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Thread 718749942

139 posts 48 images /v/
Anonymous No.718749942 >>718749985 >>718749992 >>718750018 >>718750034 >>718750069 >>718750071 >>718750283 >>718750630 >>718750720 >>718750957 >>718753536 >>718754961 >>718755038 >>718755039 >>718755130 >>718756110 >>718759661 >>718759938 >>718760223 >>718762006 >>718764930 >>718765043 >>718765505 >>718765706 >>718767786 >>718767816 >>718767825 >>718769223 >>718769248 >>718769936 >>718773641 >>718774229 >>718774532 >>718775261 >>718775397 >>718776508 >>718777892 >>718779845 >>718780263 >>718780996 >>718785335 >>718785384 >>718786130
Game for this feel?
Anonymous No.718749964 >>718751117 >>718761838
diablo, even the river is the same
Anonymous No.718749985
>>718749942 (OP)
Din's curse but also the town is being invaded by ghoul assassins and the kobold that killed you on level 2 has declared independence from the demon king and is trying to overthrow him.
Anonymous No.718749992 >>718767028 >>718777289
>>718749942 (OP)
kowloon high school. Theres an inverted pyramid underground next to school grounds
Anonymous No.718750018
>>718749942 (OP)
Azure Dreams, but it's a tower instead of a dungeon
Anonymous No.718750034
>>718749942 (OP)
made in abyss game?
Anonymous No.718750069
>>718749942 (OP)
Wizardry
Etrian Odyssey
Hell, most blobbers.
Diablo
Anonymous No.718750071
>>718749942 (OP)
Angband
Anonymous No.718750078
Is this the thread
Anonymous No.718750135 >>718750801 >>718764548
Blasphemous for sure
Anonymous No.718750234
diablo
Anonymous No.718750283 >>718755014
>>718749942 (OP)
FATE
Anonymous No.718750410
roguelike dungeon mod for mc it seems to like generating them by towns.
Anonymous No.718750630
>>718749942 (OP)
Final Fantasy Legend/Saga 1
Anonymous No.718750720
>>718749942 (OP)
Etrian Odyssey
Anonymous No.718750801 >>718764548
>>718750135
I'd say the town's role is too small in that
Anonymous No.718750803 >>718750954 >>718750992 >>718751224 >>718755718 >>718757250 >>718762306 >>718782737 >>718784808
I prefer this feel with the town in a central location down the dungeon levels, not some surface level town and shit like scrolls of recall
Anonymous No.718750830 >>718776312
Dark Cloud, Dark Cloud 2/Dark Chronicles. You also get to build the town and reap rewards for fulfilling the town's people's requests like having certain thing next to them or getting to live further away from the creep NPC
Anonymous No.718750954 >>718751224 >>718751614 >>718755718 >>718762391 >>718784808
>>718750803
any games that do this?
i'm interested in the world building
a blame-style dungeon megastructure people are trapped in sounds pretty neat
Anonymous No.718750957
>>718749942 (OP)
torchlight 1
Anonymous No.718750992 >>718755834 >>718755984
>>718750803
why would the town not just expand into level 1 cleaning it up
Anonymous No.718751117 >>718756463 >>718767973
>>718749964
It's literally Diablo I, the best Diablo.
The others are shit compared to Diablo I. Diablo II is overrated and not much better than 3 and 4.

I played 1,2,3 in 2021 for the first time and I was shocked how good D1 was though. It's just so good, despite not having some of the gameplay quality of life that 2 and 3 has.
Anonymous No.718751224
>>718750803
>>718750954
Isn't this basically like Dark Souls?
Or even Zelda BotW (though the overworld is one giant shit dungeon).
Anonymous No.718751614
>>718750954
Nethack. Reaching town is a milestone, and it's a way to measure your progress for finishing the first part of the game.

FAangband, maybe some other Angband variants. In FAAngband, you can do a run without the overworld.

