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Thread 718621245

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Anonymous No.718621245
What is the vidya equivalent of pic related? For me it's input lag. I use DLSS / Framegen and I genuinely have no idea what people mean when they say it makes the input lag horrible. Maybe it's because I don't really play stuff like competitive shooters where you'd be more likely to notice that your aim / movement isn't *as* responsive as it could be, but I don't feel any meaningful difference when I'm playing single player games.
Anonymous No.718622210
Upscalers, temporal AA and framegen are essentially all anti-thesis of their own intended use cases.

In layman's terms, if your base resolution and framerate are not high enough by default, both the upscalers, the TAA, and the frame-gen will look, run AND feel god-awful. And I am talking about some modest 1080p / 60fps no longer being "enough" to support those hacks; the real game logic will run at 1/2 or even 1/3rd of the perceived framerate, minus some extra 10-20% because of the whole processing of the fake frames, so unless you're already doing 60fps or more, you will notice the visible "Ping".

I personally first used framegen in the notoriously awful Silent Hill 2 UE5 de-make, because it runs like ass without it, and the devs idiotic decision to turn it into a "Dark Souls-lite" style action game meant that 30fps reeeally does not feel smooth.
With modified FSR3.5 set to Balanced + 2x FG, I was able to net locked "80" fps, but the input lag was VERY noticeable. Talking about visible .5 second delay before anything registered. I kinda learned to live with it, but it always felt like I was running in a hip-deep bog.

tl;dr: either you play very lightweight games, got an RTX5090 that can bruteforce modern shit at >120fps, or you're just blind + have never played a single SP game that requires precise movements and instant responsiveness.