← Home ← Back to /v/

Thread 718745146

88 posts 22 images /v/
Anonymous No.718745146 >>718745565 >>718746008 >>718746324 >>718746545 >>718746681 >>718746726 >>718747089 >>718747281 >>718749319 >>718750068 >>718750989 >>718751986 >>718752505 >>718753908 >>718754037 >>718754571 >>718757459 >>718757691 >>718758214
Why do people have a problem with this game? The story's kind of boring and the combat system isn't PERFECT but it's fun as hell.
Anonymous No.718745230
I haven't heard anyone say anything bad about it except the length. Story is only like 8 hours long
Anonymous No.718745361 >>718745649 >>718745664 >>718746115 >>718747205 >>718751863
youre too squishy and the enemies can be too spongy
also too much opening doors and riding elevators
Anonymous No.718745565 >>718745762 >>718746286 >>718753256
>>718745146 (OP)
>story is short and predictable with the forced chaos inclusion
>chaos is also mega unfun to fight except in story mode where their spawns are seeded
>saber cannot into balance to save their fucking lives
>also can't into developing new content at an acceptable pace, next 'season' of shit has already been delayed
>combat system has a lot of roll and parry that is sheik in modern action games and disliked for it
>customization system is fucking ridiculous with how they've handled it and partly why the game runs like shit
and also "muh nigger marines"
I enjoy it, i've gotten everyone prestige 4 and play only on absolute now (only got achievement with post patch absolute) but i can fully understand why people dislike it
except for the muh DEI shit like the ruskies over in saber give a genuine fuck
Anonymous No.718745649
>>718745361
>you're too squishy and enemies are too spongy
it's a consequence of having a push-forward combat system while still wanting the game to have difficulty which is a really delicate thing. They do a pretty good job, there's a great sense of flow to the combat but the bolter does often "feel weak" as a result

only time the game really felt like it was wasting my time was in the pre-mission walk and talk sequences
Anonymous No.718745664 >>718746115
>>718745361
>also too much opening doors and riding elevators
Ah, you see, that's because sabre is fucking retarded. The game's engine has a hard entity limit or else shit starts to break and that includes shit you've killed so the only way they could figure out how to cull entities was through big ol loading zones
And there are plenty of pretty shit weapons that make enemies live forever but you can be pretty tanky once you know how to play around executions.
Anonymous No.718745762 >>718746048
>>718745565
>saber can't balance to save their lives
game seems ok last i played, a lot of stuff seems significantly easier but they didn't fall into the helldivers trap of "people are sperging out on the steam forums quick throw out all the design and just make everything strong"

