remove Pyro, Buff Soldier.
Anonymous No.718550357 >>718550483 >>718556545
Revert all post 2013 balancing
Anonymous No.718550483 >>718550549
>>718550357
https://store.steampowered.com/app/3545060/Team_Fortress_2_Classic/
You can play the non Workshop version now except nobody's playing it. Womp womp.
Anonymous No.718550527
>>718541467 (OP)
a spy sappin my sentry
Anonymous No.718550549
>>718550483
that's not what I asked for you stupid fucking mongoloid
Anonymous No.718550591
Remove all pony fags.
Did it in 4 easy as.
Anonymous No.718550631
>>718541467 (OP)
Revert gun mettle
Anonymous No.718550986 >>718553310 >>718553765 >>718562254
>>718541467 (OP)
bring back sprays. Female models.
Anonymous No.718551087 >>718558754
>>718542241
That's just objectively wrong though. Explosive spam is what counters medic pocketing a power class, not sniper
Anonymous No.718551143
Remove sniper, vaccinator, and crits
Anonymous No.718551659
THAT ENGINEER'S A BLOODY-
SENTRY
Anonymous No.718551814 >>718552719
>>718550151
Lmao, it's comical how you don't see the issues your moronic idea would cause. I almost want you to experience what you're proposing but I don't want to subject any innocent victims to playing with you in hell of of your own making.
>that's assuming you can just capture it back. Remember the entire enemy team are going to be on your ass due to the boost.
I said a shitty scout. As in, you kill everyone who's attacking except him, move back to let him cap, then move back in to recap before anyone even respawns. It happens in games right now. If he can win against the people that purposefully allow him to cap then by your definition the boost is OP.
Also, you do understand that giving everyone a boost is extremely powerful since it stacks with more players, but it's like you're not even concerned about balance, almost like you just want to be handed a free boost for failing for long enough.
What's your main, if you have one?
>That's also assuming there might be an additional temporary boost
This makes it sound like you are not playing tf2. A boost like that makes it even more likely to cause a stomp since it would send the winning team on a free cap, which results in even more turtling to counteract that possibility. This would lead to games actually being a sentry city all the time.
Permanent mad milk is not a sensible solution. Holy fuck, play a single match before you go making suggestions like that. Even a 5% hp drain would mean even MORE sentries because due to the nature of sentries you don't gain effects on hit like that.
I'll say it again, I'm glad you do not get to make any changes in any game, hot damn are your ideas cancerous.
Anonymous No.718552329
>>718541467 (OP)
make a GOOD coop mode
Anonymous No.718552586
>>718541467 (OP)
Pre F2P
Anonymous No.718552658
Play Team Fortress Two Classic
Anonymous No.718552719 >>718554717
>>718551814
>As in, you kill everyone who's attacking except him
That requires you to be successfully winning again attackers who are being boosted. So a scenario that is discouraged from happening.

>If he can win against the people that purposefully allow him to cap then by your definition the boost is OP.
That doesn't make sense. I haven't even any definition of what I think counts as overpowered so how can you consider anything OP by my definition?

>but it's like you're not even concerned about balance
I'm more concerned about the stalemates not dragging the game down. As far as balance is concerned this applies to both teams equally. Yes attackers do get an advantage against defenders. That's the point.

>A boost like that makes it even more likely to cause a stomp since it would send the winning team on a free cap
In other words it either allow the winning team to end the game, which is needed since the game is stalemating. Or it allows the losing team to make a push back and turn the game around, which is interesting. Either way it gets the game out of the stalemate which is the point.

