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Anonymous No.718662504 >>718663038 >>718663103 >>718663207 >>718663894 >>718664169 >>718664919 >>718665113 >>718665274 >>718665683 >>718668513 >>718668854 >>718670490 >>718671680 >>718672961 >>718674678 >>718678118
Is this fun?
Anonymous No.718662586
Dunno but I played the second for a bit and I found it too hard.
Anonymous No.718663038 >>718664919
>>718662504 (OP)
yes but i hated the dlc
Anonymous No.718663103 >>718664187 >>718664919
>>718662504 (OP)
Yes, its also scary at night, not like the second game
Anonymous No.718663207 >>718664042 >>718672961 >>718672986
>>718662504 (OP)
Harran.... home......

I wish there were more games with this middle-eastern, warm, hazy, setting
Anonymous No.718663252
IMO it starts off like a total fucking boring slog, and only gets fun once you open up a few key upgrades and movement options.
It's overrated still IMO but it's decent enough.
Anonymous No.718663894
>>718662504 (OP)
It's fun. Think of it like a B-movie instead of expecting anything good writing wise, it's very camp. Best parts of it are the traversal, early game combat, and the setting. Also be careful with leveling up because it makes a shit ton of virals spawn in and it can get pretty annoying at higher levels, you'll have 6-7+ virals spawn on your ass out of nowhere because you farted.
Anonymous No.718664042 >>718664447 >>718664919 >>718666686
>>718663207
>you will never explore Harran for the first time ever again
I sure hope The Beast has a good map. I like the bayou setting they are going for. 2's city was such a shitshow I dunno if I should have any expectations though.
Anonymous No.718664161
CRAAAAAAAAAANE
Anonymous No.718664169 >>718664257
>>718662504 (OP)
how did the manage to make a zombie game (objectively the worst setting) fun?
Anonymous No.718664187 >>718664919
>>718663103
Second game absolutely neutered night time by locking Volatiles behind a fucking GTA chase star system and not being properly dark. Not to mention the moon gravity and all the other issues 2 had. Me and my friend figured out early throwing knives were the best weapon in the game, they had auto lockon to zombie heads and one or two shot basically everything outside of bigger enemies, who still went down quickly. The fallout references were also fucking weird, like how the peacekeeper HQ was basically Rivet City.
Anonymous No.718664257
>>718664169
Unique setting combines with a compelling gameplay loop. Night becomes trivial by the end of the game with 1000 damage shotguns instagibbing volatiles but early on running from them can be tense as hell. The very first night chase is what sold me on Dying Light, perfect mix of tension and fun.
Anonymous No.718664447 >>718664919
>>718664042
>I sure hope The Beast has a good map.
It actually looked pretty cool from what I've seen so far in the gameplay trailer. I literally could not finish 2, and i fucking hate the boring ass map
Anonymous No.718664571 >>718664881
it's great until you reach the second zone. suddenly melee weapons are useless because you are missing upgrades and you have to go guns only.
Anonymous No.718664659 >>718664901 >>718665047
It's genuinely the best of its kind I feel. At the end of the day it's still an open-world zombie game with light RPG elements, focus on parkour, and tons of useless tasks/check marks to go through akin to most Ubisoft-esque games. So if that's already a immediate turn off, I don't think the good that it does have is enough to deal with the core being what it is.

Despite that though, you can honestly see that they put a shit ton of effort into the game. Parkour and combat feel weak at the start which makes even a single zombie or the approaching night tense. Then, after you get some skills, you get a game where you're running in a frenzy through the night, grappling across buildings, drop kicking a zombie off a roof, turning back last minute to activate a trap to stop volatiles, and finally make it to a safe house where you get to breath, sleep, and move to the next day. It's fantastic. Not to mention a lot of really nice atmospheric touches. Quarantine zones are awesome little dungeons with interesting stories, environmental puzzle solving (a grocery store that got flooded and wires are electrifying the water, pushing to to scramble across shelves and find ducts to climb through), and great set pieces. Your bedroom slowly develops over time to get more souvenirs from side quests, additions like kids drawings on your wall after getting them some crayons, and a cork board with photos of new infected you've encountered.

Again, if you hate games like Far Cry or Dead Island even a little, I don't think Dying Light will do much for you. But I enjoy those games to a degree, so Dying Light fucking killed it for me. Dying Light 2 is pretty trash though; no reason to even check it out.
Anonymous No.718664881 >>718665616
>>718664571
Can't say I felt the same. Most of the time guns were obnoxious to use since it'd just summon runners from every corner of the map to you instantly. Melee does fine for the most part, especially when you get better upgrades. And even when it doesn't, that's what some of the parkour/special moves are for, like being able to clear an area with camo and neck breaks. Or drop kicking zombies off roof tops/into the canals.