the multi-melta doesn't seem great at this point but desu it was one of those weapons that was fun to use and not fun to play with because it just played the game for you
Anonymous No.718745845
I forgive Saber for their art direction
Anonymous No.718746008 >>718747205
>>718745146 (OP)
Combat is good except the rigid slowness and small enemies being sponges requiring 3 slow melee animation hits. Instead of a micro stutter I'd rather they fly off a couple meters and die on the first or second hit.
Story and cut-scenes was the most boring and uninspiring shit imaginable, everyone moved like bored grandpas, i get that they have heavy armor but aren't space marines supposed to be extremely fast?
Anonymous No.718746048
>>718745762
they are currently trying to lower the amount of contested HP ranged weapons restore in order to raise the amount melee weapons do as though the two are mutually exclusive.
They consistently have some retarded shit they're trying to push through and need to be yelled at because its pretty obvious that they're spreadsheet balancing or only playing one or two classes. They've only gotten it to an acceptable position now because people have been yelling at them like assault as a whole class being mediocre at best until this previous patch.
Anonymous No.718746115 >>718746245
>>718745361
>>718745664
It's way worse in the story because you MUST wait for characters to tinish talking before you can go through a door, and they always have some pointless bullshit to talk about. None of these guys ever shut the fuck up and that means all the doors are locked all the time.
Anonymous No.718746184 >>718746245
Everything is a bullet sponge and your Westens feel Werk compared to sm1
Anonymous No.718746245
>>718746115
>It's way worse in the story because you MUST wait for characters to tinish talking before you can go through a door
Reliquary is the fucking worst for this
>>718746184
Genuinely feels like they balanced weapons around hitting 99% headshots which is why the weapons that can't headshot (plasma guns and meltas) feel actually acceptable to use.
Anonymous No.718746286 >>718746498
>>718745565
>chaos is also mega unfun to fight
That certainly. Tyranids with their synapse gimmick are way better enemies.
Anonymous No.718746317
My problem is that they almost instantly announced that third game is coming so I see no fucking point in buying the DLC or grinding higher levels and gear unlocks since nothing will carry over. I did campaign and will do new PVE missions for fun when those come out but I will play other games ourside of that instead until 3 is out and I can maybe autism grind that and not have burned out of the gameplay type.
Anonymous No.718746324 >>718746536
>>718745146 (OP)
Replace this game's Cawl Pattern Confetti Launchers with the satisfying rape box boltguns from Darktide and I'll pick this game up again
Anonymous No.718746498
>>718746286
Its one part the synapse making the majoris/minoris split actually fun and strategic to engage with and another part just that having a roster which is 90% ranged dudes, half of whom can teleport, with small has heads isn't fun to fight when the game is designed around melee to make you tanky. They're adding in majoris tier chaos spawn in the next patch (hopefully) who will hopefully help round out the thousand sons roster so that you can actually have some back and forth melee jockeying instead of just dozens of rubrics and a few discgors who fly up 20 feet into the air.
Anonymous No.718746502
Only the nids are fun to fight because of the synaptic link mechanic, chaos could just steal it and banish the little guys when you kill sorcerers or some kinda of warp anchoring mob.
Anonymous No.718746536 >>718746809 >>718747332
>>718746324
in darktide the bolter is a clumsy heavy-hitting shitbox because it's mostly like vermintide where your gun is your special reserve weapon for dealing with problems you can't melee to death

space marine 2's design is basically the opposite where your gun is your default answer to shit and melee serves a special purpose of locking down majoris and shit
Anonymous No.718746545 >>718746709 >>718747086
>>718745146 (OP)
Lack of female space marines.
I'm not a faggot that wants to see just men.
Anonymous No.718746681
>>718745146 (OP)
With the 4k texture pack installed it's one of the best looking PC games I've ever played in recent memory, not to mention it's refreshing to see developers using their own in house engines every once in a blue moon. I like that when I see it, since I think only Fatshark is the other developer that does something similar. Also has cool havok physics engine stuff that is neat, less static environmental physics which is all too common in games now. As for the gameplay, I genuinely think it's incredibly fun. But the enemies can feel a little bullet spongey sometimes.
Anonymous No.718746709
>>718746545
Jerk off first then go play games for fun instead of for horny.
Anonymous No.718746726
>>718745146 (OP)
Parrying is a great addition but executed VERY jankily, half of parryable enemy attacks don't have the parry symbol and half the time you do parry there's zero feedback on it, while the other half there is feedback but you still don't know if you full opened the enemy for an opening or if you just stunned him a tiny bit and he's going for another attack immediately afterwards.
While yes, technically the combat is deeper for having this system, it also makes the game objectively worse than its predecessor because for as simpler as it is it also has no room for its combat system to be flawed, the quality in it is high and consistent, which objectively makes it better than a deeper system that is very janky to work with.
THIS DOES NOT MEAN THE GAME IS BAD OR UNFUN AND I'M PUTTING THIS IN CAPS LOCK SO ITS HARDER TO IGNORE BECAUSE PEOPLE LOVE RADICALIZING THINGS AND THINK A FLAW OR JANK MAKES A GAME BAD
Anonymous No.718746809 >>718747029
>>718746536
You're exaggerating the clunkiness of the Darktide bolter, outright lying about how guns are used in the game, and missing the point of the post entirely.
In Darktide "problems you can't melee to death" encompasses roughly half of the fucking billion enemies onscreen. It's not a clumsy weapon by any means, it just has a slow draw time.

