>>718701879
how much is unreal's fault vs the fault of the devs? expedition 33 used unreal 5 and it looks good and runs well, although it seems to be the only unreal 5 game to do so
>>718701818
I also agree that I want shorter games that aren't 400 hour fetch quests and slogs to get through, but also I feel like there's an unspoken 'hours to price' ratio. Like 2 hours for $30 is a lot, but 2 hours for $10 is more fair.