>Even a 5% hp drain would mean even MORE sentries because due to the nature of sentries you don't gain effects on hit like that
That's on you for assuming the health drain can't apply to buildings. And no I don't care if that means engies are getting punished for building shit. Shit like already happens with the diamondback anyway.
Anonymous No.718553130
Nigger.
Anonymous No.718553247 >>718565321
Revert to 2014 and stop.
Anonymous No.718553310
>>718550986
This Arabian oil prince is in charge of 99% of commissioned anime pyro artwork.
Anonymous No.718553491
>>718541467 (OP)
>Frontier Justice
>Pistol
>Gunslinger
It's KOTH time, bitches
Anonymous No.718553552
>>718541467 (OP)
Switch port
Anonymous No.718553678
>>718541896
this
Anonymous No.718553765
>>718550986
you should be beaten to death with rocks
Anonymous No.718553884
remove sniper from the game
Anonymous No.718554717 >>718556117
>>718552719
>requires you to be successfully winning again attackers who are being boosted
Simply make it happen before the boost kicks in. Make it 5 minutes instead of 10. Or whatever number you put in. People would absolutely be abusing ways to either prevent or benefit from it too. Scouts hiding near caps, spies c&ding until the boost is active and harassing you at the spawn, spawncamping without touching the cap, more frequent pub pushes before returning to usual retardation, etc. You do not play enough tf2.
And you again assume your boost makes it practicallly impossible to defend in any capacity at all. Which is OP. Which makes people abandon the gamemode, because they'd rather suffer through ctf or play payload than deal with this massively unbalanced mess.
>Or it allows the losing team to make a push back and turn the game around
Nah, if you're losing and holding a cap you have to make sure it's clear to prevent spycaps. You also have to go through the entire enemy team before you can be in an "attacking" position to receive your boost. See this is why your idea is fundamentally flawed, your lack of experience means that you think all classes should be holding forward all the time. You fail to realize that attackers already have a boost(bet you can't name it) and the capture times make it critical to have defensive classes in play. But you can't deal with defence so you want something that helps you specifically.
>That's on you for assuming the health drain can't apply to buildings
Lmao, yeah you have absolutely no clue how things work.

You must be a scout main. Or a really bad pyro, I guess. If you were a soldier you'd just quietly use the bad box, and heavy/demo usually get ubers to deal with any turtling so you wouldn't be whining.
Here's an idea, next time switch to med. That will show you that tf2 already has a mechanic that breaks stalemates.
Anonymous No.718554821
Make comp like Counter Strike
Anonymous No.718554964
Ten hour fempyro sex scene
Anonymous No.718555084
Gottam
Gottam
Gottam
Gottam
Anonymous No.718556117 >>718558396
>>718554717
>Scouts hiding near caps, spies c&ding until the boost is active and harassing you at the spawn
Now you're finally describing shit I can actually see happening. A lot of that can be addressed by simply having the boost start off weak when it kicks in and build over time.
>spawncamping without touching the cap
Potential griefing has crossed my mind. But in the end it would require a full team to be in on the grief. One player doing the right thing and capping would fuck the grief attempt up which is more likely in a disorganised pub game.

>>That's on you for assuming the health drain can't apply to buildings
>Lmao, yeah you have absolutely no clue how things work.
Why? Because I said health drain and your dumb ass assumed it had to work like health drain mechanics already in the game? That's your problem for rigid thinking and has been your problem from the start.

>Here's an idea, next time switch to med. That will show you that tf2 already has a mechanic that breaks stalemates.
I've literally seen games where teams have to resort to organising multiple uber pushes to try and break a turtling team and end a stalemate. The entire team unanimously agrees they aren't having fun at that point.
Anonymous No.718556281
>>718541467 (OP)
kick snipers in the balls
Anonymous No.718556545 >>718557072
>>718550357
Coming back to Tf2 after leaving it in 2012 was some of the most depressing shit ever. So many great weapons that weren't even that good ruined
Anonymous No.718557072 >>718566267
>>718556545
I'm still fucking mad.
Anonymous No.718558119
>>718546106
map design issue
Anonymous No.718558396 >>718559891
>>718556117
>having the boost start off weak
Which still favors camper spies and scouts, since they get full strength benefit if they wait. Cool idea!
>Potential griefing has crossed my mind. But in the end it would require a full team to be in on the grief
No? You just need one demo like usual, maybe a pocketed heavy. They already spawncamp often enough. And who cares about the one guy that caps if you can just roll all over them thanks to your boost sticking after the cap. The way you described it, it's basically a free win for whoever happens to be applying pressure the moment the boost kicks in.
>Why? Because I said health drain and your dumb ass assumed it had to work like health drain mechanics already in the game?
Here we come back to the fact that you have no reasonable idea for the boost, which makes your entire argument even more retarded, somehow. I ripped into the health drain because that specific part is the dumbest thing I've read all month. But I'm sure you're not gonna share any alternatives because you did not think about anything that would be even remotely balanced - you just want a personal boost that helps you fight against the big evil entrenched defenders. You are free to prove me wrong, but we both know it's just your revenge fantasy and details like specific mechanics or balance are irrelevant.
And I was mostly referring to the way buildings are programmed. There are no heal on hit effects for a simple reason, buildings have separate code from players, and since they literally have no functionality to provide on hit effects, it would take entirely new, unique code to handle that. Another little thing that shows how inexperienced you are.

