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Thread 718675491

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Anonymous No.718675491 >>718675732 >>718679751 >>718686387 >>718688075
TEAM CHERRY ON WHY IT TOOK 7 YEARS TO MAKE A GAME:
>“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
>“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
>“I remember at some point I just had to stop sketching,” Gibson said. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.’”
>“We felt like continued updates were just going to sour people on the whole thing,” Gibson said. “Because all we could really say is, ‘We’re still working on it.’”
>“Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game,” Pellen said. “Probably at the time we thought we’d go quiet for a year or two, then the game would come out.”
>Silksong briefly resurfaced in 2022 during an Xbox event, which promised that all of the games shown would be out within a year. At the time, they all thought it was true. “We did genuinely believe that was the case,” Pellen said. “There was a period of two to three years when I thought it was going to come out within a year.”
>“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
Anonymous No.718675587 >>718685013
Ok that’s good and all but they left us hanging since 2019 so obviously they did it just to mess with us.
Anonymous No.718675714
HOLLOW KNIGHT SOLD 12 MILLION COPIES

>“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”
>During the production of Hollow Knight, they’d stayed lean, sometimes living off leftover triangle sandwiches that their office neighbor would bring them after meetings. “My dad would sometimes pop up and give me $20,” Gibson said. “I’d be like, ‘Oh, I’m having coffee today!’”
>Thanks to their first game’s massive financial success, Gibson and Pellen no longer have to scrounge leftovers. For Pellen, who has two kids and a third on the way, that’s provided an inestimable peace of mind. For Gibson, who said he spends most of his time at the office, it hasn’t changed much. “I live in a very basic two-bedroom apartment,” he said. “Sometimes I think, ‘You know what would be better, is a one-bedroom apartment.’ Because then there’s even less to maintain.”
>The game has continued to generate revenue by reaching new players, perhaps in large part due to the Silksong buzz. When the studio announced Silksong in February 2019, Hollow Knight had sold 2.8 million copies. The game has sold another 12 million copies since then, allowing Team Cherry to keep working on the sequel indefinitely without having to worry about running out of funds.
>Once in a while, people would show up at the Team Cherry office, sometimes with their children, perhaps hoping for a Willy Wonka type experience. Inevitably, they were disappointed by what they found instead. “It’s a grubby room with cardboard boxes,” Gibson said.
>“The most interesting thing now is what can we add to it next,” Gibson said. “We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it.”
Anonymous No.718675732 >>718688294
>>718675491 (OP)
>it'll be out when it's out, and we like that
based
Anonymous No.718675804
half-baked bloated mess confirmed
Anonymous No.718675961
>game is fun
>snoys are already nuclearly malding and screeching like little bitches
you can't make that up
Anonymous No.718677096
FUN is BACK, bros
Anonymous No.718677468
Uhhhh shareholderbros? We can't allow this to be successful. This goes against our entire philosophy!
Anonymous No.718679751
>>718675491 (OP)
>they have the same workflow as I do
holy based
Anonymous No.718681907
IS THAT... IS THAT FUN? NOOOOOOOOOOOOOOOOOOOO
YOU CAN'T MAKE ME HAVE FUN
Anonymous No.718681945 >>718682289
missing your deadline by 2 years sounds like mismanagement
Anonymous No.718682289
>>718681945
There was no deadline
Anonymous No.718683429
TL;DR?
I don't care about schizo ramble fluff between hard facts.
Anonymous No.718685013
>>718675587
>the Kickstarter has an update gap spanning from June 2019 to August 2025

This is the main thing that irks me about crowdfunds. Backers aren't just "an audience", they're people who threw money at an idea you pitched to them before it actually existed in the hopes you can deliver on your grand concepts. The least you can do is involve them in your creative process and make them feel like you care about their contributions.

They hit the stretch goal that was to make Hornet a playable character. The game got re-scoped into a full sequel, I'll accept that, but that doesn't exempt the backers from being able to get insight into what they paid for. Developers who use crowdfunding to both finance and gauge interest in their idea really need to know that when the campaign is over the boot is on the other foot and the backers deserve to know where their money went.
Anonymous No.718686387
>>718675491 (OP)
But...Sakurai said making games is hard and a grueling process??
Anonymous No.718688075
>>718675491 (OP)
>He has More drawings
Well he just confirmed part 4 because who doesn't like money, i hope they get extra workers
Anonymous No.718688294
>>718675732
Great work ethic.