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Thread 718794217

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Anonymous No.718794217 >>718795159 >>718795634 >>718797682 >>718797907 >>718799807 >>718802631 >>718802924 >>718803414 >>718803497 >>718803779
10 years ago, Kojima released the first ever 'Empty-World' game
Anonymous No.718794330 >>718794786 >>718799915 >>718803157 >>718808149
Kojima worked on Shadow of the Colossus?
Anonymous No.718794382
it still hurts.
Anonymous No.718794632 >>718795350 >>718795748 >>718808228
17 years ago, Kojima released the first ever video game without gameplay.
Anonymous No.718794786
>>718794330
Right? I feel like I would've noticed him in the credits, as it's often so easy to do.
Anonymous No.718795159 >>718795445 >>718795453 >>718798050 >>718798559 >>718799535 >>718802704 >>718802769 >>718803497
>>718794217 (OP)
can RDR1 be blamed for starting this open world slop trend? Obviously there were open world games before it but stuff like mgs 5 and witcher 3 that made the switch to open world feel specifically influenced by red dead.
Anonymous No.718795306
>We passed upon the stair
>We spoke of was and when
Anonymous No.718795350
>>718794632
Anonymous No.718795445
>>718795159
I blame the elder scrolls
Anonymous No.718795453 >>718795575
>>718795159
Well fallout and elder scrolls games had big open worlds before and previous rockstar titles don't make red dead seem a radical departure as much as a scaling up and fleshing out of the old format. Between MGSV and the Death Stranding games I see a centralization of questing (you take your mission at base/city then head out to world to carry it out rather than seeking out quests scattered throughout the world alongside collectibles) as their novel structural difference from other open world games. I enjoy open world so blame isn't the term I'd use.
Anonymous No.718795575
>>718795453
Adding on, alongside the centralized questing structure is the idea of choosing a loadout with a mission in mind before you go out into the world rather than gathering items/materials to upgrade as you go. Upgrades are more directly linked to progression rather than exploration.
Anonymous No.718795634
>>718794217 (OP)
for me it's DW9. I've tried multiple times to get into it because I know it covers the most for story but the world and gameplay are just so boring that I never stick with it
Anonymous No.718795748 >>718795867 >>718795943 >>718802796 >>718803121
>>718794632
Pic unrelated, I remember walking, crouching and shooting, which is gameplay. I fucking wish I could shoot anyone who uses hyperbole, on sight
Anonymous No.718795780
Shit game but still looks better than most Unreal Engine 5 games.
Anonymous No.718795827 >>718796054
I think GTA3 was the critical moment that sealed the idea of open worlds. The PS2, one of the most successful consoles of all time, was released with a decent sandbox that allowed people to explore a fully 3D and interactive map in an acceptable way. It was something that everyone had access to. A game with great appeal. Etc.
Then things like Minecraft made the idea penetrate markets like Japan, to the point of completely fucking up Nintendo's devs heads, which is turning even fucking Mario Kart into an open world.
Anonymous No.718795867
>>718795748
If you call out the fallacy they go quiet as if they were shot, in my experience
Anonymous No.718795943
>>718795748
>I fucking wish I could shoot anyone who uses hyperbole
why? too hard for your autistic brain?
Anonymous No.718796054 >>718796290
>>718795827
we're talking about the first EMPTY open world.
Anonymous No.718796290 >>718802256 >>718803318 >>718808346
>>718796054
Define empty, cuz MGSV has settlements, locations, enemies, objectives, collectibles, patrols, weather, topographical variations, flora, and fauna, among other things
Anonymous No.718797682 >>718809097
>>718794217 (OP)
I'm not really trying to defend Kojima for just pasting a boring fucking savanna but what do you want there to be in the middle of nowhere Africa? An Assassin's Cry vantage point that reveals the map and little puzzles left by pygmy niggers?
A wide open field in real life will have fucking nothing.
>inb4 b-but vydia isn't irl
Well this one clearly attempts to portray its environments realistically, which is fucking boring indeed.
Anonymous No.718797907
>>718794217 (OP)
empty boring world is the last problem it had
Anonymous No.718798050
>>718795159
It wasn't the first one but Asscreed is the moment it degenerated and everyone tried their own twist on the formula.
