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Thread 718576127

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Anonymous No.718576127 >>718576920
dwarf fortress thread
I got really lucky with a fey mood bros and now I have a legendary armor smith
Anonymous No.718576920 >>718579514
>>718576127 (OP)
Also finally finished the royal area for the monarch
Anonymous No.718578680
bumpa
Anonymous No.718578846
Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
Anonymous No.718578907 >>718582051 >>718585020
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every RAW change due to mods not being baked into the save anymore.

Graphics IDs(unlike normal RAWs) are baked into each save, and require a world regen to see changes.

How to remove gays from all creatures
Notepad++
open all creature RAWs
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files

How to remove black dwarves
>creature_standard txt
line 436 replace line with
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]

How to remove bald dwarves
>entity_default txt
under [ENTITY:MOUNTAIN]
replace line 862 with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
Anonymous No.718579514 >>718579654 >>718579779
>>718576920
sound does not travel between Z-levels, so the optimum arrangement for civilian quarters is a grid of 3x3 cells which share walls in common with their neighbors, and have no doors but instead have an upstair in the central tile with a floor hatch installed over a downstair on the Z-level above to allow access. the home's furnishings (cabinet, coffer, bed) will be adjacent to the central staircase, minimizing pathing, and the upper Z-level featuring the floor hatches can be completely mined out to prevent dwarves from halting due to collisions with other moving entities while traveling; this is something that's already happening in your fortress, since you use multiple 1x1 hallways, and i wouldn't be surprised if net travel time losses in your fortress exceed 9 months of combined total waste per year.
Anonymous No.718579654 >>718580396
>>718579514
I actually don't have dwarfs stuck on each other at all, used to in the tavern but since I made it bigger I haven't seen them crawling anywhere anymore
Anonymous No.718579779 >>718580396 >>718588224
>>718579514
Here is the full layout
Anonymous No.718579994
This game......................... has not received any meaningful updates in over a decade.
Anonymous No.718580396 >>718580965
>>718579654
>>718579779
to clarify: if two creatures occupy the same tile during travel, they will "step aside" (move to an available adjacent tile) if possible, to go around the obstructing entity, or else they will freeze in place due to "bumping into" this other entity. the freeze duration is related to the difference between the remaining movement timeout for involved entities, and is compounded for each additional entity on a given tile.

ensure that all major traffic passageways are 3x3 at minimum, and rather than using single staircase tiles for vertical ascent, use a plus-shaped arrangement of up/down staircases (which use the X glyph); units pathing vertically along the central staircase will have 4 tiles available for collision avoidance, and a plus shape allows for the 4 corner tiles adjacent to the stairs to be occupied by statues or other high-value objects that can generate happy thoughts to passersby.
Anonymous No.718580965
>>718580396
From what I've seen lately they just crawl under each other now
Anonymous No.718581083 >>718581246
Luv me some DF ever since the 2D days but man seeing how the brothers turned out. Both married to ogres. Toady raising someone elses kids in England. It could never turn out any other way huh?
Anonymous No.718581246
>>718581083
Why do you care? let the man live his life
Anonymous No.718582051 >>718583662 >>718584593
>>718578907
>remove bald dwarves
i dont play df, why would you want them gone
Anonymous No.718583597 >>718586885
Some anon said to mod out cave adaptation to remove CAVE_ADAPT from the creature_standard
I only found one entry and it's for babies or something, I removed it so let's hope I did it right
Anonymous No.718583662
>>718582051
Some people are triggered by them, they are the same people triggered by urist mchammer having a line in his description saying he has amber or dark skin
Anonymous No.718584481
bump
Anonymous No.718584593
>>718582051
Worldgen more often than not likes to make every female dwarf in your civilization fully bald for some god-forsaken reason. Since there's no way to only remove baldness for female dwarves, the next best fix is to remove baldness for all dwarves.
Anonymous No.718585020 >>718587095
>>718578907
I can't find the raw in the steam version? I right clicked the steam manage and went to folder and no raws when I search
Anonymous No.718586885
>>718583597
Yes that is all you needed to do.
It should have been above [DIURNAL] and below [EQUIPS]
Anonymous No.718587095 >>718587406
>>718585020
Data
Vanilla (raws)
Vanilla_creatures
Objects
Anonymous No.718587406 >>718588261
>>718587095
Which one is for dwarfs? all I see is stuff like mammals and such
Anonymous No.718588224
>>718579779
This is a beautiful fort
Anonymous No.718588261 >>718588420
>>718587406
reread the instructions
dwarves are in creature_standard.txt
Anonymous No.718588420
>>718588261
ah sorry, thanks anon