>>718745146 (OP)
Parrying is a great addition but executed VERY jankily, half of parryable enemy attacks don't have the parry symbol and half the time you do parry there's zero feedback on it, while the other half there is feedback but you still don't know if you full opened the enemy for an opening or if you just stunned him a tiny bit and he's going for another attack immediately afterwards.
While yes, technically the combat is deeper for having this system, it also makes the game objectively worse than its predecessor because for as simpler as it is it also has no room for its combat system to be flawed, the quality in it is high and consistent, which objectively makes it better than a deeper system that is very janky to work with.
THIS DOES NOT MEAN THE GAME IS BAD OR UNFUN AND I'M PUTTING THIS IN CAPS LOCK SO ITS HARDER TO IGNORE BECAUSE PEOPLE LOVE RADICALIZING THINGS AND THINK A FLAW OR JANK MAKES A GAME BAD