Things definitely get spongy in the second area, but I almost never used guns unless I had to or was facing something like the charger infected that would start charging with barely an animation to signal it.
Anonymous No.718664901 >>718665204
>>718664659
100% agreed. The gameplay in 1 is super satisfying. Hope The Beast delivers. I played like an hour of 2.
Anonymous No.718664919 >>718665040 >>718667719
>>718662504 (OP)
Honestly, my fav game last gen So fucking good.
I slept on it too because dead island and riptide were rather mediocre.
one tip though, dont play coop until post game. Soon as you play coop it ruins all tension, horror and immersion.
Though it is fun as fuck in coop.
End game you can just change chapters and go back in the story at will, has infinite NG+ as well as you can freely travel between the maps.
>>718663038
>hated the dlc
The following DLC? Its top tier. Though its buggy orientated.
>>718663103
>>718664187
>Second game absolutely neutered night time
The DL2 is a fucking mess, cut and paste shit. it is in a better situation now but its irredeemable and pales in comparison to DL1
Even worse is they expect you to fucking farm volatiles to upgrade blueprits. COmpletely disjointed game.
They said pre release "we made night time less scary because we noticed players often slept through the night in DL1"
In DL1 the fucking TUTORIAL mission (first day) teaches you to B line to a safe zone when night comes because its dangerous at night. Its what you are fucking supposed to do! (until you get better, power up and get better weapons)
The beast which drops next month seems that they knew they fucked up in DL2 (they even said they made a mistake) and have made the nights scary again.
>throwing knives
They are my always equipped sub weapon. You can lock onto like 3 or 4 enemies at a time and insta kill them. Plus insta kill any zombie that grabs you.
Best used for humans as human combat is dogshit in that game, even worse than DL1 and human combat was also shit.

>>718664042
>>718664447
One good thing about the beast map is it looks massively varied as well as untouched by others. Unlike DL1 where they had the tower runners set up parkour shit in the slums and DL2 had the nightrunners turn central loop into a parkour playground with yellow "climb here" shit everywhere. the beast map looks raw, like a real place.
I am cautiously optimistic about it.
Anonymous No.718665040 >>718665436 >>718665448
>>718664919
>buggy orientated
yeah thats mostly why i hated it, also started it on a fresh save which sucked and i hated doing side missions being mandatory, the ost was nice tho
Anonymous No.718665047 >>718665507
>>718664659
>tasks/check marks to go through akin to most Ubisoft-esque games
Not at all. DL1 map is hand crafted, every safe zone feels unique too. It has none of that ubisoft tier shit in the entire game.
DL2 on the other hand is a complete ubisoft cut and paste PoS that they even praised their new "procedual generated tech" before release and were proud they made a cut and paste PoS.
Anonymous No.718665113
>>718662504 (OP)
Yes, but only if you yell "Parkour!" every once in a while.
Anonymous No.718665204 >>718665542 >>718672449
>>718664901
I beat 2 unfortunately. Got the "best" ending and everything. I've never come away from a game's story more confused or uninvested in my entire life. Not to mention how they turned Quarantine Zones, one of my favorite aspects of Dying Light, into copy-pasted apartment buildings. Fucking dogshit.

2 is such a weird game in hindsight. Everything seems better for a split second, then you actually feel/see what's going on and immediately recoil. It's looks prettier at first, but then you see how nights are as bright as day, or how the areas are so much less interesting, and it doesn't matter. The combat/parkour seems like it'd have more depth, but then you actually feel it and see how some of the abilities were changed (or outright gutted) from DL1, and it sucks. The story has branching paths, separate factions, and multiple endings, but the entire thing is so poorly told and pulls random bullshit out of nowhere, that you barely understand or care by the time you hit credits.

I really hope The Beast can bring it back a bit. DL2 seemed like an easy home run with how DL1 was great, but just needed polish. It felt like they handed the sequel to a totally new dev that tried to mimic DL1 but only played the first few hours.
Anonymous No.718665274
>>718662504 (OP)
Yeah probably the best single player zombie game there is
Anonymous No.718665436
>>718665040
NTA but I liked the buggy stuff personally, The Following also had that little town area which was fun to parkour around in. I honestly found the following more tense at night because we'd just gun it everywhere in the buggy and have basically have the maps worth of zombies chasing us. I hope The Beast can strike a balance between areas that are good for parkour and areas that are good for driving.
Anonymous No.718665448 >>718665736
>>718665040
>started it on a fresh save
This is one of the "no no" things to do in DL because it at its core is a scavenging/looting game you basically loose all your progression.
I duped the shit out of everything when the following released and they added legendary levels just to get max legendary level and to never have to worry about scavenging again. I eventually bought the super duper edition with all the DLCs too so need all that shit to craft the weapons and stuff.
DL2 is even fucking worse. I counted it when the game released and you needed like 26k infected trophies to fully upgrade all your base game blueprints. Let alone they later added weapon blueprints.
Its a fucking MEGA grind.
Fortunately i had some bro dupe the fuck with me last xmas and even got full stacks of xmas presents in game. Basically I will never run out of shit.
Cheeky cunts didn't even have NG+ on launch. So the game is a fucking mega grind, infinite grind yet they want to to start the game again just to play it again...

Saying that though, DL1 can be fun again if you start a brand new game, especially on hard or nightmare, which was not there on launch as it makes the game a real survival horror game. Having all the duped shit there trivializes it.
I expect the same with DL2 now that they added hard and nightmare.

