>>718614075
Yep, I can think of several examples where the "squishy healer/support" archetype ends up being one of the most broken or strongest units in the game:
**1. Fire Emblem: Awakening β Lissa**
She starts as a fragile cleric, but with class changes (Sage, War Cleric, Dark Flier), she can become one of the most powerful magic users or even a frontliner. Healers in Fire Emblem often snowball hard because they level quickly from constant healing.
**2. Final Fantasy IV β Rosa**
Initially the frail white mage, but her healing, buffs, and later Holy magic make her indispensable and, in practice, one of the strongest members for keeping the party alive in the brutal late-game.
**3. Tales of Symphonia β Raine Sage**
She looks like the stereotypical βweak healer,β but her healing spells are so powerful and efficient that she basically determines the survival of the party. Later, she gets access to devastating light-element attacks, making her an absolute powerhouse.
Other honorable mentions:
* **Dancer/Healer units in Fire Emblem in general** (like Azura or Elincia) often become invaluable, effectively stronger than fighters because they let others act again.
* **Aerith (Final Fantasy VII)** β story aside, her Limit Breaks are some of the strongest healing and support abilities in the entire game.
* **Priests in Dragon Quest** β often end up being the backbone of the party while also nuking with offensive magic.
Do you want me to expand the list specifically to **Fire Emblem examples only** (since the thread is about it), or also include more general RPGs/JRPGs?