And these two are the two best dungeoneering games ever made imo

There's Dwarftown in ADOM, but ADOM has an overworld, and isn't just descending from D1. Dwarftown in ADOM serves as a milestone like Nethack does as well.
Anonymous No.718751813 >>718751975 >>718752972 >>718753183 >>718753752 >>718761791
i want a city builder based on the idea that these towns pop up because of the dungeons near them and have dungeon-based economies
Anonymous No.718751975
>>718751813
I can't believe I'm saying this on /v/, but this is a genuinely good idea
Anonymous No.718752972
>>718751813
Dark Cloud and Dark Cloud 2. Though in Dark Cloud your reason to rebuild the towns and manage them is because of the evil force sealing the town parts and people into the dungeons next to them and in Dark Cloud 2 you need to rebuild the towns so that the future is fixed
Anonymous No.718753183 >>718778530
>>718751813
Reverse dungeon keeper where you cultivate and farm dungeons as the basis for your economy does seem like a good spin on the genre.
I'm imagine something almost theme park tycoon like
Anonymous No.718753536
>>718749942 (OP)
Ys
Anonymous No.718753752 >>718754106 >>718754226
>>718751813
>i want a city builder based on the idea
how does a dungeon being in the middle influence your town building?
Anonymous No.718754106 >>718759526
>>718753752
i guess you throw in a bunch of dungeon management shit too. so you need to grow the dungeon to grow the town. the dungeon is both tourist trap and eventually a big resource mine that fuels industries, plus some equivalent to a potential natural disaster in sim games, but this time manageable (build things around dungeon to keep containment eg.). plus environmental effects around the dungeon etc.
but yeah, this idea of maintaining and expanding a dungeon to maintain and expand the city loop seems interesting.
also i would personally like it if the city just looked like a regular modern city and not some medieval shit. so like walmarts for dungeon supplies n shit.
Anonymous No.718754226
>>718753752
Risk management, hero facilities, gotta balance danger and comfort.
Anonymous No.718754961 >>718758050
>>718749942 (OP)
Ocarina of time or any zelda game basically
Anonymous No.718755014
>>718750283
bassed millenial
Anonymous No.718755038
>>718749942 (OP)
Dragon Slayer II: Xanadu. The origin point of Xanadoers like the Legend of Xelda.
Anonymous No.718755039
>>718749942 (OP)
Torchlight.
Anonymous No.718755130
>>718749942 (OP)
Phantasy Star
Anonymous No.718755718
>>718750803
>>718750954
Technically: Touhou Chireiden ~ Subterranean Animism.
Almost exact layout too.
Anonymous No.718755834 >>718755984
>>718750992
That's a very good question, maybe they deliberately want to filter out the scrubs in level 1 so they don't get in the way of people who might actually be able to achieve something below the town
Anonymous No.718755984
>>718755834
>>718750992
Could be that the monsters just spawn outside of town and they can't expand into the floors without finding a [mcguffin] to suppress whatever is creating said monsters.
Would be a nice sense of progression/discovery if the [mcguffins] are entirely optional as well.
Anonymous No.718756110
>>718749942 (OP)
Shining in the darknes
Anonymous No.718756251
crescent tower came out a few days ago and is basically this but with a tower instead of a dungeon
Anonymous No.718756339 >>718757012 >>718757129 >>718764659 >>718765000 >>718775502 >>718776153 >>718779968 >>718780919 >>718782104
Game for this feel?
Anonymous No.718756463 >>718758463
>>718751117
Diablo 2 was definitely a one step forward two steps backwards kind of game for me even at release.
Anonymous No.718757012
>>718756339
r/4chan
Anonymous No.718757129
>>718756339
Dildo simulator 4
Anonymous No.718757250 >>718757558
>>718750803
What do they eat? What's their tax policy?
Anonymous No.718757558
>>718757250
They eat newt corpses and their tax policy is feudal. The gnome king handles the taxes.
Anonymous No.718758050 >>718758437 >>718761894 >>718769249
>>718754961
OoT is more like this
Anonymous No.718758437 >>718758954
>>718758050
There's two types of these games.

There's a type that's nothing but a dungeon and it can branch off into sections of the dungeon having separate themes.

And then there's a type where there's an over world and there's many dungeons. That's OoT
Anonymous No.718758463 >>718775035
>>718756463
I'm just shocked how many memes people spewed at the time of D2's release about it. It's very overrated and it has to be online shit that made them like it more. Even then, D1 had that shit too from memory. Battle.net.