I will also reiterate, attackers on 5cp already have a boost, and you're too retarded to so much as look it up to pretend that you knew what it is. How do you expect to be taken seriously here? You can't describe a defined idea for your stalemate breaker. You don't even understand the existing reward.
Anonymous No.718558598
>>718541467 (OP)
Ban everyone
Anonymous No.718558754
>>718551087
>Explosive spam is what counters medic pocketing a power class
not since the vaccinator was created
Anonymous No.718559573
>>718541467 (OP)
shut
the
game
down
Anonymous No.718559891 >>718561587 >>718561693
>>718558396
>Which still favors camper spies and scouts, since they get full strength benefit if they wait
So waiting while the other team use the lesser boost to attack and cap?
>No? You just need one demo like usual, maybe a pocketed heavy.
You're misunderstanding. You need the full team on board so that one player doesn't just cap anyway.
>And who cares about the one guy that caps
It means the griefing doesn't happen and the mechanic works as intended. Resolving the stalemate. The only issue I see here is the use of spawncamping which is also a separate problem to the one being discussed.
>But I'm sure you're not gonna share any alternatives
Damage boost, defense boost? I was already an open book on that aspect so I have no idea what that was something for you to be sure about.
>There are no heal on hit effects for a simple reason, buildings have separate code from players, and since they literally have no functionality to provide on hit effects, it would take entirely new, unique code to handle that. Another little thing that shows how inexperienced you are.
That's got to be the most desperate complaint you've made. Why would it matter if it had to be coded in? For something you're insisting is the dumbest part of the idea you've made it sound quite good if your actual complaint is something that trivial.
Anonymous No.718560087
new weapons, remove all the shit 0/10 hats, make the map selection more customizable, half the maps i want hidden.
Anonymous No.718561587 >>718562591
>>718559891
>So waiting while the other team use the lesser boost to attack and cap?
What makes you believe they can win even with a boost? Defensive classes are kind of good a their jobs.
Discussing this is pointless since you cannot define what this boost should be. It's either overpowered as fuck and favors the already dominating players or irrelevant.
A pubstomper just waits with his med gf in tow until the boost is active and then he starts to push with all the bonuses he could ever want and uber, farming his strange gun. Players would find sweet spots in any given room corners and spam from there. Snipers bodyshotting from furthest available boost spots. Heavies just parked near dispensers in spots that benefit them. Demos spamming stickies, running in for
the damage boost, detting and instantly running away. Competitive community whining and making yet another special needs league.
Of course you do not consider any of this shit. It's baffling how a complete dumbass wants to make changes to a game that lasted for such a long time.
>You're misunderstanding. You need the full team on board so that one player doesn't just cap anyway.
Nah. You misunderstand what spawncamping is. You're thinking of everyone making a fucking council to discuss the proper tactic to keep an enemy locked in spawn until the timer runs out.
Spawncamp is effective even if it lasts for 20 seconds, hell, even if it deletes just a single respawn wave. And any single demo can do it at any time.
>It means the griefing doesn't happen
But it does happen, it's just more efficient if you can heal from murdering people right after they spawn. It works well even if you're on the losing team, when the enemy is typically confined to a single door. Your boost makes this problem much, much worse.
Anonymous No.718561693
>>718559891
>Damage boost, defense boost?
Not as bad as health drain, but still. What are the specific numbers? How is it fair to suddenly deal 145 damage instead of 150 to a fully charged med? Or crit a spy just to see him tank the hit? Or twoshot a soldier? Define this shit anon, we both know you have no clue about balancing, so you might as well just make a total clown outta yourself. At least you'd be more entertaining.
>That's got to be the most desperate complaint you've made. Why would it matter if it had to be coded in?
Because it's unfeasible to expect entirely new functions just to accomodate your dumb as shit idea?
You ever heard of the source spaghetti monster?
Nah, guess you didn't, considering you installed tf2 a month ago. I was making fun of you literally not knowing anything about the engine, but you didn't even pick up on that. Good God, you probably don't even know how to activate the console.
Anonymous No.718562254 >>718562346 >>718562352 >>718562507
>>718550986
oddly i seen some sprays in causal
Anonymous No.718562305
>>718541467 (OP)
add new weapons, reinstate quickplay.
Anonymous No.718562307
>>718541467 (OP)
Release the source code
Anonymous No.718562346
>>718562254
Those are there only if you've played with that guy on a community server before. It's why you can always see your own and your friends' sprays.
Anonymous No.718562352
>>718562254
You can see sprays in casual from players that you've played with before in community servers
Anonymous No.718562465
>>718541467 (OP)
Remove competitive and ban youtubers
Anonymous No.718562489
Remove sniper and nerf deathmatching
Anonymous No.718562507
>>718562254
If you're friends? you still see their sprays and sprays you have cached may show up as someone else's spray.
I'm not 100% on that first one though.
Anonymous No.718562539
>>718541467 (OP)
Remove all weapon nerfs
Anonymous No.718562574
>>718541467 (OP)
Buff some unusable weapons
Anonymous No.718562591 >>718563843 >>718564004
>>18561693
>>718561587
>Discussing this is pointless since you cannot define what this boost should be.
I have. You're only actual complaint so far has been "but you got to code it!".