Either way I still play both games to this day and have them both installed on my PS5 atm.
Though after playing DL2 it feels weird going back to DL1s slower based parkour.
Out of all the shit DL2 did, the one thing it did great was massively expand the parkour.
Anonymous No.718665507 >>718666302 >>718666983
>>718665047
I love DL1, but it definitely had a lot of Ubisoft-esque stuff to it. Lots of fetch quests (to which I can forgive with how good some quests are, but still), tons of NPCs offering generic challenge courses, collectibles all over (flags/statues), and tons of spots (especially in the second act) that were absolutely copy-pasted a bit.

Again though, and I really gotta emphasize this, they do such a phenomenal job in balancing it out with actual hand crafted things. For every fetch quest you have, you have something like the night time run for lightbulbs on the bridge. For every NPC offering some task of killing as many zombies as you can in 30 seconds, you've got a parkour course that is fucking brutal. For every dumb collectible, you've got goofy easter eggs to find like the sword in the stone or Plants vs Zombies area.

I'm only saying that it does have that stuff, and that someone who absolutely abhors it may not be swayed by what DL1 does. Especially in the first few hours where things are railroaded.
Anonymous No.718665542
>>718665204
>Not to mention how they turned Quarantine Zones, one of my favorite aspects of Dying Light, into copy-pasted apartment buildings. Fucking dogshit.
That was a massive shame. The way the first game treated them like unique dungeons was a lot of fun, some of them were downright terrifying like the underground parking lot swarming with volatiles. In 2 they were basically just places to go to get those stupid zombie crystals and the skill boosters, I did like the dynamic of how it was safer to go into them at night though, cause all the nasties had left to go hunting outside. The volatile nests in the following were much more well handled.
Anonymous No.718665616 >>718665790
>>718664881
Some guns in DL1 are great though, the revolvers and shotguns especially feel weighty. plus you can get silenced guns (rifles I think only with DLC, but there was also a silenced pistol in the game, might have been a docket though not actually in the game)
You can also get the bozak bow and a crossbow in the following.
Its really good to used ranges weapons in DL1.
I have not ever used a gun in DL2 yet, though I use bows and the cross bow some times.
Anonymous No.718665683
>>718662504 (OP)
its great, but you have to go into it with the mindset that zombies are hard to kill and running away may be better decision in most cases
Anonymous No.718665736 >>718667340
>>718665448
>infected trophies
I still can't believe they implemented this retarded fucking system, I hope they ditch it in the beast. It was a bit easier in multiplayer at least because me and my friend just hard focussed throwing knives, he leveled them up and I just gave him all my scrap so we'd each have a couple hundred at any given time, which in turn made further farming significantly easier (trigger a max level chase and just spawn camp volatiles and other special infected with your super OP throwing knives)
At least the glider and the grappling hook were fun to use, even if they kinda trivialized getting around.
Anonymous No.718665768 >>718665852 >>718666067 >>718667656
My friends are hating the game, is the game balanced for co op in mind? I'm a little over leveled playing on hard or literally they should git gud?
Anonymous No.718665790 >>718666983
>>718665616
>I have not ever used a gun in DL2 yet
took them like a whole year to even add them after launch.
Anonymous No.718665852
>>718665768
>little over leveled playing on hard
Lemme guess, it's the constant virals spawning out of nowhere that's irritating them?
Anonymous No.718666067 >>718666227
>>718665768
Don't know much about balancing on hard mode, but I think a lot of people get frustrated with Dying Light when they realize multiple slashes to the head of a zombie with a machete will often do jack shit.

Enemies can be really spongy at times, especially in the second act. Often it's better to use traps or the environment to deal with bigger groups than it is to just swing away. I genuinely remember one of the best and goofiest combos for me early on was getting the sword in the stone easter egg weapon, letting it break, but using the charged heavy attack. It had a dumb effect where it would launch zombies ridiculously far, often ragdolling them so hard they would die instantly, fall into the water/off a roof, or bug out between buildings and be killed by the game. That shit worked. Drop kicking zombies off roof tops, luring them onto electrical tarps, blowing up cars, using camo and breaking necks, that's the way to go at times. At least until you get some upgrades and decent weapons/guns.

Might be a guess, but maybe your friends are the type that get frustrated at that. Which is fair since it's goofy seeing a zombie take five swings to the head. But still, that's the game.
Anonymous No.718666227 >>718666440
>>718666067
You can make some pretty damn strong weapons even early on with mods. The left for dead weapons you can download for free are also stupidly OP, the golf club will one tap most early zombies with a blow to the head, very satisfying.
Anonymous No.718666302 >>718666656
>>718665507
>had a lot of Ubisoft-esque stuff to it
Not at all. There is nothing like that.
Give me an example?
For comparison DL2 has X amount of convoys, dark zones, forsaken stores, windmills, military tech locations. Its all cut and paste checklist shit.
DL1 has literally NONE of that. All it has in any sense is safe zones you activate, which again, are all unique, and quarantine zones, which are all unique dungeon type of shit.