Anonymous No.718798559 >>718798961 >>718799026 >>718799321 >>718809169
>>718795159
RDR never feels empty and theres planty of things to do. Worst then "empty" is meaningless busy work and witcher 3 made that popular
Anonymous No.718798961 >>718799026
>>718798559
>RDR never feels empty and theres planty of things to do. Worst then "empty" is meaningless busy work and witcher 3 made that popular
This but extremely opposite
Anonymous No.718799026
>>718798961
>>718798559
actually assassins creed was built on that
Anonymous No.718799321 >>718799513 >>718800936 >>718803381
>>718798559
Witcher 3 had actual NPC routines, side quests, shitty question marks, geopolitically well designed terrain, etc, etc
I know cyberpunk 2077 is still pretty meh, 5/10 openworld at best but why /v/rown zoomers can't stop shitting on witcher 3 too? it's pretty well made openworld and nothing else, If you're going to shit do it somewhere else you go
Anonymous No.718799513 >>718799716 >>718799814
>>718799321
Your terrain... Geopolitically well designed?
Anonymous No.718799535
>>718795159
No, rockstar owned the open world genre before it became popular. If we’re being honest WoW is the reason open world slop became the norm. Developers watched wow become a phenomenon and started injecting in ideas to draw out game time to pad the players time and catch their attention with massive worlds. It’s also the reason why so many games adopted the lazy half rpg mantra of half assing in levels and talents and perks and shit.
Anonymous No.718799716
>>718799513
I think he means it's accurate to the medieval east european setting that inspired its source material, not just physical landmasses but how they were occupied by people at the time
Anonymous No.718799807 >>718799948 >>718803458 >>718805190 >>718805958
>>718794217 (OP)
Poorfags to this day celebrate this as the peak of visual design and "optimization"
Anonymous No.718799814
>>718799513
filtered.
Anonymous No.718799915 >>718800141 >>718800186
>>718794330
That's such an incredibly bad take.
SOTC was better BECAUSE it was empty
Anonymous No.718799948
>>718799807
It was pretty good at that time but I highly doubt that when zoomers shilling fox engine like marvel of universe
Anonymous No.718800141 >>718802830
>>718799915
No, no it wasn't. It's boring as fuck. you just zone out instead of doing something fun
and then you have the boss fights which are piss poor puzzles
and some le sad cutscenes
that's videogames as art
videogames suck a fucking dick
Anonymous No.718800186
>>718799915
Not really. It was a great game despite of it.
Anonymous No.718800210 >>718800261 >>718800326
Why didn't he just make Ground Zeros 10x
Anonymous No.718800261 >>718800316
>>718800210
He did. When you make things bigger they are bound to be emptier.
Anonymous No.718800316 >>718800526
>>718800261
he didn't, wtf are you talking about, you mongoloid retard
Anonymous No.718800326
>>718800210
Because GZ was all scripted guards appearing out of thin air.
Anonymous No.718800526 >>718800968
>>718800316
>poorly designed missions, times ten
Check.
>poor level design, times ten
Check.
>poor plot, times ten
Check.
>grind, times ten
Check.
Anonymous No.718800936 >>718801056 >>718808497
>>718799321
I've noticed that people who dislike Witcher (games) are always people who are into anime, don't read books and have very little experience with RPGs (D&D definition) in general. Basically ADHD people who find everything boring because they don't process any information given to them, their brains just skip everything and they want dopamine action.
Anonymous No.718800968
>>718800526
GZ has none of those except maybe plot, WTF are you talking about?
Anonymous No.718801056
>>718800936
Maybe true elsewhere but here it’s just because reddit liked it and therefore they must shriek it’s the worst thing ever out of principle.
Anonymous No.718802256
>>718796290
yeah but all these things existed in their own vacuum. The open world isnt a living and dynamic thing that moves on its own, its just a flat plane. A level selector except instead of just clicking the level you want to play, you have to walk to it
Anonymous No.718802468
I'm still mad that they never added in Battle Gear or w/e it was called, and their official reasoning was "because it would be too powerful," as if the player can't airdrop a fucking tank on their position and effortlessly blow the shit out of an entire base, or get Pequod or Quiet to basically play the game for you.