But the entire point of the post is that the boltguns in SM2 are incredibly unsatisfying to use.
>magdump a tyranid warrior with a space marine sized bolt rifle
>pitiful sounds, practically nothing happens unless you landed all headshots
>magdump an equivalent enemy in Darktide
>booming reports, enemy is repeatedly blown the fuck out by stagger until being ripped apart into bloody chunks
Anonymous No.718747029 >>718747187
>>718746809
>exaggerating the clunkiness of the darktide bolter
you fire it once and your sights fly into your face and the recoil goes in some random direction. compared to the average slugger or lasgun it's clumsy as shit and that's a compliment.
>In Darktide "problems you can't melee to death" encompasses roughly half of the fucking billion enemies onscreen.
i haven't played in a minute but whenever i watch anyone good at the game play they melee almost everything (including poxbursters) and whip out their gun for excessive issues unless they're running some specific build that gives them an excess of ammo

i won't contest you that the darktide bolter feels better than space marine 2's but I understand why it's that way comparing the two games. the bolter is effectively a standard rifle in the space marine arsenal. how would it tearing everything apart and staggering 'nid warriors in one shot make the game part of the game better? how do you
>ensure that people actually enter melee
>make people feel pressured to enter melee
etc if the bolter feels like it should, pulping everything in one salvo? do you have fun solutions?
Anonymous No.718747086
>>718746545
Same as this guy, but I want a sister of battle game, with male sisters.
Anonymous No.718747089
>>718745146 (OP)
It's fuckin awesome

Probably 40k has a crusty old geezer problem where there's a million fuckhead autists needing to weigh in on everything

