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Thread 718672215

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Anonymous No.718672215 >>718672353 >>718672757 >>718673601 >>718673820 >>718673985 >>718674064 >>718674087 >>718675523 >>718676340 >>718677625 >>718679771 >>718680314 >>718680376 >>718681039 >>718681191 >>718681256 >>718681424 >>718682496 >>718682584 >>718682703 >>718684757
What game/genre are you desperately waiting for but will never get?

A high quality underwater city builder for me.
Anonymous No.718672353 >>718673985 >>718681256
>>718672215 (OP)
That's actually a cool idea.
Anonymous No.718672459 >>718675523
Roadmap tomorrow
Anonymous No.718672757
>>718672215 (OP)
fuck
I got nothing
Anonymous No.718672924 >>718673029
I've got loads
I wanna see someone make a fusion between cinematic platformers and metroidvanias
I want to see a game with a single boss fight that's absurdly intricate, in terms of how it can interact with the player and its environment
I want a decent Alien Soldier clone
Anonymous No.718673016 >>718673943
The Sims-like but online and you can do anything
It'd probably be griefers paradise but I still think it'd be nice
Anonymous No.718673029 >>718673112 >>718673196
>>718672924
Anonymous No.718673112 >>718673158 >>718673196
>>718673029
>it's like shadow tower abyss
>and it looks like shadow tower abyss
Anonymous No.718673158
>>718673112
It seems anon is in luck
Anonymous No.718673196 >>718673442
>>718673029
this one is actually happening with Fallout: Bakersfield, but it depends on how long and/or good it is. Ashes is cool but its world and writing is quite weak

>>718673112
pretty fuckin much. I just wish Abyss was better and/or finished, really
Anonymous No.718673442 >>718673703
>>718673196
Anonymous No.718673446
pinball tycoon
you get a blank table and some free components like your main flippers and scoring elementd, go risky and only get 1 flipper but multiple bumpers maybe.
first 3 balls are free and the rest cost points. use remaining points to buy more board elements or upgrade existing ones. earn a ton of points and buy new blank table layouts with different skill shots and ramps.
it existed as an early 00's YTV licensed flash game, juiced up pinball. but the physics sucked dick and the ball would clip offscreen if it went too fast
Anonymous No.718673529
i want a new game that isn't just
>what if x... but Y!
Anonymous No.718673601
>>718672215 (OP)
Kenshi-like, but with every single unit tracked and simulated like in X-games, including economy and faction wars.
Anonymous No.718673703 >>718680914
>>718673442
Anonymous No.718673730
a Team Ico-like
Anonymous No.718673820
>>718672215 (OP)
Military zombie/horror shooter that isn't survival horror or wave/round base, and a focus on atmosphere with dark/fog.
Something like the end of The Mist where your the military doing clean-up and taking back the town and destroying the portal.
Just want to purge the fucking horrors.
Anonymous No.718673943
>>718673016
Samefag here. Yu-Gi-Oh game based on the first anime where you have to go around the island defeating other players and getting their stars or whatever
Anonymous No.718673985 >>718680201
>>718672215 (OP)
>>718672353
Anno 2070? Some say the underwater part is not very deep (lol) though, and it takes quite a while in free play to fully prepare for underwater economy
Anonymous No.718674064
>>718672215 (OP)
is there a strategy for building Bikini Bottom? that would be great
Anonymous No.718674087
>>718672215 (OP)
For me it's
>A turn-based Legend of the Galactic Heroes strategy game with mechanics from Crusader Kings
>A Shock-game with level design between System Shock 2 and Prey (2017), the weapon selection of Bioshock, and equipment modification of Deus Ex and STALKER
>Basically Civilization VI but with good AI and autistic depth (Dominions doesn't count, that's fantasy)
>A Kingdom Come-like but in the Wild West or 19th century Siberia with a grid inventory
Anonymous No.718674418
>Setting/Theme: Sword and Sorcery, Barbarians and Warlocks
>Gameplay: Diablo 2, but first person and immersive sim interaction (climbing, breaking and entering, lots of interaction with the environment)
>Graphics: Graven's art style
>Level design: Deus Ex / Dark Souls (hubs, branching paths, alternative routes)
Diark Ex
Anonymous No.718675523
>>718672215 (OP)
I wish for a mix of RTS, RPG and Adventure pirate game with free-roaming open world stuff in the vein of Sid Meirer's Pirates, but with mechanics from Pathfinder Kingmaker (both the RPG stuff and management system, but with some Tropico 2 elements build into it while everything is being build in real time + with meaningful cove management) and skirmish battles between your forces and the enemy in the style of HoMM series, but with a bigger focus on army tactics and terrain (that's while you are not in RPG mode and go around with your team).