>Nah. You misunderstand what spawncamping is.
You've misunderstood that I'm talking about the proposed griefing possibility. Not merely spawncamping.
>but still. What are the specific numbers?
Shit scales with how long the stalemate is. I already said this to you.
>Because it's unfeasible to expect entirely new functions just to accomodate your dumb as shit idea?
How the fuck is that unfeasible? Anon you're trying to make a big deal out of something as simple as a health drain on attacking buildings. Right now the TF2C devs are implementing four team gamemodes and a tenth class on the exact same code that you're claiming is unfeasible to add things to.

By the way I haven't been responding to your talks about an already existent attacking boost because you haven't actually said what it is. I have guesses to what you might be referring to like the capture times, spawn times or even random crits (I've seen anons claim they favour attackers). But in the end no matter what you say it is. It doesn't solve the problem. Because despite already being in the game, stalemates still happen
Anonymous No.718563843
>>718562591
Not to whizz in your cornflakes, but you do know TF2 (mostly deriving code from the source multiplayer sdk) can already support an arbitrary amount of teams?
It currently just uses the five.
Anonymous No.718564004 >>718565114
>>718562591
You're sticking to the moronic health drain and yet at the same time you want it to do more, including both extra damage and extra resistance. You clearly do not understand how important consistent damage and damage breakpoints are, hell, you didn't even adress anything I said about sudden changes in something as basic as med assassination. One shot on a charged med that might change the course of a game, now entirely ineffectual because mr. retard's personal game changing boost throws balance out of the window since he can't deal with a sentry on last.

>You're only actual complaint so far has been "but you got to code it!"
Nah, that's just me making fun of you utter incompetence.
>Shit scales with how long the stalemate is. I already said this to you
How the fuck do you manage to breathe on your own? Define this shit, retard. How strong is it 1 second into the boost, and how strong is it during overtime? You cannot define their minimum and maximum values. What percentage of damage done should be healed? How strong is the damage res, what's the damage boost, etc.
I know you're not going to answer that.

