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Thread 718591439

10 posts 6 images /v/
Anonymous No.718591439 >>718591832 >>718593192 >>718593282 >>718595932 >>718596221
UNREAL ENGINE
Why does it have so many issues and why is it so widely adopted?
Anonymous No.718591562 >>718591604
Jack of all trades, master of none.
Anonymous No.718591604 >>718591832
>>718591562
It's a master of visual fidelity
Anonymous No.718591832
>>718591439 (OP)
>Why does it have so many issues
no incentive to fix
>why is it so widely adopted
Because the developers see it as a "feature complete" game engine they don't need to mess with and there is an education pipeline that gives them a steady stream of low level workers to use it in the turnover-based development economy.

>>718591604
CP2077 with all it's actual game flaws looks better than any UE slop.
Anonymous No.718593192 >>718593431
>>718591439 (OP)
There are not many issues with it; there is an issue with the target platform (ps5), most PCs don't match it, and if they do, gaymers expect more than upscaled 4k in 30FPS
Anonymous No.718593282
>>718591439 (OP)
>a post originating in South America
Anonymous No.718593431 >>718595272
>>718593192
Specifically what is wrong with the PS5 when using UE5?
Anonymous No.718595272
>>718593431
PS5 is powerful enough to use Lumen, but it's very demanding, so you can't scale it back without faking lighting with manually placed light sources(nobody does it). 30FPS is an acceptable performance on consoles
Anonymous No.718595932
>>718591439 (OP)
Developing engines in-house is a giant time and resource sink. On top of that, more time and resources would have to be spent to train new employees, developing documentation, and updating the engine for newer releases/platforms as well.
And even then, in-house engines don't guarantee the game is free of bugs or performance issues. Look at Capcom's newest Dragon's Dogma and Monster Hunter releases. Both of those games were made within their own proprietary engine and are full of performance issues.
NO engine is perfect. 10 years ago, it was Unity getting constantly shat on. If you pick an engine, it's on the dev to understand all its limitations and flaws and find ways to work around them. There is no be all end all to development in general.
Anonymous No.718596221
>>718591439 (OP)
>so many issues
it has really high tech that is designed for non-programmers to use and so no one does anything to optimize it. It's a pretty great engine, but it's extremely rare than anyone with love for the craft gets enough time/money to really put it to use correctly. It's mostly the choice of business-oriented studios (or studios controlled by publishers that are publicly traded) to cut costs and move product quickly. Studios who have dedicated graphics programmers who are willing to work crazy investment-banking hours tend to roll their own code still. There are almost none like this left though