>>718754327
It's better to have no gameplay than gameplay.
Player engaging with the game through a wide variety of flexible game mechanics to use makes for a complex unpredictable game and that's bad. Aka. "Slop" as in "pig slop" but for games.
Examples of anti-slop include: Auto-Runners, Idle-games, FIFA, MOBAs, CoD.
Games that minimize player expression directly or indirectly to create a well crafted and curated experience that is simple and easy to consume, one simple way to play, depth coming from the memorized and repetitive execution instead, making these games, the chess of the videogame world.