Jesus, you're a little too thickheaded for this. It's unfeasible because tf2 has no developers. Wake up, this has been the case for years. It's just one guy grabbing random maps and hats to put in the crates. There are waaay more important issues in tf2 than you crying over muh stalemate 5cp maps, and not only is your head so far up your ass that you can't see that, you also propose the most idiotic, labor intensive(a million balance changes) solution to a non-issue in the world. A solution that would drive people away, and at the same time turn the mode into either a complete turtling snoozefest or competitive mode lite. On that note, why don't you play comp? No stalemates there, and I hear they love 5cp maps too.

You finally looked it up then? Bit too late now. Only one of these is a specific boost for the attacking team, and yet you're still unsure.
Anonymous No.718564048
>>718541467 (OP)
Remove Uncle Dane's account.
Anonymous No.718564085
>>718541467 (OP)
That demoman is a NEGA
Anonymous No.718564119
>>718541467 (OP)
time to let go nigga
Anonymous No.718564125 >>718567069
>>718541467 (OP)
i got this
remove headshots
remove random crits except from melee, to enable punishing people who get in your face
melee crits are shown by glowing weapon
melee crit can be lost if you switch weapon or after so long
remove or rework all mediguns, phlog, soldier buff banners
remove sentry gun
remove fall damage
make gunboats part of soldier always
make explosion damage lowered if you surf it
add health regeneration to all classes
Anonymous No.718564292
>>718541467 (OP)
gas kikes race war now
Anonymous No.718564496
>>718541467 (OP)
start over from orange box
Anonymous No.718565114 >>718565342
>>718564004
>Get told I have no alternatives
>Give alternatives
>"and yet you want to do more"
How are you this much of a fucking twat? Holy shit. You ask for something then complain when I deliver what you asked for. I literally did not say do all this shit at once.

>Nah, that's just me making fun of you utter incompetence.
You're the one making the claim something is too unfeasible to do.

>It's unfeasible because tf2 has no developers.
That applies to literally anything mentioned in this thread. It's all hypothetical changes to the game. You're now complaining about the very thread topic.

>You finally looked it up then?
Wow so it really was one of those? Talk about a fucking nothingburger.
Anonymous No.718565260
>>718541467 (OP)
>The year is now 2009
there I fixed it
Anonymous No.718565305
Revert Meet Your Match, Faggots
Anonymous No.718565321
>>718553247
sex with miss pauling
Anonymous No.718565342 >>718565740
>>718565114
Called it.

>Talk about a fucking nothingburger
Hah, 20 vs 5 seconds respawn time is nothing.

Yeah dude, good talking with ya. I wish you many sentries, minisentries, and natasha heavies in your games.
Anonymous No.718565740
>>718565342
It isn't because.

1, It's already being done to compensate for the fact the losing team is defending a control point right outside their spawn.

2, It's not actually helping the attacker, it's helping the winning team. The losing team can make an attempt to attack and they will still be disadvantaged by these spawn times.

Basically too static. It increases the extent the winning team keeps winning which makes turning games around harder. What I've suggested revolves stalemates while being neutral to allow the losing team to still turn games around.
Anonymous No.718565782
Do nothing
Anonymous No.718566267
>>718557072
this thing kills you from 30 feet away how the fuck are you bitching.
Anonymous No.718566381
Free cabbages for the Engineer
Anonymous No.718566425
>>718541467 (OP)
Big bouncy round massive titties.
Anonymous No.718566758
>>718541467 (OP)
nerf sniper and restore sprays
Anonymous No.718566784
>>718541467 (OP)
Sex with the scout.
Anonymous No.718566870
>>718541467 (OP)
Big breasted bikini babes
Anonymous No.718567069
>>718564125
>remove sentry gun
Wut
Anonymous No.718567174
>>718541467 (OP)
Remove Sniper and Random Crits