>>718670461
Yes, garrisons offered so much, including gardens/mines that gave you daily batches of free mats, mission tables that handed you gobs of free money, that it meant you barely had to leave them
Question is if they'll learn to have restraint against that this time, how optional these houses will be. Will they be purely cosmetic little playgrounds that anyone can ignore entirely, or will there be even a 1% increase in player power locked behind them that mean every serious player HAS to fully develop one for every character