They probably aren't an easy audience to please
Anonymous No.718747091 >>718747154
Wish this got a switch 2 port
>just get it pc loser
Not worth the cost of upgrading
Anonymous No.718747154 >>718747252
>>718747091
i played this on a 2600k/1660ti/16gbram anon
Anonymous No.718747187 >>718747357
>>718747029
>you fire it once and your sights fly into your face and the recoil goes in some random direction
The perfect space marine bolter is literally just the darktide bolter but you're strong enough to handle the recoil, and you also have the option for larger mags. It's clumsy because you're some noodle armed prisoner using it.
Anonymous No.718747205
>>718746008
>>718745361
Personally I feel like a reasonably damage optimized character 2-3 shots most enemies with melee. It's shooting where the enemies feel like total sponges.
Like why the fuck is a fucking Hormagaunt taking 6 body shots from a fucking Bolter?
Anonymous No.718747252 >>718747370
>>718747154
I quite literally have 16 GB and I think(?) my graphics card is a little better then a 1660 but it shit itself trying to run returnal
Anonymous No.718747281
>>718745146 (OP)
I just find it too desperate. Getting knocked around by enemies, scrounging around for medkits etc.
And then vanguard joins in with the heal on kill perk and the game is suddenly great. Healing on extremis should have been baseline.
Anonymous No.718747332 >>718747443 >>718747592
>>718746536
>where your gun is your default answer to shit and melee serves a special purpose
Disagree, the point of the gun is to thin out ranks before they reach you in the melee and campaign combat scenarios are pretty well framed around that thought. Issue is that they're only really good at thinning out minoris and only if you've got a solid 7+ seconds of time to lay into the carpet coming at you, if your engagements are all starting within 20 feet like the constant corners of operations then you're getting way less value and melee or extremely short ranged guns like the bolt carbine become the primary mover.
The issue with that, however, is that the chainsword and knife both kind of suck at killing shit quickly by default in exchange for keeping you safer with their attack patterns while the fist and thunder hammer actually feel good to swing.
Anonymous No.718747357 >>718749252
>>718747187
a darktide bolter but you could handle the recoil in space marine 2 would basically mean all the melee combat systems and the tension of pushing in on majoris to duel them and get an execution are completely meaningless. you'd have to completely refactor the gameplay entirely to make something fun out of it and I'm tired of pretending games where you've overpowered are shit are fun because gun feel good, that shit is ass
Anonymous No.718747370
>>718747252
never played returnal so i wouldn't know, speep muhreen 2 was fine
keep in mind i come from a poorfag generation where playing shit at 15fps because you couldn't afford hardware was the norm, so i'ts not like i was getting 60fps on extreme graphic setting, yknow
Anonymous No.718747443 >>718748036
>>718747332
>Disagree, the point of the gun is to thin out ranks before they reach you in the melee and campaign combat scenarios are pretty well framed around that thought.
you can swap between your gun and melee pretty seamlessly so at any point if you're not actively being swarmed you can start popping minoris heads, if shit isn't literally on top of me/I have to parry/set up a gun strike and I'm not having ammo problems I prefer shooting
Anonymous No.718747592 >>718748036
>>718747332
Chainsword stomp rapes hordes of minoris
Combat Knife kind of sucks at it until you get the shoulder charge dash move, but its main purpose is killing majoris anyway. Specced right you kill majoris in like 2-3 charged swings
Anonymous No.718747980
PVP is kinda fun desu
Anonymous No.718748036
>>718747443
>if shit isn't literally on top of me
if you're playing on lethal or absolute shit will just about always be on top of you or shooting at you.
>>718747592
>Chainsword stomp
Is also slow enough to get you taking hits that shoulder bash would not.
And knife's skull crushers are excellent against minoris its just that its the only tool it has against them besides shoulder bash.
Anonymous No.718748136 >>718749110
Still can't play siege mode. Shit's fucked on my specific build.
Anonymous No.718748185 >>718749747
>Story. Good but short, like 6hours of pretty dense 40KINO.
>Content arriving a drop at a time, it's mostly been redoing the same 3man PvE scenario over and over.
>Customization is okay, but Loyalist only, discouraging the PvP community
>PvP is pretty basic, low amount of maps, bad lobbies, etc.

Overall I like the game, but I'm pretty sad about the state of the PvP.
PvE it's alright.
Anonymous No.718749110
>>718748136
its really not that fun desu so no big loss
its nowhere near as enjoyable as WWZ horde mode XL where you can just shoot some zombies
Anonymous No.718749170 >>718749640
the first game was better in almost every way and even that is a geard clone

2 is a mediocre game pushed by nu-40k fans because it's their first 40k game they've played as it's on console+new
Anonymous No.718749252
>>718747357
Tyranids should just be faster, more dodgy. That they basically stream up to you in straight predictable lines in spite of your awful firearms is part of the problem. Warriors literally just stand around. If they'd occasionally split their charges or feint retreats or fucking anything other than play like zombie npcs is part of the problem.