All set in a fantasy equivalent of the Caribbeans with greater focus on aquatic races, where apart of coastal cities, jungles and small islands, you visit hidden tribal villages, large fortress cities, ancient ruins (both on land and in the deeps) and more.

To this day I'm utterly surprised we didn't get any pirate game set in a fantasy setting and instead we constantly get real-life ones with varied degrees of supernatural elements instead full-blown fantasy.

>>718672459
Asked the devs last month about the modding part of the game.
They told me the modding side of it will be very extensive so I'm waiting for it.
Anonymous No.718676265
beaver survival horror game
Anonymous No.718676340
>>718672215 (OP)
A proper evolution simulator. Or a game that takes place in prehistory, preferably before the mesosoic. I hate how most fiction just ignores 99,999% of earth's history and rehashes the same eras over and over.
Anonymous No.718677625
>>718672215 (OP)
A 3d singleplayer game centered around realistic space logistic.
Anonymous No.718679771 >>718680349
>>718672215 (OP)
wasn't there some AoE type game with underwater buildings?
Anonymous No.718679831 >>718680656
i wish island survival games would make a comeback
nowadays it's so focused on crafting absurd spacetech shit from rocks and trees that the survival part is gone after 15 minutes
i wanna forage in a dangerous environment out to ruin my day
Anonymous No.718680106 >>718680658
Timberborn is a City management game built around Beavers and managing water levels.
https://store.steampowered.com/app/1062090/Timberborn/
Anonymous No.718680201
>>718673985
That's pretty much the case. You don't really build cities underwater in that one, just resource extraction operations that cost an arm and a leg but are necessary for lategame stuff and can eventually pay for themselves down the line.
Anonymous No.718680272
Spiritual successor to Ghost Master.
Anonymous No.718680314
>>718672215 (OP)
Anno 2070 exists
Life Below demo was also pretty gud
Anonymous No.718680349
>>718679771
Submarine Titans? It was more of a shameless Starcraft clone.
Anonymous No.718680376 >>718680448
>>718672215 (OP)
tech vs magic that isnt some fucking mobile game or moba
Anonymous No.718680448 >>718680993
>>718680376
shadowrun?
Anonymous No.718680623
>NWN3
BG3 with full toolkit to create maps/modules/Dungeon Master.
>Xcom 3
Self explanatory. Nothing like Chimera squad fuck off.
>Total war + Civilization
You build your own civ from stone age to early modern 1600s or so. Paper doll your troops, turn based campaign map real time battle map with emphasis on morale and such and not just Starcraft style RTS
>Cozy Arabian nights city builder
Buildings do not appear all at once but are slowly built up (Never like the plop down insta-build in games).
Anonymous No.718680656
>>718679831
Stranded III baybee
https://www.stranded3.com/
It's made snail like progress for the last 11+ years
Anonymous No.718680658
>>718680106
>make an enormous aqueduct that ends up taking more time and resources than the endgame building
fun
Anonymous No.718680754
Most of all, I want more creative first person faux-metroidvania games like Supraland, in all kinds of different settings instead of just colorful toy land.
Anonymous No.718680914
>>718673703
same, bro. i have very similar aesthetic taste to you. i love that late 90s/early 2000s bug/alien/sci fi/fantasyish combo.
Anonymous No.718680993
>>718680448
i enjoyed the snes version, the "latest" version was an absolute piece of shit
so im not counting it
Anonymous No.718681039
>>718672215 (OP)
A mechwarrior style mercenary game where you fly WW2 planes, do missions and gather wingmen and parts and guns etc
Heavy on the simulation side, and a living campaign changing along with the choices you make and the missions you complete
Anonymous No.718681191 >>718681369
>>718672215 (OP)
Freespace 3 but it's never happening
Anonymous No.718681256
>>718672215 (OP)
>>718672353
https://store.steampowered.com/app/1812300/Aquatico/
it wasn't anything special though
Anonymous No.718681369
>>718681191
I used to wish for an Homeworld 3. Just embrace Blue Planet as the unofficial Freespace 3.
Anonymous No.718681424 >>718681756
>>718672215 (OP)
I want a city/settlement builder that actually accounts for the ecosystem/environment impacts beyond their affect on humans a la Cities Skylines pollution and noise simulations. I want erosion where forests are clearcut, swarms of pests where diverse ecosystems are replaced by monoculture farms, heat islands and lost groundwater where earth and foliage are replaced with paved surfaces and buildings, pollinator and wildlife populations reacting to lost habitat. Take all that and give the player tools to mitigate/compensate for these effects. I'm an architect who reads about this stuff in my free time so maybe it's a game for a tiny niche but it could be cool. Lots of options for building with materials that can be locally sourced and building styles that suit the environment
Anonymous No.718681756 >>718682458
>>718681424
most people don't have this level of knowledge, and turning real world complexity into a fun gameplay loop is often impossible
consider writing all this shit down
you'll either strike gold, or drown in the breadth of systems needed
Anonymous No.718682458
>>718681756
Yeah I can believe that. I don't need to write it down cuz it lives in my head rent free, but I get the setbacks. Maybe I'll befriend a dev on the spectrum who can obsessively make a game for some other people on the spectrum who will make youtube videos of their games for normies a la dwarf fortress.
Anonymous No.718682496 >>718682773
>>718672215 (OP)
A city builder where you're given a terribly managed city where everything has gone to shit and you have to fix it up by any means necessary
Anonymous No.718682584 >>718684172
>>718672215 (OP)
Anno 2070 has a whole faction that builds underwater
Anonymous No.718682703
>>718672215 (OP)
not bad, but most people hate underwater mechanics
Anonymous No.718682773 >>718684912
>>718682496
have you tried city skylines 1&2?
Anonymous No.718682831 >>718682923
Deep Sea Tycoon (2003) hasn't aged well visually but back in the day I loved it. I highly doubt theres a way to play this on a modern system though.
Anonymous No.718682923
>>718682831
That UI is peak 2000's
Anonymous No.718684172
>>718682584
2070 only lets you build outposts underwater, not full cities. The Techie Faction unlocks underwater buildings, but their cities are on land.
Anonymous No.718684607
Co-op PvE RTS
Basically AoE2 compstomping but with AI that's actually made to be fun & challenging to fight
Anonymous No.718684757
>>718672215 (OP)
A combination of C&C 3/KW, Sins of the Solar Empire/Homeworld, and Endless Space 2.

