>>718771379
Well, thats just a thing of perception then.
For the developers, theres nothing much of a big change in the remake because the story is still focused on the crisis of meteor, jenova/sephiroth, and cloud and the party. The overrall story and plotting is more or less the same and they explore the same themes of Loss and denial. And they add some fluff to explain this world and how things happen. For them, its not that big of a change. In other words, they are not adding anything that couldnt have been in the original to begin with. Theres thought and intent.
But you, you dont see it that way. You play the remake with a check list in your hand. "the president has to die on his chair or the game changed". "Cait sith HAS to kidnap marlene even though the plotting of cait sith character is different, as if this kidnapping even mattered at all in the original game or was a pivotal really important aspect in the original game". "Dyne HAS to kill himself in the SAME way otherwise the game changed, as if the cutscene wasnt Barret/oriented and Dyne is just a tool for Barret to self reflect".
A weird stance to take, but i cant say i dont understand it.
Let me put it this way. If you wrote a book or created a videogame at first you will release it, but then time passes and you would feel like you forgot to add this, or you thought this part was meh, or you thought this other thing wasnt the way you wanted to begin with. All because you created that book/videogame with a general theme in the first place, not just events attached. So that gives room for the imagination to keep creating as long as it sticks with those themes.
The consumers of your book or videogame, they dont have this overrall theme. For them, the book is the book and thats it, whats the book about? its about this event and this event and then it ends. Theres no general concept, they dont have the creativity to add more because they dont know what were you thinking to begin with.