The solution to dumb melee ai isn't weak guns so you can't stop them from reaching you.
Anonymous No.718749319
>>718745146 (OP)
I dont like space marines
Anonymous No.718749640
>>718749170
1 was just as dogshit as 2 the second chaos got introduced
hell, even before that combat scenarios started becoming
>dodge the rokkit launchas/weird boyz who are in obnoxious spots while we spam 'ardboyz and nobs at you
Anonymous No.718749747 >>718750031
>>718748185
>Story. Good but short
What? No it was retarded. Why did Chaos bother marking its assassination of the admech guy? The secret to banishing a greater demon is inverting a fucking obelisk?
It had some good moments for sure but the story on the whole is dumb as shit.
>Customization is okay
Hard disagree, it kind of sucks actually. Way too few pieces.
>Content and PvP takes
Basically agreed
Anonymous No.718750031 >>718752182
>>718749747
>Why did Chaos bother marking its assassination of the admech guy?
Because Leuze was the one who was pushing to use project aurora while the lead guy wasn't going to be as easily duped into activating it like its a trump card. Marking it as chaos pushes leuze into activating the shit faster because he thinks it'll work against chaos.
>The secret to banishing a greater demon is inverting a fucking obelisk?
The secret is using necron tech in general because its very anti-warp. Inverting it worked because the tzeentch fag himself subverted the tech just to summon the Lord of Change since a greater daemon generally cannot manifest that easily and strongly. But that doesn't matter anyways because evidently the whole, entire plan was purely to lure in Calgar to trap him in the idiot dimension forever.
Anonymous No.718750067 >>718750480 >>718750797
Question fot the Total warhammer guys; how well is Slaanesh represented in those games? Could they make EC as an enemy faction without gutting them?
Anonymous No.718750068
>>718745146 (OP)
Not enough maps for PVP
Anonymous No.718750459
because Helldivers 2 is the better 40k game
Anonymous No.718750480
>>718750067
Faithful to tabletop
issue is that tabletop slaanesh doesn't have that much to them in general since GW only just started leaning into different shit for them in simar. If every god had gotten a book instead of just Nurgle with Tamurkhan we'd have a lot more unit diversity in all of chaos.
Chaos will never look as truly heinous, disgusting, and evil as they are lorefully depicted to be in almost any vidya. Even Nemeroth was mild.
Anonymous No.718750556 >>718752243
It's a good game. I played it a lot, beat all the difficulties in the operations mode (at the time). My major complaint was simply that Thousand Sons were not fun to fight at all. Genuinely brought the game down. It just felt like shit and still does.
Anonymous No.718750797
>>718750067
It's a very poor representation imo and not just because they obviously cannot go full edge mode, everything just has pink tentacles and their landscape looks like pink nurgle, they don't have any of the marble palaces with fuckable wallpaper or any of the more acceptable excess that I imagine tempts people to slaanesh in the first place, and the grand strategy gameplay of TW is now so outdated and simple when compared to it's contemporaries that it barely even feels slaanesh flavoured
Anonymous No.718750989
>>718745146 (OP)
>Why do people have a problem with this game?
People on /v/ hate videogames in general. They only enjoy two things: getting high on nostalgia, and hating new games.
Anonymous No.718751863 >>718752049
>>718745361
This also takes me out of it. You can't even change your characters voice/face as well or at least change the conversation or just mute everyone. They need to tune up the replayability a lot. I liked the game when I played it but it can be more repetitive than Darktide.

How do you make this gameplay more enjoyable? What would you anons add for these operations?

I think operations should have different factions to deal with, or at least more unique enemies. It should also have been deathwatch operations where customization makes more sense, and your characters can have chapter specific responses or some general bruvah humor or conversations about death watch in general. Otherwise they should have called this game Ultramarine with the way this whole thing is currently built.