D1 I might play again some day because there is something about reaching caves that did horror in a way most games do not do at all anymore. It's sorta more subtle yet in your face in an Iron Maiden/Dio sort of way. That era is just gone. People today, at least my age, just do not understand what that was like. What this interpretation of hell was like now.
https://www.youtube.com/watch?v=EhGEGIBGLu8
Somehow this game reminded me that people used to see things this way because by the time I got into metal and shit like that, it was nothing like this.
That was such a surreal feeling. D2 totally doesn't feel remotely like this or just merely emulates it poorly. D4 seemed to want to try, but it was even shitter.
Anonymous No.718758954
>>718758437
But OoT wasn't just an overworld. It's overworld had parts, subregions and localities (kinda like real geography when you think about it with towns, agricultural areas, oceans and nature areas of different forms). Leaving the overworld (hyrule field) you'd have the town BEFORE the dungeon, then the dungeon (or a trail to the dungeon).
TP kinda got this right actually. BotW/TotK you couldn't really tell where the trail to the dungeon started and where the rest of the overworld finished because they were one thing.

MM did it best though. You'd have the town area, but also a themed sub-overworld area that you had to explore before you reached the dungeon. I took for granted how simple this was as a design because I naturally just thought this was how you should design a dungeon game. \

Only now am I realising that old Zelda (Zelda 1) didn't even have the town, let alone the themed region at times. I guess you could say there were kinda themed regions in BotW/TotK, you also had to have unique equipment to explore it too. But they never truly feel like something you explore after the town and often the town would be the last part of the region you would explore - like with the tundra/desert and lake area - and in that situation you would often have discovered the region where the dungeon was to be already (in TotK I found the Fire and Spirit temples before the town).
Anonymous No.718759508
Castle of the Winds
Anonymous No.718759526 >>718762982 >>718764276
>>718754106
i was thinking more like roguelite elements. basically darkest dungeon's setup of upgrading the town in between dungeon excursions, except of course the town part is actual management instead of just upgrading buildings.
thematically is similar to roadside picnic, where a whole economy is built upon an extremely dangerous and unpredictable, but also extremely profitable place
Anonymous No.718759661
>>718749942 (OP)
Shining in the Darkness
Anonymous No.718759938
>>718749942 (OP)
Fate
Anonymous No.718760078
What was that one indie game where you were a samurai going through a run-down castle? Hall of the Demon King or something?
Anonymous No.718760223 >>718770360
>>718749942 (OP)
LIGHT CRUSADER
Anonymous No.718761791
>>718751813
Anonymous No.718761838
>>718749964
It's from the Diablo 1 design doc.
Anonymous No.718761894 >>718763492
>>718758050
This is what BotW should have been.
Anonymous No.718762006
>>718749942 (OP)
Hollow Knight
Anonymous No.718762306 >>718762391
>>718750803
Megami Tensei 1, in general a lot of older smt games have this trope
Anonymous No.718762391
>>718762306
Meant to reply to >>718750954
Anonymous No.718762982 >>718764276 >>718772482
>>718759526
i don't know, i think the allure of 'playing' the dungeon is a trap. i think just keep it all management focused and doing something similar to dungeon keeper + sim city with a shared economy would be a lot more interesting.
maybe add the playable dungeon stuff later, but keep the core game strictly a management and resource balancing game.
Anonymous No.718763492 >>718764782 >>718773810
>>718761894
They kinda half did it, but the characters in the towns kinda sucked ass and had no character to them.
Compare clock town to BotW towns, nearly every npc has a unique personality and charm to them. Hyrule castle town and the hylian towns in BotW kinda felt samey a lot of the time. They often had the same model a lot of the time (the switch games were notoriously restricted for enemy models for performance reasons) and never really did much at all. There was maybe 1 npc per area you interacted thoroughly with and they felt like a copy paste of the previous area you had been to.

Then again, Goron/Gerudo/Zora areas in MM felt samey too, BotW and TotK actually improved for the Goron and Zora areas, but not the Gerudo areas for me (still felt basically the same with lack of character for individual Gerudos).
Anonymous No.718764276
>>718762982
>>718759526
Recettear

It's a shop management game, but to actually get stuff to sell in your shop you should adventure in the nearby dungeon to acquire stuff.

