← Home ← Back to /v/

Thread 718704890

31 posts 18 images /v/
Anonymous No.718704890 >>718705175 >>718705308 >>718705690 >>718705806 >>718707107 >>718708604 >>718709098 >>718709886 >>718710015 >>718710038 >>718710081 >>718710289 >>718710572
Why didn't Nintendo capitalize on ARMS?
Anonymous No.718705175 >>718705962
>>718704890 (OP)
Cause they had no arms ahahahaa

Get it??

Wait, got another one.

Cause their arms couldn't reach!

Pahahahahahaa

I'm fat and gay
Anonymous No.718705308
>>718704890 (OP)
Gimmick game not nearly as profitable/expandable as Splatoon so they focused on that instead.
Anonymous No.718705335 >>718705448 >>718705675
The franchise didn't have any legs
Anonymous No.718705448 >>718705675
>>718705335
bit of a stretch
Anonymous No.718705675 >>718705962
>>718705448
>>718705335
I guess it's a case of...

Pins and needles pahahahahahaha

I'm fat and gay
Anonymous No.718705690 >>718710039
>>718704890 (OP)
Because it's made by the Mario Kart team, and working on anything other than Mario Kart is a waste of time
Anonymous No.718705789
I'm fat and gay
Anonymous No.718705806
>>718704890 (OP)
because (you) didnt buy it
Anonymous No.718705962 >>718706017
>>718705175
>>718705675
your patter is shite
Anonymous No.718706017
>>718705962
I'm fat and gay
Anonymous No.718707107 >>718707501 >>718708587
>>718704890 (OP)
It just isn't a very engaging idea.
I get the concept; fighting games are only competitive when they're 2D because of the amount of information the perspective displays very clearly, but they wanted to make a 3D game.
To solve this, they merged the arena fighter with the third-person shooter to make a 3D fighting game concept that hopefully wouldn't rely on as much automation as a game like Naruto would.
The issue is, they didn't really solve any of those problems. Replacing the traditional fighting game neutral with a new kind of neutral that includes travel time on attacks just slows the game down. Every super move is the same.
Grabs and Jumps never really felt quite right because those moves in traditional fighting games are about risk and reward. Jumps in traditional fighting games allow you to dodge attacks and add additional damage to your combo by starting off said combo with a jumping attack that is almost guaranteed to link into your starter. Grabs allow you to deal great counterattack damage with simple inputs as well as stop certain attacks.
In traditional fighters, jumps make the player vulnerable since they can't stop moving and often can't jump; grabs are risky because they have a long whiff animation and require you to be touching your opponent. ARMS doesn't contain this dynamic or any dynamic similar to it. Most matches are both players throwing out attacks with the hope one connects.
Worst of all, they didn't put Twintelle's fat black booty buttcheeks or Min Min in a swimsuit costume. it's like they wanted the game to fail.
Anonymous No.718707325
Because it flopped and was basically just a tech demo for the Switch's motion controls.
Anonymous No.718707501
>>718707107
>jumps make the player vulnerable since they can't stop moving and often can't jump;
often can't block*
Anonymous No.718708516
Aesthetics wise it was a slam dunk. The roster was very strong for fighting game characters. But the gameplay was too shallow and gimmicky with the whole Joycons/Punch to Punch crap.

I'd love them to give it at least one more try with a traditional control scheme and a more fleshed out story mode/campaign. I want to see more Dr.Coyle, and give her a swimsuit.
Anonymous No.718708587 >>718708972
>>718707107
God, Min Min's so hot.
Anonymous No.718708604
>>718704890 (OP)
it is capitalized though
Anonymous No.718708972 >>718709287
>>718708587
What flavour would Min Min farts be?
Anonymous No.718709098
>>718704890 (OP)
Tall sweaty brown girl pits
Anonymous No.718709287 >>718709905
>>718708972
Pork-flavored ramen.
Anonymous No.718709886
>>718704890 (OP)
Nintendos online game is kinda weak. They are a very conservative company and don't like wreckless spending, something most companies need to do if they want to keep online multiplayer games alive. Of course most companies that do keep their games afloat do it with micro transactions and season passes, I am thankful Nintendo doesn't do that at the moment.
Anonymous No.718709905
>>718709287
Honestly I’ll take a singleplayer game based on the Arms world, All those designs are just too good to leave behind
Anonymous No.718710015
>>718704890 (OP)
It was such a fun and unique IP. Compare it to Drag x Drive, it’s night and day.
Anonymous No.718710038 >>718710232
>>718704890 (OP)
Because the team responsible for ARMS was busy with Mario Kart World.
Anonymous No.718710039
>>718705690
The Mario Kart team hardly seems to work on Mario Kart, judging by how World turned out.
Anonymous No.718710081 >>718710197
>>718704890 (OP)
>Why didn't Nintendo capitalize on ARMS?
But ARMS is capitalized.
Anonymous No.718710152
Same reason most fighting games end up failing in the long run: Appealing characters but too complicated
Anonymous No.718710197
>>718710081
Noice.
Anonymous No.718710232
>>718710038
two boring flops in a row can't be good for morale.
Anonymous No.718710289
>>718704890 (OP)
it sucked
Anonymous No.718710572
>>718704890 (OP)
They took forever with Mario Kart World. They were developing it for most of the Switch's life. Be nice if they do back to it now that MKW is done.