The real reason was probably that it was too hard for them to animate a giant quadruped in the rocky and hilly terrain most of the maps have.
Anonymous No.718802631
>>718794217 (OP)
Why is Kojima so bad at open worlds? He's done it 3 times now and all 3 times the open world had nothing to discover in it, no npcs to interact with, 0 reactivity, and completely devoid of anything interesting to do besides the main objective at hand.
Anonymous No.718802704
>>718795159
Most open world games at least have *stuff* you can do if you wander around, even if it's randomly generated side quests or dumb busywork. In MGSV there really isn't much reason to go exploring. Afghanistan and Africa feel totally empty outside of the little outposts and major bases scattered about. Sure that's realistic and believable, but it also makes for a bland experience once you realize how desolate the open world aspect of the game is.
Anonymous No.718802769
>>718795159
Far Cry 3, Skyrim

BotW and Witcher for more recent forms of it
Anonymous No.718802796
>>718795748
For all 4 minutes then it's cutscene after cutscene.

It really needed vr mission and extra/snake tale content
Anonymous No.718802830
>>718800141
You're fuckin kike lol
Anonymous No.718802924
>>718794217 (OP)
It somehow manages to both be extremely disappointing and still a fantastic game simply because the basic mechanics, like the FOB multiplayer shit and Mother Base upgrade mechanics, all the movement options and all the equipment/vehicles/weapons, etc, are so good.

If Konami let them have another year to work on it to actually finish the game no one would be complaining. I still go back and play it every once in a while for a few days.
Anonymous No.718803121
>>718795748
MGS4 does have gameplay and it's good gameplay, but if you're playing it blind and not skipping cutscenes or codex calls most of your "playtime" is going to be cutscenes and codex calls. If you don't skip anything it's probably like 15+ hours to beat your first playthrough. If you skip everything, you're gonna beat the game in like 4 hours, probably less.
Anonymous No.718803157
>>718794330
He wishes. None of his games can compare.
Anonymous No.718803318
>>718796290
It does have those things, but you can also blow up an entire ruskie outpost and a couple days later it'll be back up and running with the same number of guards as if nothing happened. As the game progresses they might start wearing bullet proof helmets or something. It's lame.
Anonymous No.718803381 >>718803954 >>718804058 >>718805651
>>718799321
What flick?
Anonymous No.718803414
>>718794217 (OP)
It was held back by the PS3 and 360
Anonymous No.718803458
>>718799807
It WAS well optimized, the game looked really good and ran well even on aging hardware.
Anonymous No.718803497 >>718803710
>>718794217 (OP)
>10 years ago, Kojima released the best MGS game and underage brown zoomers pissed and screamed because they only play shitty railroaded console games and pretend everything else is a ubisoft game

>>718795159
Like this zoomer right here who thinks every dev wasn't always shooting for bigger, more open games.
Anonymous No.718803710
>>718803497
>10 years ago, anon was upset that other people didn't like the game as much as him, and continues his crusade to this day
Anonymous No.718803779
>>718794217 (OP)
I actually wish there was a mod or something that added lots of compounds and bases around
Anonymous No.718803954
>>718803381
Yakuza 0
Anonymous No.718804058
>>718803381
I'm pretty sure it isn't Story of Ricky, but it might be by the same director. That movie had this kind of ridiculous violence with obscene practical effects, too.
Anonymous No.718804860 >>718805362 >>718805462
>second half of the game mostly consists of the same missions you've already done but harder

YOU DON'T GET IT PLEB IT'S A STATEMENT ON THE BANALITY OF WAR AND NOT AN UNFINISHED GAME BEING RUSHED OUT FOR RELEASE
Anonymous No.718805190
>>718799807
It was the perfect balance between good graphics and performance.
The graphics arms race should've ended there with studios finally devoting the bulk of their effort to story and gameplay instead of degenerating into a diminishing returns shit show propped up by GPUs the size of separate PCs.
Anonymous No.718805362
>>718804860
What I discovered about Kojima's games is that I always quit them at the 30 hour mark and never look back. He got this down to a science.
Anonymous No.718805462
>>718804860
To be fair the missions are optional despite people lying and claiming otherwise. If they just called Chapter 2 what it really is - an Epilogue, people wouldn't expect so much from it.
Anonymous No.718805651
>>718803381
Elite Yankee Saburo
you can image search it less than 5 seconds
Anonymous No.718805958 >>718808407
>>718799807
mgsv can be played on a literal toaster though
Anonymous No.718808031
wolbachia...
Anonymous No.718808097
second one being death sloping 2 (two, as in second)
Anonymous No.718808149
>>718794330
What a twist!
Anonymous No.718808228
>>718794632
better gameplay then 3
Anonymous No.718808346
>>718796290
cuz MGSV has settlements
3 that was copy pasted 12 times
Anonymous No.718808407
>>718805958
Poorfags to this day celebrate
Anonymous No.718808479
>if i go more than 5 seconds without a boing boing wahoo i go insane
people who hate open world games have the minds of children
Anonymous No.718808497
>>718800936
and ppl that like the witcher are bg3 enjoyers but hate div2
Anonymous No.718809097
>>718797682
This. MGSV was ArmA-lite, a fusion between arcade and a tactical shooter like those Tom Clancy games that would've been a snoozefest for gamers who aren't fans of that genre.

If anything, MGSV's world isn't open enough compared to reality. Afghanistan is just corridors and Africa is tiny.
Anonymous No.718809169
>>718798559
>RDR never feels empty and theres planty of things to do.
lol