>>718695971
You have to remember where this terminology comes from. In second person text, the text addresses You. In the context of a game camera, this translates to showing everything You are doing without regard for others. What we call "third person" camera perspectives are really second person because they're glued to the player, showing everything You are doing. A true third person camera would be, say, the camera in a CPRG, where it's totally detached from the player character.