>Lots of fetch quests
This is all just padding side content which you grab and do on the way to your main objective or larger side quests. its all there to give you XP and minor rewards. Plus makes fucking sense in the game as all the survivors are stuck in the tower and only you (well the runners) have the balls to go out and get shit in the world.
If you also remember that shit (fetch quests) are completely gone in the old town (iirc, there might be some small quests like fetch flowers etc in the wilderness areas)
>generic challenge courses
These are like I mentioned above, padding but a lot of these are also the DLC shit.
I have never even done the DLC challenges, I hate that shit. DL2 has shit loads of them, its annoying as fuck.
Again though, there as padding so you can grind XP in the early game if you like.
You can actually just skip all that shit and you will still level up to max doing the main story and probably the bigger side quests.
The only issue is when you hit old town you get the grappling hook so do less parkour and often you would end up needing a shit load of parkour XP before you reach end game.
I remember having to grind parkour for my last few levels (in retrospect I should have grinded those challenges)
Now they have added the infinitely repeatable bounties that you basically can do passively so no need to grind.
DL2 I barely ever even do the side quests. though I intend to do them all on my last NG+ playthrough.
DL1 I did every quest in the game at one point, but am on infinite NG+ so it resets it all.
Anonymous No.718666440
>>718666227
True, though a lot of players at the start will just pick up basic shit like a pipe, hit a zombie in the head 5 times, then get pissy the zombie is still going strong.

But that's the early game. You hit a bit of a wall, then either figure out how to get better weapons or start using the environment more. I can definitely see how some people would get pissy though and even bounce off the game at times.
Anonymous No.718666656 >>718668227
>>718666302
>This is all just padding side content

That's what I would consider Ubisoft-esque stuff anon. I'm not claiming the game is riddled with it or brought down by it at all. Just acknowledging that it does have some, and, combined with the general presentation matching a lot of gameplay mechanics of Ubisoft games, it may turn some people off.

You don't need to write an essay. I love DL1, it's one of my favorite games of all time. I'm just noting what's there and how it'd look to players coming in for the first time.
REPENT THE END IS NIGH No.718666686 >>718666794 >>718667031 >>718668406
>>718664042
>The Beast
Wonder why they named it that.
I find it so interesting that these popular video game franchises have all conveniently reached the number 6.
>GTA
>Far Cry
>Elder Scrolls
>DOOM
>Battlefield
>Persona
>COD Black Ops
>Hitman
>MGS
>Armored Core
>Super Smash Bros
Plus GTA 6 delayed to May 26th 2026.
>666
All announcing the mark of the beast.

Revelation 13:17-18 KJV
And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name.

Here is wisdom. Let him that hath understanding count the number of the beast: for it is the number of a man; and his number is Six hundred threescore and six.
REPENT THE END IS NIGH No.718666794
>>718666686
Other vidya like to announce the beast as well.
https://youtu.be/UVgWCrm67-0
https://youtu.be/tfm1mZAuJjA
Anonymous No.718666983
>>718665507
>collectibles all over (flags/statues)
And notes. These are completely optiknal and just there for the sake of being there. Literally. The notes add environmental story telling whichb is usual in games. Flags and statues just there as a little "hello" from teh devs when you climb somewhere or go somewhere really unique.
there is literally zero rewards in collecting them. like if you get them all you dont get anything.
Unlike in DL2 which makes you collect fucking everything for an achievement/PSN trophy. Some of which are fucking missable.
That shit is cancer. DL1 stuff is fun.
>>718665790
I didn;t even bither using teh boomstick either.
though my expeirnce with that game was shit. I played on PS4 day one and it was a broken buggy mess I could not even complete it.
Took them like 2 years to fix the game.
Finally I played it on PS5 and just rushed through it.
I cannot even remember the story.
Its fine in old vilador but turns to shit when you get to central loop.
I do intend to NG+ it and do all survivors (I went all PKs) then do one last NG+ and choose whatever I feel. Just to see the opposite sides.
There are also blueprints and rewards locked by choices so I want to collect all that shit too.
With the guns though. I have only done like 2 missions for that bounty guy that drops teh guns.
i like that they added the bounty vendors as a permanant end game content but its a fucking grind to level them up and get their tokens for shit.
I do have a rifle and pistol though free from somewhere.

Also FYI for anyone who plays DL2 and will play the beast.
ATM in DL2 the gladius and footballer bundle is free on the in game store so might as well go grab it if you have it installed. Add them to your account.
Also on the pilgim outpost the hussar is free if you dont have it already.
Plus the spectral baseball bat for the beast is free on the outpost.
Lastly so far there are 17 dockets for the beast.
look at the DL2 docket steam community page for the codes.
Anonymous No.718667031 >>718667196 >>718667241 >>718667614 >>718668662
>>718666686
So close to supreme digits.
Anonymous No.718667175
Best thing about the game is the jump kick ability
Got repetitive fast so I temporary dropped it
REPENT THE END IS NIGH No.718667196
>>718667031
Well done nooticer, but don't sleep on the 8's.
Anonymous No.718667241
>>718667031
newfaggot
Anonymous No.718667340 >>718668562
>>718665736
You can basically spawn camp them near UV lights but really the best way to farm them is actually to go into forsaken stores, GRE buildings and dark hollows in the day time with UV bars and the UV lights.
They also added "colatile hives" which are just random dark hollows that you can do at night and there is a lot of them there.
Still the best way to do it is just dupe the fuck out of them all.
Fuck grinding that shit.
Find someone with full stacks of everything to dump it all for you.
Find dull stacks of military first aids, the gold chests and xmas presents too.
You can hit max level legendary dumping all teh miilitary tech and infected trophies in teh craft master.
Just make the grind less.
Its clear they wanted the game to be a fucking infinite grind though. its cancer.
All we ever want to do is just fuck zombies up and do parkour.

