>>718571974
The way we use "accessibility" in this context is about making it possible for people to access certain things, not about how people feel about interacting with that thing. Disliking one aspect of the game is not the same as not being able to solve puzzles because you can't see colors or can't hear an audio clue.
But even if you are completely unable to deal with virtual spiders, which I wouldn't call a disability, then my point still stands - the devs shouldn't feel any need to change that. I support accessibility options that makes people capable of interaction with the game on the same level as everyone else. I don't support it when it's removing/changing things that some people don't like. What if they don't like weapons? What if they have a fear of women? What if they're afraid of heights or water or fish? Should the devs have to cater to these people too?
The devs are free to do so, if they want. But I'd never expect it from them. But I think that games, bigger games at least, should think about disabled people.