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Thread 718654805

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Anonymous No.718654805 >>718654914 >>718654976 >>718655075 >>718655253 >>718655692
>die to a trap, betrayal or other unforeseeable event
>game forces you to savescum
>now i have future knowledge of something i shouldn't have
>run is "tainted"
Anonymous No.718654914
>>718654805 (OP)
Just stop playing. Your character is dead, play something else.
Anonymous No.718654976
>>718654805 (OP)
If the unforseeable event is avoidable, then it's an alternate timeline where (you) have better instincts. Internalize this and overcome your autism.
Anonymous No.718655049
If you continue after dying then that's on you. Just uninstall the game
Anonymous No.718655075
>>718654805 (OP)
restart your run as the son of your previous character with the knowledge your father's adventures and the reason for his dead
Anonymous No.718655253
>>718654805 (OP)
I don't really care about it being a feature in some games, especially if you can learn from the trial and error. What i can't tolerate is game design similar to Dishonored (and sequel) where 90% of your gameplay IS the trial and error and map meta knowledge. Add to that being a stealth game from first person perspective and it's just a recipe for save scum hell.
Anonymous No.718655692
>>718654805 (OP)
Hitman games are quintessentially dishonest unless they're tackled blind with perma-death on.
The more times you repeat a level the closer it gets to tranny speedrunning instead of playing an assassin.