Saying that though. While I hated bozak in DL1 and never even did the prison raid. The bloody ties DLC in DL2 is actually really good and has some cool rewards, and the tower raid in DL2 is pretty fun.

Hellraid in DL1 though is GOD TIER DLC. So fun.
Anonymous No.718667432
>hey why dont we add a gun in dl1 that LITERALLY 1 shot everything
what were they thinking? the hellbeast is even ultra cheap
REPENT THE END IS NIGH No.718667614
>>718667031
And here's a group that likes to play with numbers as well.
https://twitter.com/DonnieDarkened/status/1527804590967619585
Anonymous No.718667656
>>718665768
>is the game balanced for co op in mind? I'm a little over leveled playing on hard
Hard was not in teh game on laucnh so coop is only balanced for normal. Hard is for NG+, basically when you are max level.
then you play on nightmare which is then the hard version but is only balanced for legendary levels.
So essentially unless you are already max level, meaning the weapons you find will be max level weapons, you are too weak for hard.
Other than of course if you just want a challenge.
Like the other anon said, you wont be killing zombies in 1 hit.
desu senpai I think normal is the fun way to play where you just fuck everything up.
Its balanced so early game you are not fucking zombies up but when you level you are just 1 shotting them.
in DL the damage you take is the same for whatever level anyway, volatiles will still rape you if you dont defend yourself.
Anonymous No.718667719 >>718669396
>>718664919
>they knew they fucked up in DL2 (they even said they made a mistake)
Got a link? I enjoy the schadenfreude
Anonymous No.718668227 >>718668289 >>718668996
>>718666656
>That's what I would consider Ubisoft-esque stuff anon
Not at all.
You have it wrong then.
When someone says "ubisoft tier game" they mean teh generic gameshit that lazy devs do that ubisoft kind of formulated with assassins creed and farcry 2
Climb a tower, soo X amount of ? PoIs, do X Y Z, rinse repeat.
There ends up being X amount of towers and X amount of X, Y and Z checklist activities and teh game is basicallly a cut and pasted BS game. DL1 is NOT this. DL2 IS this.
Ghost of shitshima IS this too. Trash game.
The fetch quests, well lots of games have padded fetch quests but actually ubisoft games are not the type of games that have this shit.
Again in DL1 fetch quests are there as extra XP and low tier reward bonuses you can grab along the way to your main objectives.
the way DL1 works in the slums is you do a main quest, go to the tower, grab all the padded fetch quests and major side quests, while going in the direction of/doing the major side quests you grab the padded fetch quest shit along the route, go back to tower, hand in, main story, rinse repeat.
its all there to help you level up, but is completely optional.
Again ubisoft games dont have this type of shit.
None that I have played and I play all their ass creed games (not played far cry since 3 though)
Anonymous No.718668289
>>718668227
>farcry 2
Farcry 3.
typo
Anonymous No.718668406
>>718666686
>christfag schizo enters the room
Anonymous No.718668513
>>718662504 (OP)
It's great.
Be sure to always venture out at night.
Anonymous No.718668562 >>718669396
>>718667340
>While I hated bozak in DL1
Bozak is pretty much designed for multiplayer, I tried to solo once and felt like caving my own skull in with a hammer.
Anonymous No.718668662 >>718670220
>>718667031
>dubs on /v/
Such wreckless newfaggotry
Anonymous No.718668854
>>718662504 (OP)
Used to be my favorite game but the sequel was so shit it made me dislike even this.
Anonymous No.718668996 >>718669759
>>718668227
I didn't say Ubisoft-tier. I said it has content akin to Ubisoft in spots.

Relax anon, don't gotta go off on a tangent. Dying Light matches a lot of mechanics and systems Ubisoft has popularized in their own games. But, as I said, Dying Light is the best of it's kind for the exact reasons you mentioned and that it goes beyond the trash they usually put out.

Seriously, we're on the same page. This is a discussion on semantics. Or you're misunderstanding me entirely.
Anonymous No.718669396 >>718670285 >>718670690
>>718668562
Yeah you basically cannot do it solo.
I mean you could with mastering it but the challenge early on where you have to dump the boxes in places..i forgot, it indicates you cant do that shit solo, dont have enough time.
Not to mention there is actually cheevos/a trophy for "being the last man standing" and winning the end level PVP mission.
I have only done bozak like twice and cannot be fucked to even "learn" how to get electric arrows, let alone be the last man standing (trophy for killing 10 virals with the bozak bow, you get after doing bozak. you then get to learn electric arrows, but I have them anyway from some DLC)
I hate challenge modes in games and bozak is fucking cancer.
Though again, bloody ties was actually really decent, both the challenges and the stories/side quests were OK.
Rewards are now weak compared to shit they have added since then but there are unique gear and weapons that drop from it and you can infinitely farm the currency for the weapons.
I fully solod it too. Though I followed a video guild for the parkour and paraglider shit as they can be tough.

