>We have worked with our key hardware partners to separate out the shader compiler from the graphics driver and unite the game data in the SODB with the compiler in the cloud to create a Precompiled Shader Database (PSDB).
>Now, when a game runs for the first time, it will see all the shaders it needs already available in a cache in Windows and can skip doing that compilation step on the gaming device.
>If a device takes a driver update, we will detect that and update the shader cache automatically.
>Weβre excited to share that weβre releasing an AgilitySDK in September. This will provide both developers and other gaming storefronts with the initial set of tools and APIs needed to expand this functionality across the industry
Gaming is saved!
Anonymous
8/21/2025, 12:28:44 AM
No.718622410
>>718622159
https://devblogs.microsoft.com/directx/introducing-advanced-shader-delivery/
its basically steam shader precompilation but it applies to directx instead of vulkan
Anonymous
8/21/2025, 12:50:05 AM
No.718624126
this is huge news
no it doesn't benefit 99% of you with garbage computers
but its good news nontheless
Anonymous
8/21/2025, 12:57:19 AM
No.718624668
>>718620948 (OP)
damn is microsoft actually getting their shit together?
Anonymous
8/21/2025, 1:04:53 AM
No.718625265
>>718620948 (OP)
Still waiting on this trash to make games faster
Anonymous
8/21/2025, 1:07:55 AM
No.718625483
>>718625514
lol im still waiting for directStorage to make my games load in the blink of an eye
Anonymous
8/21/2025, 1:08:23 AM
No.718625514
>>718625773
>>718625483
try the forspoken demo. it already does that.
Anonymous
8/21/2025, 1:09:29 AM
No.718625594
>>718625658
>>718622391
How do I block it so I can recompile locally?
Anonymous
8/21/2025, 1:12:02 AM
No.718625773
>>718625514
>>44gbs
whatever ill put my moneys im mouth
Anonymous
8/21/2025, 1:23:35 AM
No.718626570
>>718626616
>>718620948 (OP)
>steal the idea Valve implemented for the deck
>gaming is saved
knowing Microsoft the implementation will be half assed and will require Windows 12 (or whatever garbage they come up with next)
Anonymous
8/21/2025, 1:24:25 AM
No.718626616
>>718629521
>>718626570
so many retarded statements in such a short amount of time
impressive
Anonymous
8/21/2025, 2:19:24 AM
No.718629976
Sadly games will only implement that after 5 or so years.
Mesh shaders were introduced in 2018 and only Alan Wake 2 started using it heavily
Anonymous
8/21/2025, 2:33:12 AM
No.718630806
>>718630948
>>718620948 (OP)
OpenGal is better.
I'm dissapointed OpenGL wasn't used, primary, and added to all the time. Vulcan scum.
Anonymous
8/21/2025, 2:37:10 AM
No.718631057
>>718620948 (OP)
The only game I've ever played that was slow to start because of shaders compiling is BF2
What kind of games are you people playing?
Anonymous
8/21/2025, 2:38:02 AM
No.718631124
DirectX13 is coming soon with windows 12
Anonymous
8/21/2025, 2:44:42 AM
No.718631536
>>718620948 (OP)
isn't dx dead in the water since everyone is adopting vulkan?
Anonymous
8/21/2025, 2:45:24 AM
No.718631569
>>718620948 (OP)
doesn't steam already do this?
or is it linux only