>>718691358
Many fights like DSI Gwyn are more fun with sword and board.
Alas, I can no longer appreciate elephants, knowing how often and how readily they use their trunks to scoop the poop out of the buttholes of their fellows for a good poop munching.
>>718690927 >boss is designed in a way to rollatch you if you dodge when the animation makes it seem reasonable >>718694419 >boss has 2 different attacks starting the same way, one allows you to hit it the other doesn't >or the windup is just long enough to bai a roll but not long enough to let you attack without trading
>>718690054 (OP)
I put a lot of crunchies out so the stray cats and possums and raccoons can munch and the raccoons are the goofiest weirdest fuckers in the world. I watch them with my extensive camera network for getting the drop on federal agents and they've even thrown a fit and tossed the empty bowl around when they've shown up and there isn't any food. Was impressed last night though because a possum tanked two fucking raccoons and scared them off from the crunchies. All he did was walk up with a wide stance and made himself look big with his big dumb possum mouth open and it eventually freaked them out enough that they left
>>718690054 (OP)
Playing slow, clunky games and getting locked into long drawn-out animations is cringe. Always has been. There are plenty of good, difficult games where you remain in control of your character at all times and it doesn't feel like shit. SHMUPS for example as a grenre mogs soulslop.