>>718667719
>Got a link? I enjoy the schadenfreude
It was in a gameplay showcase they were speaking to a journo. Tymon said we acknowledge we made a mistake about the night not being scary in DL2.
Though one good thing about techland is they seriously take player feedback to heart and they promptly (after lots of mistakes) reverted the night in DL2 and made volatiles come out.
In the beast they not also made volatiles come everywhere, there are hives like in the following (I assume if you destroy them, less volatiles spawn like in the following) the night is pitch black, like it was at the start fo the night in DL1, and the sun and moon travels like it was in DL1 rather than it being a skybox like it was in DL2/
All from player feedback from DL2.
Of course they also have the community suggestions and implementations on the outpost. techland are great for that alone.
Anonymous No.718669759
>>718668996
No I get you I just dont agree that DL1 has any of the usual cancer ubisoft tier shit. And like I said I dont remember ubisoft games even having padded fetch quest shit, though it is common in games like that, open world games.
Still that ubisoft cancer fucked DL2 as it fucks many games, too many to mention. Though I mentioned that ghost of shitshima especially as I see fags all over YT praising that game and its an absolute ubisoft cut and paste piece of shit game.

Techland have actually said and I can see from gameplay that a lot of the cut and paste shit in the beast is not there.
Though I can see they have convoys, dark zones and forsaken stores in the game so there might be copy pasted shit like that in it too.
idk wtf happened with their design philosophy but with DL2 they reverted to copy/paste cancer where DL1 was all hand crafted and meticulous (the world)
Anonymous No.718670220
>>718668662
I've been using 4chan for 10 years (yes, yes, I already know what you're going to say), I don't really care about learning the ins and outs of how the post number codes actually work. That knowledge is for acolytes of the sharty.
Anonymous No.718670285 >>718670432
>>718669396
>It was in a gameplay showcase they were speaking to a journo.
Do you remember what showcase it was? Was it recent? I'm curious now
Anonymous No.718670432 >>718670647
>>718670285
I think IGN and not recent as in gamescom as there is some large gameplay demo stuff up online now.

iirc he was speaking to a woman.
Most likely gonna be IGN as they first dropped a big gameplay vid via then.
I will see if I can find it myself too, if I do I will post it.
Anonymous No.718670490
>>718662504 (OP)
Fun for a while
Anonymous No.718670647 >>718671374
>>718670432
I'm watching through the gamescom gameplay rn, he's talking to a woman there. Haven't heard anything so far though. I think it's interesting to see devs admitting their missteps live in front of everybody, instead of carefully written down when they do make a statement
Anonymous No.718670690 >>718671003 >>718671374
>>718669396
>Though one good thing about techland is they seriously take player feedback to heart
And yet there still isn't a Be the Zombie mode.
Anonymous No.718671003
>>718670690
Probably too much of a pain for them to implement it at this point. And it would inevitably be worse than 1's version of that mode even if they did do it.
Anonymous No.718671374 >>718671514 >>718673910
>>718670647
Its not the recent gameplay.
its the same gameplay as the 3 min vid they showed first on IGN a few mins.
the journo is speaking to tymon about the gameplay being shown. i can remember the exact part in the gameplay where he says about they made a mistake in DL2 with the night.
No people on screen either, not an IRL interview if you get me. Its just that 30 min demo gameplay playing in the background.
I doubt the vid itself was 30 mins though, they are just talking about the vid while some gameplay is playing.
I just checked IGN and searched for DLtB but cant see it so was probably a different journo.

>>718670690
desu I dont think they could add be the zombie to DL2, well not unless they kept it in old vilador.
Central loop is too big as well as the paraglider fucks the game mode up.
Also the THV chems in the game will fuck up the mode.
Seems we will most likely NOT get be the zombie for DL2 (desu I never liked it anyway, only played it a abit, the zombie is weak when the players ball group too so its not fun for the zombie)
Tymon has mentioned on twitter replying to fans that BtZ wont be in the beast "at launch" so they might bring it to the beast, which would suit it seeing the actual beast in the game is NOT crane but some other beast he is chasing.
Plus if the players can beast mode in BtZ it would mean they can make the actual zombie super powerful.
One issue though, if you know. If you played BtZ on the following map it was a fucking mission to traverse as the zombie and seeing the beast map is also kind of like flatlands it will be hard to traverse too.

