>>718619278 (OP)
Letโs seeโฆthatโs from level 3 of 8 from a childrenโs game on a handheld in the 90s? Isnโt that the first required bombable wall too?
>>718620449
After some research, I remember you have to bomb the wall to reveal a soldier in the castle for a gold leaf. But I think itโs the first wall that becomes a door.
>>718619278 (OP)
The ages games are Chinese bootleg tier.
They were testing out an unknown (at the time (director) so they didn't let him make a real game on a console. He was tasked with making a handheld game instead, and was only allowed to use assets from a previous title.
>>718620449
there's a bombable wall in the first dungeon and it's unmarked and the room behind it doesn't show on the map, you have to test it by sound because it makes a different noise if the sword hits the wall in that exact spot
>>718630983
Talking to every NPC was that generation's yellow paint
Some games got completely fucked in localization though and made much more obtuse as a result
>>718632127
i think its weird that yellow paint is even a thing considering how popular fromsoft is and how insanely obtuse their games are with finding out where to go, how to do quests, find characters, etc. devs have such little faith in gamers its unreal. they really dont need yellow paint at all if they can navigate the obtuseness of games like dark souls 3 and elden ring.
>>718633668
Fromsoft's sidequests are fucked up but actually getting through the games is fairly straightforward.
Elden Ring has literal golden beams of light pointing you to major points of interest/progression.
But yes most games are focus tested into oblivion and they try to make it retardproof because most people get stuck once and immediately give up
>>718633815
well yeah the golden beams are one thing, but to actually explore the world and do quests for npcs and shit it is incredibly difficult to figure out on your own. most players do follow fextralife guides and shit to figure it out, but the point stands that the games are designed in a way where there is minimal handholding, and the game are fuckhuge popular. idk man. its just weird to me. especially with linear as fuck games like resident evil and shit.
>>718634309
Even DS2's disjointed ass main path is super linear and the only maybe obtuse parts are how to fall into the Gutter without dying if you missed the cat NPC, and backtracking for the Giants Memory bullshit