I think Titus' story would have been more entertaining in the deathwatch, and allowed for more variety before going back to the smurfs.
Anonymous No.718751986 >>718752449
>>718745146 (OP)
I dropped the campaign a few missions in. Tyranids just aren't interesting and I got bored of fighting the same Zerg ripoff enemy swarm for the Nth time in 2 hours. I just played multiplayer, at least there you're shooting other marines.
Anonymous No.718752049
>>718751863
>How do you make this gameplay more enjoyable? What would you anons add for these operations?
I wouldn't pick operations for repayable content loops because they are definitionally just small stories told in the context of a single, well, operation. Siege mode and pvp is where the replayability is at.
I would make siege mode better. PvP could use more depth and customization but the reality is that pve is how most people engage with the game.
Anonymous No.718752182 >>718752817
>>718750031
>Because Leuze was the one who was pushing to use project aurora while the lead guy wasn't going to be as easily duped into activating it like its a trump card. Marking it as chaos pushes leuze into activating the shit faster because he thinks it'll work against chaos.
Ok fair
>The secret is using necron tech in general because its very anti-warp. Inverting it worked because the tzeentch fag himself subverted the tech just to summon the Lord of Change since a greater daemon generally cannot manifest that easily and strongly. But that doesn't matter anyways because evidently the whole, entire plan was purely to lure in Calgar to trap him in the idiot dimension forever.
Dude they literally just grabbed it and turned it upside down. When I say inverted it I mean they literally inverted it.
Anonymous No.718752243 >>718752354
>>718750556
*blocks ur gay gun with my shield and performs another power attack with my power sword*
Non-Bulwark plebs need not apply
Anonymous No.718752354
>>718752243
>shoots you in the back twice with a plasma pistol
rip in peace.... kid.....
Anonymous No.718752449 >>718752553
>>718751986
>Tyranids just aren't interesting and I got bored of fighting the same Zerg ripoff enemy swarm
>Zerg ripoff
Anonymous No.718752505 >>718752654
>>718745146 (OP)
the game is fine.
its a very good game.
but its not worth $90aud
especially when it was broken as hell on launch.
Anonymous No.718752553 >>718752696
>>718752449
Yes?
Anonymous No.718752654 >>718752869
>>718752505
>but its not worth $90aud
I buy my games on discount because they ask for too much dollarydoos from us Aussies. Just the standard procedure for me now.
Anonymous No.718752696 >>718753270
>>718752553
starcraft was based on 40k, like how warcraft was based on warhammer fantasy (i think it was going to be a warhammer game, but the deal fell through), so yes, the visuals of the nids were kinda pinched from starcraft, but you gotta understand, most of starcraft was pinched from 40k.
both are stolen from alien though.
Anonymous No.718752817
>>718752182
>When I say inverted it I mean they literally inverted it
i'm aware, but chaos and necron fuckery being involved in the same situation means that inversing polarity of shit also means more.
Anonymous No.718752869
>>718752654
i played it with my mates, because they bought it at launch i also bought it at launch.
it was a very fun time in co-op, it was very fun in online pvp.
but the entire time i was playing i was thinking "i paid three times what i should have for this game, and when my mates stop playing after this weekend ill likely never play it again either"
i have a mate whos getting into 40k now, hes been saying he'll play it when it goes on sale for less than $50, and a whole year later, were still waiting.
Anonymous No.718753256 >>718753732
>>718745565
>>story is short and predictable with the forced chaos inclusion
my biggest gripe is that it wasn't Necrons who were the "surprise faction", they had so many opportunities to do this

>at the start of the game the mechanicus are acting super shady
>none of the space marines trust them
>it turns out they had found a hidden necron tomb in the planet and were raiding it
>audio logs in the tomb of tech-priests getting attacked by necron constructs
>no necrons turn up AT ALL during the game
>the surprise is just chaos.....again....MAKING IT THE LEAST SURPRISING SURPRISE EVER

At least it wasn't Khorne or Nurgle again, but FFS just give me a different faction to fight that isn't just "mutants, demons, and psykers" that we ALWAYS get with chaos
Anonymous No.718753270 >>718753471
>>718752696
>SC was supposed to be a 40K game
>WC was supposed to be a WHFB game
Where are people getting this cope from? There is nothing official that supports this theory.
Anonymous No.718753471 >>718755445
>>718753270
https://www.codeofhonor.com/blog/the-making-of-warcraft-part-1

