TEAM CHERRY ON WHY IT TOOK 7 YEARS TO MAKE A GAME:
>“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
>“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
>“I remember at some point I just had to stop sketching,” Gibson said. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.’”
>“We felt like continued updates were just going to sour people on the whole thing,” Gibson said. “Because all we could really say is, ‘We’re still working on it.’”
>“Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game,” Pellen said. “Probably at the time we thought we’d go quiet for a year or two, then the game would come out.”
>Silksong briefly resurfaced in 2022 during an Xbox event, which promised that all of the games shown would be out within a year. At the time, they all thought it was true. “We did genuinely believe that was the case,” Pellen said. “There was a period of two to three years when I thought it was going to come out within a year.”
>“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
>“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
>“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
>“I remember at some point I just had to stop sketching,” Gibson said. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.’”
>“We felt like continued updates were just going to sour people on the whole thing,” Gibson said. “Because all we could really say is, ‘We’re still working on it.’”
>“Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game,” Pellen said. “Probably at the time we thought we’d go quiet for a year or two, then the game would come out.”
>Silksong briefly resurfaced in 2022 during an Xbox event, which promised that all of the games shown would be out within a year. At the time, they all thought it was true. “We did genuinely believe that was the case,” Pellen said. “There was a period of two to three years when I thought it was going to come out within a year.”
>“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”