Instead of upgrading the town, you're upgrading your shop
Anonymous No.718764548 >>718764994
>>718750801
>>718750135
Yeah Hollow Knight is a far better example
Anonymous No.718764659
>>718756339
Game I don't like
Anonymous No.718764782 >>718765450
>>718763492
>Goron/Gerudo/Zora areas in MM felt samey too
not so sure about this one boss
Anonymous No.718764930
>>718749942 (OP)
torchlight 1
Anonymous No.718764994 >>718765038
>>718764548
>reddit the metroidvania
Anonymous No.718765000
>>718756339
4chan summer
Anonymous No.718765038 >>718767226
>>718764994
What a boring opinion
Anonymous No.718765043 >>718765085 >>718765354
>>718749942 (OP)
>30 year old game design doc
>Reddit: "We made this!"
Why the fuck are they like this? Do they seriously expect anyone to believe it?
Anonymous No.718765085 >>718766736
>>718765043
>>Reddit: "We made this!"
Who are you quoting?
Anonymous No.718765354
>>718765043
It's not so much them claiming to make it so much as them branding every single post to advertise the site because cross-posting is very common (e.g. this very fucking thread).
Anonymous No.718765450
>>718764782
Literally the same model kek. Like copy pasted and it's in the code (see decomp).
Anonymous No.718765505
>>718749942 (OP)
Eye of Beholder.
Anonymous No.718765706
>>718749942 (OP)
Etrian Odyssey 1.
Anonymous No.718766736
>>718765085
reddit
Anonymous No.718767028 >>718769337
>>718749992
wtf this looks awesome, why haven't I heard of this?
Anonymous No.718767089
I just love dungeons so much you guys
Anonymous No.718767226 >>718769289
>>718765038
perfectly suited to that boring slog of a game
Anonymous No.718767284
I really liked this game and finished it wishing there was more content
Anonymous No.718767786
>>718749942 (OP)
How is that cantilever supporting a whole town
Anonymous No.718767816
>>718749942 (OP)
especially ergheiz rpg mode
any mystery dungeon game
brave fencer musashi kind of
Anonymous No.718767825
>>718749942 (OP)
persona and some smt games but replace the town with a school, sometimes
Anonymous No.718767973
>>718751117
Diablo 1 is my favorite aswell. Kino atmosphere.
Anonymous No.718769223
>>718749942 (OP)
literally Angband.
Anonymous No.718769248
>>718749942 (OP)
Temple of Elemental Evil is like the godfather of this
Anonymous No.718769249
>>718758050
Except the dungeons should be 2 small squares stacked on top of each other with a little Navi drawn in them guiding you through the simple path.
Anonymous No.718769289 >>718769841
>>718767226
Dude we get it, you're the 4chan guy with the 4chan opinions. Super epic!
Anonymous No.718769337
>>718767028
It's an obscure japanese only ps2 that got an even more obscure translation only a few years ago. But yes, it's pure dungeon kino.
Anonymous No.718769841 >>718772590
>>718769289
hollow knight is a garbage metroidvania and you're retarded for liking it, not only is it poorly designed, but it's visually ugly, it has 0 redeeming qualities
Anonymous No.718769936
>>718749942 (OP)
>"Your world is a simulation, adventurer, you are nothing but the game of some else, a thought in a machine"
Anonymous No.718770360
>>718760223
Cool
Anonymous No.718772482
>>718762982
hmmm i understand you, after all if the town economy is so focused on the dungeon there should be a constant flow of dungeoneers entering and returning while you manage things, instead of just the few expeditions you do youself. maybe the dungeon gameplay portion is just to "upgrade" it, you play as a trailblazer team discovering new areas, opening deeper levels etc
Anonymous No.718772590 >>718772669
>>718769841
Woah bro you're like totally going against the grain that's crazy!
Anonymous No.718772669 >>718777673
>>718772590
come up with an argument or kys hollowknigger
Anonymous No.718773641 >>718773804
>>718749942 (OP)
Dreamycasta game Evolution
Anonymous No.718773804 >>718773996
>>718773641
This game is like my third cousin
Fucking gay
Sorry anon
Anonymous No.718773810
>>718763492
>Compare Clock Town with [generic settlement]
Don't worry I know you are talking out of your ass.
Anonymous No.718773996 >>718775295
>>718773804
rude
Anonymous No.718774229
>>718749942 (OP)
The RPG
Anonymous No.718774532
>>718749942 (OP)
literally "Azure Dreams"
Anonymous No.718775035
>>718758463
d2 really took off because of closed bnet. The problem with d1 was there was no closed bnet, everything was peer to peer and so cheating was all over the place.
Then d2 came along and closed bnet was popular but there was duping still so to fix it they invented the concept of the ladder to separate the old dupe infested game from a new clean environment once they removed the bugs, instead of just doing the proper move of wiping everyone.
If only they had known it would devolve the genre into seasonslop.