Another thing is they said they will support DL2 for 5 years, being n year 3 now, unless they do class the beast as part of those 5 years because it was supposed to be a DLC for DL2, if they added BtZ to both games one game will overshadow the other.
Anonymous No.718671457 >>718671854
DL the beast
only like 3 weeks away
we goin home
Anonymous No.718671514
>>718671374
>its the same gameplay as the 3 min vid they showed first on IGN a few mins.
30 mins vid and a few months ago sorry, typo shit I type too fast and dont proof read
Anonymous No.718671680
>>718662504 (OP)
Yes, it's the best "modern" zombie game along with Days Gone.
Anonymous No.718671854
>>718671457
for me this year has been weak as fuck so the beats is pretty much teh only game I am looking forward to this year.
Shame too because as a weak year I could have been working on my backlog but had IRL shit going on so barely played games since april.
Only game I have bought this year is oblivion remastered and I didnt even finish it because IRL shit took me out of the game.
Gotta start again at some point. I have never played oblivion DLC too.
I might buy MGS3 remake but I need to see review type of gameplay and not from journos. I need raw gameplay to see how fucking shit it is and if they removed the cancer men u sim shit enough for it to be worth playing.
Anonymous No.718672449 >>718673567
>>718665204
>gutted
It's amazing playing games and then seeing something completely false that's disproven by playing said game being passed around like it's gospel. DL1 is the one that gutted mechanics. Half of the combat moves for two handed weapons that were present in their previous game were removed, making them half useless. Both Dead Islands, you could swing two handers back and forth just like one handers, but DL1 made it so whether you're doing a power attack or a normal one, you're only swinging one way and waiting for the weapon to reset. It's shit. It also got rid of player shadow, and gutted the gun system. Dead Island + Riptide, guns leveled and scaled just like melee weapons, and you could get ones with elemental effects just like melee. DL1? They're all static, outclassed by later melee weapon scaling bar none, and have no elementals.
2 actually restored the two handed weapon attack moves and player shadows. It also restored the gun scaling with higher level ones doing more damage, but I haven't bothered checking if they restored elementals to them because I dipped out of caring about the retcon of restoring guns in that game once it became revealed everything but the blue tier starter pistol you get involved live service grinding to acquire and you couldn't just buy or find them in the world.
Anonymous No.718672587 >>718672647
imagine putting 250 hours into a fucking dogshit game
Anonymous No.718672647
>>718672587
>look at me I don't play games at all haha I only come to /v/ for politics and culture war threads
We know.
Anonymous No.718672812 >>718673353
https://www.youtube.com/watch?v=cFGiXlbtLA4

I was gonna be playing it anyway but this gameplay from gamescom has got me actually hyped, it looks seriously more aggressive than both DL1 and 2.
DL1 had some sweaty parts when in interiors.
I just hope there is at least 1 place that is wall to wall with infected like the museum in DL1 or the bridge in the slums.
Anonymous No.718672873
so adding guns in the beast was no brainer but adding cars... is this really a good idea
Anonymous No.718672961 >>718673375 >>718674571 >>718680409
>>718663207
>middle-eastern
It's more Mediterranean setting, Turkey.

>>718662504 (OP)
Yes.
It's soulfull and comfy as well, autumn feeling
https://youtu.be/cuN82OBSD9s?si=6nS5GKcYgXwYQtgg
Anonymous No.718672986
>>718663207
>quarantined zombie city is within spitting distance of an actual functional city
Truly the third world experience.
Anonymous No.718673316 >>718680719 >>718682985
for me its jade
Anonymous No.718673353 >>718673865
>>718672812
I just saw the video I don't like the setting it just looks like another dying light 2 where are skyscrapers?
Anonymous No.718673375 >>718675434
>>718672961
>It's more Mediterranean setting
Middle-East is Mediterranean. What do you think Lebanon and the western parts of Syria are?
Anonymous No.718673567
>>718672449
>I dipped out of caring about the retcon of restoring guns in that game once it became revealed everything but the blue tier starter pistol you get involved live service grinding to acquire and you couldn't just buy or find them in the world.
Similar why I have not bothered with the gun vendor shit yet.
i am not invested in the game enough to care about grinding for them.
Though there is actually a way to power level and power boost the vendor to get guns, its still a fucking grind as well as you cannot even buy ammo from vendors and have to go and grind it in the world. Which defeats the fucking point of the whole "medieval future, guns are obsolete" where the ammo is in the world (after was patched in with guns) but the guns are not.
Ammo being so fucking scarce you don't even really want to use it.
Its backwards.
I understand their initial idea of that they were going for, but what they should have done is let us find the vault where all the guns were locked up in, that they blueballed us about in various quests and side quests leading us on a red herring chase.
Even if the vault was an easter egg hunt or only able to be found post story.
Even better they could of had a post story raid area that at the end you only had enough time to grab like 1 gun and some ammo like the prison raid. Making people want to constantly do it over and over.
Doesn't need to be OP hard just a fun gauntlet that you can do solo or coop and get ammo and guns.
THAT would have been worth an end game endless grind, not that vendor shit.
Anonymous No.718673776
harran is in iran. just saying.
Anonymous No.718673865 >>718674584
>>718673353
>where are skyscrapers
That was DL2 you dingus.
Nobody wants that shit. Even after DL2 dropped people realized they are shit for this game.
The map of teh beast has kind of been shown already.
Its slightly larger than the slums overall, more flat, has a specific town area, coincidentally called old town. Has an industrial area with reused assets from DL2, specifically the electrical substation.
Has a massive forested area. A swamp/marshland area and a forest cabin holiday area. So it is gonna be completely varied.
From gameplay I have also seen a lot of interiors as well as a massive supermarket, though not seen if it has an interior.
Anonymous No.718673910 >>718674741
>>718671374
I haven't actually played DL2 so I have no idea what you're talking about, but thanks for being exhaustive in your reply
BtZ was heavily unbalanced and overall just terribly designed (Resetting your progress 3 times in a row to start from scratch each time, what the fuck Techland??)
But it is an interesting gamemode that is very entertaining with friends (and some house-rules like no ground-pound spam or thrown weapons)