here's a blog from one of the creators who OUTRIGHT CONFIRMS that Warcraft was meant to be a Warhammer game, but they couldn't get the license from GW
it doesn;t take a genius to then look at Starcraft and Realise it's just a knock-off 40k game:
>faction with human space marines in bulky power armour (imperium)
>faction of unknowable constantly hungry space bugs who share a psychic hivemind (tyranids)
>faction of an advanced alien race who fell from glory but still have technology that verges on magic (eldar)
Anonymous No.718753732
>>718753256
I wish it was fucking khorne or nurgle with how annoying to fight the thousand sons are.
But yeah, necrons are definitely being positioned as sequel bait which sounds awful to fight against in the minoris/majoris/extremis system they've got going. Even if they add a bunch of new, little drones to fill up the minoris slot you've still got necron warriors as your primary majoris who are going to be be just as annoying as rubricae except instead of teleporting they'll randomly fucking ressurect.
Anonymous No.718753908 >>718754229 >>718754237
>>718745146 (OP)
>find the first game for PS3 for 2€
>fire it up
>give up at the ammo elevator instakill suicide squig spam
Literally the game mechanic I hate the most.
Anonymous No.718754037
>>718745146 (OP)
Because I played Fencer in EDF and it was miles more satisfying than the slog that is this game.
Anonymous No.718754229
>>718753908
oh dear god why did you just remind me of the bomm squigs?
Anonymous No.718754237
>>718753908
So you came to the thread to tell everyone you have bad aim? I had to look up what section you meant because it was such a non-issue that it wasn't worth remembering
and it's definitely not "instakill" unless you can't hit a fucking target like your life depends on it
Anonymous No.718754571
>>718745146 (OP)
>helmets (ON)
KINO
Anonymous No.718755445
>>718753471
>Allen Adham hoped to obtain a license to the Warhammer universe
This is it? This is the one source we've got that makes the leap that Warcraft was supposed to be Warhammer (It wasn't, they started development, and later HOPED to get a license to increase sales). Then Starcraft is never mentioned, but it has humans in power armor so the obvious leap of logic is that it was SUPPSOED to be WH40K?
Anonymous No.718756370 >>718756405 >>718756507 >>718757695 >>718758341
What Xenos species do you want as the antagonists of 3? You can choose up to 2
Anonymous No.718756405
>>718756370
space marines and you play as the orks
Anonymous No.718756507
>>718756370
nids and orks
nothing else is fun enough to fight in the way the game currently works as they're all heavily ranged with little to no swarmy chaff to stomp through except maybe druchii
Orks can even somewhat rip off synapse by having smaller boyz flee or infight when bigger ones get shit stomped
Anonymous No.718757459
>>718745146 (OP)
>Why do people have a problem with this game?
1. Contrarianism
2. no friends to play multiplayer with so they only play the campaign
3. people are dogshit at parrying even when it's braindead easy like here
Anonymous No.718757691
>>718745146 (OP)
What kind of man plays WH40K for the story? You are a Space Marine, all I want is to fight huge amounts of enemies in cathedrals and factories the size of small cities.
Anonymous No.718757695
>>718756370
I doubt they'll put enough brain cells into a Space Marine game to make anything other than melee swarm faction + Chaos for the third time in a row. It'll just be Orks and Chaos again.
Yes, even when they already teased Necrons.
Anonymous No.718758214
>>718745146 (OP)
>Marines are boring as shit within 40k and are only pushed because GW wants to market them to 40k newfags, and have watered them down fot such marketing
>Nids have no personality, half the game you're just shooting screeching animals
>TSons are boring and their roster in this is terribly unfun. No Horrors, no Flamers, no Screamers, just endless Tzaangors and Rubrics with the occasional cultists and Terminator
>Game abhorrently reeks of being a marketing push. Every character is accurate to their tabletop model, nothing is unique or fresh if you're already familiar with TT
>Campaign is woefully short and PvP is undercooked, focus is clearly put on Operations
>Story is laughably bad and Titus is a colossal Mary Sue with plot armor from head to toe
>Combat gets repetitive very quickly, ranged cokbat involves shooting bullet sponges while melee is cutting down chaff while waiting for parry/dodge chances
Anonymous No.718758328
everything around is massive scale but then the battles involve like 10 people lol
Anonymous No.718758341
>>718756370
Orks and Necrons
With playable Eldar allies