d2 online was a lot of fun, and it being a much bigger game definitely adds enjoyment, but ive always considered d1 to be better
Anonymous No.718775261
>>718749942 (OP)
dark cloud
/thread
Anonymous No.718775295
>>718773996
I know and I am sorry
Anonymous No.718775397
>>718749942 (OP)
I need to pirate Diablo 1 sometime because ARPGs suck ass now and I need to go back to its roots to find the appeal again
Anonymous No.718775502
>>718756339
Literally any AAA game released for past 8 years
Anonymous No.718776153 >>718776408
>>718756339
Disco Elysium
Outer Wilds
Anonymous No.718776312
>>718750830
fucking love Dark Cloud. 2 was good but went a little β€œtoo anime” with the story
Anonymous No.718776408 >>718778087
>>718776153
>I don't want to read or feel emotion
That IS fairly on-brand for neo-neo-/v/, so your answer gets a pass
Anonymous No.718776471
Pillars 1 caed nua
Anonymous No.718776508
>>718749942 (OP)
https://www.youtube.com/watch?v=v701fW803dQ
Anonymous No.718777091
Demise
and ToEE
Anonymous No.718777289
>>718749992
>visual novel
ZZZZZZzzzzzZzzz
Nice "game"
Anonymous No.718777673
>>718772669
Why should I? Just to argue with your dime-a-dozen 4chan contrarian opinion? Nah I'm good
Anonymous No.718777892
>>718749942 (OP)
isn't that wizardry? that's what it was like in the anime.
Anonymous No.718778087 >>718778189
>>718776408
I'm fine with reading, I just don't want to read twitter leftist diarrhea and le quirky millennial humor.
Anonymous No.718778189
>>718778087
DE isn't "twitter leftist diarrhea" but I can see how you'd get that impression
Anonymous No.718778242
Grandia Xtreme was like that. Awful game.
Anonymous No.718778530
>>718753183
Realistically it'd be like A-Train. You'd manage just the transport infrastructure (footpaths, warp crystals, horse trails, flight, shortcuts into the dungeon, etc.) because everything else will naturally get developed by the people when they get there.

It also reminds me of My Life as a King a bit.
Anonymous No.718779845 >>718780381
>>718749942 (OP)
This image reminds me of the Ghostbusters video game due to some fucktarded level design. As you're going up the stairs Stay Puft will break open a hole in the wall while climbing the side of the building. Above that hole is where the roof leads out to.
Anonymous No.718779968
>>718756339
Borderlands
Anonymous No.718780263
>>718749942 (OP)
Dragons Dogma 3. The dungeon is shared across players.
Anonymous No.718780381
>>718779845
And the worst part is, if you die, you go BACK TO THE BEGINNING OF THE GAME.
Anonymous No.718780919
>>718756339
E33
Undertale
Disco Elysium
Anonymous No.718780996
>>718749942 (OP)
Brand New Quest: Forsaken Dungeon for the PS1, and the disc comes with a bonus fighting game too
Anonymous No.718782104
>>718756339
everything fromsoft has made after DS1
Anonymous No.718782737
>>718750803
Barony has settlements down in the dungeon.
Anonymous No.718784808
>>718750803
>>718750954
Monomyth

Also Arx Fatalis and Ultima Underworld I guess.
Anonymous No.718785217
Chocobo's Dungeon 2 for PS1, it's the best one
Anonymous No.718785335 >>718785935
>>718749942 (OP)
Anonymous No.718785384
>>718749942 (OP)
OoT
Anonymous No.718785935 >>718786695
>>718785335
Is the PS2/Wii remake any good or should I play the original PS1 version?
Anonymous No.718786130
>>718749942 (OP)
Castle of the Winds
Anonymous No.718786695
>>718785935
Original Saturn/PS1 version. The tone is a lot more bleak and unsettling, with ambient anxiety music. The combat is designed around first person view

PS2/Wii remake isnt bad, but it changes the tone a lot with actiony music & anime voice acting. The game being in third person view removes some of the scariness of having blindspots.