The dream was for them to introduce the mode in DL2, but this time actually putting some thoughts into the progression and balance.
Anonymous No.718674134 >>718674282
>anyone who purchased the Ultimate Edition of Dying Light 2 Stay Human will receive Dying Light: The Beast at no additional charge
okay how do I buy the ultimate edition?
Anonymous No.718674282
>>718674134
https://gg.deals/pack/dying-light-2-ultimate-edition/
Anonymous No.718674571 >>718675001
>>718672961
It's a shame. It's not like DL2's soundtrack was bad, a bit odd in places but not bad. Pawel Baszczak was Techland's composer as far back as Call of Juarez, maybe even earlier, and suddenly he's just gone after DL1. He hasn't died or retired, and is on good enough terms to have shown up in one of the Techland press release videos, but man, the mystery of why they moved from him to the guy who did the Alone in the Dark 2008 soundtrack.
Anonymous No.718674584
>>718673865
It's a parkour game. skyscapers are needed
Anonymous No.718674678
>>718662504 (OP)
Yes it is
2nd is weak and completely pointless
Anonymous No.718674741
>>718673910
Like you said BtZ was unbalanced, It is funny because at the beginning we all thought the zombie was OP but later realized he is weak as fuck and can only harm you if you stray away from the group. Which he tries to do by setting bombers on you. So now everyone knows to ball group, drop kick the zombie and have shit like shotguns and UVs up all the time.
Its actually kind of unfun.
The game mode itself was a tacked on mode they did to further promote the game. remember they even did a PC only battle royale too.
You can tell they were just trying to get the game in a condition it would attract more people. idk if that was passion or greed though.
Can tell DL1 is a passion project.
The beast we are gonna see if DL1 was a 1 hit wonder for them, because if they make the same mistakes from DL2 in the beast and none of the good shit DL1 had...they fucked up.
We can already see some DL2 mistakes in the game like canned animations and copy pasted "events" and random encounters in the world.

You not playing DL2 yet. Well just put it this way the central loop map is so big, so vertical and the player can traverse on a paraglider that it basically makes it impossible for the zombie to catch you.
if all 4 players split up the zombie would be fucked.
Then the boundaries of the map, instead of being an invisible wall or something like that is instead chemicals that you can only stand in for a few seconds before it kills you.
So it would fuck up the game mode. They would have to make the zombie die from it too, so getting booted into it or kiting the zombie into it all would become a strat.
Overall though, the map is too big and varied to suit a BtZ mode.
Anonymous No.718675001
>>718674571
He came back to remix teh DL1 OST for teh recent free update.
Also the DL2 OST is more about being fast paced dynamic like EDM music so I guess they needed someone with more experience in that regard.
DL2 while schtick is fast parkour and being fast or you turn into a zombie, which is bullshit as there are too many safe zones and too many UV inhalers to ever care about it, plus it comes a non issue when you have all inhibitors
Anonymous No.718675434
>>718673375
>Middle-East is Mediterranean
Depends where. Some parts of the Middle East are not Mediterranean, but in the context of Turkey you can also address it as Middle East only you want.
Let's settle on Mediterranean part of the Middle-East.
Anonymous No.718676176 >>718676771 >>718678808
How skippable will 2 be if I only played 1 when The Beast releases?
Anonymous No.718676771
>>718676176
Hard to say at this point, but TB started as DLC for 2, and it specifically takes place after 2 even though there's like a 25 year period between 1 and 2 where it could've been set instead. So I'd say there's a decently high chance they reference stuff from 2.
Anonymous No.718678118 >>718682598
>>718662504 (OP)
>no turkish goth gf to live on a farm with
Anonymous No.718678254 >>718679034
It has some cheaters, some chinese piece of shit will join co-op and reset your save file, make you loose hours of progression. So just play it privately and you are good. These scummy devs haven't fixed this, but bombard you with ads for their next game.
Anonymous No.718678808
>>718676176
Very skippable. The Beast will pick up years after Crane goes full zombie mode at the end of The Following ending where you don't activate the nuke.
Anonymous No.718679034
>>718678254
>playing multiplayer games on PC
ISHYGDDT
Anonymous No.718679089
>OP just fucking playing a video game himself to find out challenge: impossible
Anonymous No.718680409
>>718672961
>It's more Mediterranean setting, Turkey.
No, it's not. The game actively goes for arabic names and arabic spelling of names that exist in multiple languages. On top of that you straight up have arabic chanting sound cues and every character has an arabic accent.
The game is supposed to be set in a city bordering their Not-Turkey though, the DLC takes place there and you even meet turks
Anonymous No.718680572
IIRC the patch last month was supposed to address the garbo physics in 2, is the movement actually DL1 tier yet
Anonymous No.718680719 >>718683257
>>718673316
Same
Anonymous No.718682598
>>718678118
She was so hot
Anonymous No.718682985 >>718683257
>>718673316
Crane should've had sweaty seggs w her
Anonymous No.718683257 >>718684792
>>718680719
>>718682985
she belongs in the rape dungeon. there she will be save
Anonymous No.718683393
it would be fun if the story and characters weren't all slop and an annoyance between fighting zombies
Anonymous No.718684792
>>718683257
fuck out of here brown and your subhuman tendencies

brown women are meant for timmys like kyle
Anonymous No.718685936
I remember enjoying the Switch port very much
>check the filename
>already a year ago since I've played Dying Light 1
time is passing too fast