>>718767624
>No need for cutscenes, just play audio.
But there's cutscenes before most major bosses
>No need for large moveset, just play two animations for light attacks and one animation for heavy attacks.
but weapons in ER generally have a light attack chain, a heavy attack chain, an offhand attack chain, a running attack, a jumping attack, a powerstanced attack chain, an ash of war, and sometimes a backstep attack, most of which is doubled because you can wield them either 1H or 2H
>No need for varied music that represents different biomes, just blare orchestral Christian inspired crap that blurs together.
ER does have ambient notes that change based on both region and whether it's daytime or nighttime