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Thread 718620948

25 posts 6 images /v/
Anonymous No.718620948 >>718624668 >>718625265 >>718626570 >>718629465 >>718630806 >>718631057 >>718631536 >>718631569
>We have worked with our key hardware partners to separate out the shader compiler from the graphics driver and unite the game data in the SODB with the compiler in the cloud to create a Precompiled Shader Database (PSDB).

>Now, when a game runs for the first time, it will see all the shaders it needs already available in a cache in Windows and can skip doing that compilation step on the gaming device.

>If a device takes a driver update, we will detect that and update the shader cache automatically.

>We’re excited to share that we’re releasing an AgilitySDK in September. This will provide both developers and other gaming storefronts with the initial set of tools and APIs needed to expand this functionality across the industry

Gaming is saved!
Anonymous No.718622159 >>718622391 >>718622410
source?
Anonymous No.718622391 >>718625594
>>718622159
https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/
Anonymous No.718622410
>>718622159
https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/

its basically steam shader precompilation but it applies to directx instead of vulkan
Anonymous No.718624126
this is huge news
no it doesn't benefit 99% of you with garbage computers
but its good news nontheless
Anonymous No.718624668
>>718620948 (OP)
damn is microsoft actually getting their shit together?
Anonymous No.718624890
common WINdows W
Anonymous No.718625265
>>718620948 (OP)
Still waiting on this trash to make games faster
Anonymous No.718625483 >>718625514
lol im still waiting for directStorage to make my games load in the blink of an eye
Anonymous No.718625514 >>718625773
>>718625483
try the forspoken demo. it already does that.
Anonymous No.718625594 >>718625658
>>718622391
How do I block it so I can recompile locally?
Anonymous No.718625658
>>718625594
Anonymous No.718625773
>>718625514

>>44gbs

whatever ill put my moneys im mouth
Anonymous No.718626570 >>718626616
>>718620948 (OP)
>steal the idea Valve implemented for the deck
>gaming is saved
knowing Microsoft the implementation will be half assed and will require Windows 12 (or whatever garbage they come up with next)
Anonymous No.718626616 >>718629521
>>718626570
so many retarded statements in such a short amount of time
impressive
Anonymous No.718629465
>>718620948 (OP)
bump
Anonymous No.718629521
>>718626616
prove me wrong, faggot
Anonymous No.718629976
Sadly games will only implement that after 5 or so years.
Mesh shaders were introduced in 2018 and only Alan Wake 2 started using it heavily
Anonymous No.718630806 >>718630948
>>718620948 (OP)
OpenGal is better.
I'm dissapointed OpenGL wasn't used, primary, and added to all the time. Vulcan scum.
Anonymous No.718630948 >>718631498
>>718630806
lol, lmao
Anonymous No.718631057
>>718620948 (OP)
The only game I've ever played that was slow to start because of shaders compiling is BF2
What kind of games are you people playing?
Anonymous No.718631124
DirectX13 is coming soon with windows 12
Anonymous No.718631498
>>718630948
Stupid fucking idiot.
Anonymous No.718631536
>>718620948 (OP)
isn't dx dead in the water since everyone is adopting vulkan?
Anonymous No.718631569
>>718620948 (OP)
doesn't steam already do this?
or is it linux only