For most part game plays like ES2, except that when you do space battles, you do them SotSE-like, and when you do ground invasions/defence, you pretty much play C&C. You can ofcourse use auto-resolve and battlecards too.
Also, just like ship module designs in ES2, you can do that to planetary defence and structures (orbital fire bases/stations, fighters/bombers/etc, ground units (vehicles, troops, mechs, etc), bunkers and fortifications, naval units (especially if there are large bodies of water/oceans), transports, trade and freight ships.

Also, you can capture enemy units and reverse-engineer their tech (that is modules and gain boost to research of related technologies), sell or retrofit those units, use those units as spies/decoys. Same with planetary/system upgrades and technologies.
For example. Your enemy discovered ultradense titanium slugs (mass drivers). You have not. If you capture his unit(s) that have this module, you can research this module and it will become available to you, and also get some progress on tech/research tree, or outright unlock this research. It will take some science resource, but you get module and possibly tech for less science than it would take you to research it normally. Same with planetary/system upgrades. You capture a system that has Simulation Camps built. Normally, you cannot research this upgrade, you can only find it from anomalies/curiosities. So you can spend some industry and science to research it and thus gain an option to build it, and gain some progress to a relevant technology in the military sector.

Sorry for an old image, i just realised i have not made any shots from recent times. So here you go.
Anonymous No.718684912
>>718682773
I was thinking something more extreme, like Frostpunk's Winterhome but with IRL cities. All out gang warfare, city partially reclaimed by nature, unreasonable demands pushed by the people you rule and the people that rule you, migrant crisis, drug zombies etc.