came back up looking for coal again (ended up wasting all the wood I brought down on turning them into torches, these fucking caves go on for so long now). I love how even the random holes in the ground can be so picturesque with beta terrain gen
anyway that's all the moderately interesting stuff I have for now, going to keep working on my wall. not sure what to do for the top, I want to have it wide enough to not feel crowded when walking across but feel like it'll look a bit weird if it starts bulging to fit a 5 or 7 block wide top part when the support is only 3 blocks wide + greebling adding an extra block on each side
>>718744123
thanks anon. Golden Days + Nostalgic Tweaks + Hybrid Beta has been enough to get me interested in the game again. turns out there really IS something special about the old beta aesthetic + worldgen. Also means I can bring back some old features I think are cool like Alpha firespread, wish that made it into modern vanilla, especially considering lightning rods still exist - would be cool if stuff like thunderstorms felt like actual threats that could wreak havoc on a unprepared player
>>718744142
I will one day when it gets worldgen I actually like. I wish there was something equivalent to Terraforged for it, vanilla worldgen looks like shit and modded isn't much better, looks like shitty Minecraft modern worldgen with all the feeling of a homogenous world that looks the same no matter how far you go and generates in the same patterns
>>718744217
thanks anon, will give a look
>>718744306
I definitely agree that b1.7.3-1.0 feels more cohesive even if there's way less to technically do. modern vanilla feels like a weird mixture of stuff clumsily tacked on with little thought that messes with the core base feel and stuff shoved into its own bubble that noone cares about. like the 'new' (holy fuck it's been like 10 years) stones vs. idk turtles