>>718794217 (OP)
can RDR1 be blamed for starting this open world slop trend? Obviously there were open world games before it but stuff like mgs 5 and witcher 3 that made the switch to open world feel specifically influenced by red dead.
>>718795159
Well fallout and elder scrolls games had big open worlds before and previous rockstar titles don't make red dead seem a radical departure as much as a scaling up and fleshing out of the old format. Between MGSV and the Death Stranding games I see a centralization of questing (you take your mission at base/city then head out to world to carry it out rather than seeking out quests scattered throughout the world alongside collectibles) as their novel structural difference from other open world games. I enjoy open world so blame isn't the term I'd use.
>>718795453
Adding on, alongside the centralized questing structure is the idea of choosing a loadout with a mission in mind before you go out into the world rather than gathering items/materials to upgrade as you go. Upgrades are more directly linked to progression rather than exploration.
>>718794217 (OP)
for me it's DW9. I've tried multiple times to get into it because I know it covers the most for story but the world and gameplay are just so boring that I never stick with it
>>718794632
Pic unrelated, I remember walking, crouching and shooting, which is gameplay. I fucking wish I could shoot anyone who uses hyperbole, on sight
I think GTA3 was the critical moment that sealed the idea of open worlds. The PS2, one of the most successful consoles of all time, was released with a decent sandbox that allowed people to explore a fully 3D and interactive map in an acceptable way. It was something that everyone had access to. A game with great appeal. Etc.
Then things like Minecraft made the idea penetrate markets like Japan, to the point of completely fucking up Nintendo's devs heads, which is turning even fucking Mario Kart into an open world.
>>718796054
Define empty, cuz MGSV has settlements, locations, enemies, objectives, collectibles, patrols, weather, topographical variations, flora, and fauna, among other things
>>718794217 (OP)
I'm not really trying to defend Kojima for just pasting a boring fucking savanna but what do you want there to be in the middle of nowhere Africa? An Assassin's Cry vantage point that reveals the map and little puzzles left by pygmy niggers?
A wide open field in real life will have fucking nothing. >inb4 b-but vydia isn't irl
Well this one clearly attempts to portray its environments realistically, which is fucking boring indeed.
>>718798559 >RDR never feels empty and theres planty of things to do. Worst then "empty" is meaningless busy work and witcher 3 made that popular
This but extremely opposite
>>718798559
Witcher 3 had actual NPC routines, side quests, shitty question marks, geopolitically well designed terrain, etc, etc
I know cyberpunk 2077 is still pretty meh, 5/10 openworld at best but why /v/rown zoomers can't stop shitting on witcher 3 too? it's pretty well made openworld and nothing else, If you're going to shit do it somewhere else you go
>>718795159
No, rockstar owned the open world genre before it became popular. If weβre being honest WoW is the reason open world slop became the norm. Developers watched wow become a phenomenon and started injecting in ideas to draw out game time to pad the players time and catch their attention with massive worlds. Itβs also the reason why so many games adopted the lazy half rpg mantra of half assing in levels and talents and perks and shit.
>>718799513
I think he means it's accurate to the medieval east european setting that inspired its source material, not just physical landmasses but how they were occupied by people at the time
>>718799915
No, no it wasn't. It's boring as fuck. you just zone out instead of doing something fun
and then you have the boss fights which are piss poor puzzles
and some le sad cutscenes
that's videogames as art
videogames suck a fucking dick
>>718799321
I've noticed that people who dislike Witcher (games) are always people who are into anime, don't read books and have very little experience with RPGs (D&D definition) in general. Basically ADHD people who find everything boring because they don't process any information given to them, their brains just skip everything and they want dopamine action.
>>718800936
Maybe true elsewhere but here itβs just because reddit liked it and therefore they must shriek itβs the worst thing ever out of principle.
>>718796290
yeah but all these things existed in their own vacuum. The open world isnt a living and dynamic thing that moves on its own, its just a flat plane. A level selector except instead of just clicking the level you want to play, you have to walk to it
I'm still mad that they never added in Battle Gear or w/e it was called, and their official reasoning was "because it would be too powerful," as if the player can't airdrop a fucking tank on their position and effortlessly blow the shit out of an entire base, or get Pequod or Quiet to basically play the game for you.
The real reason was probably that it was too hard for them to animate a giant quadruped in the rocky and hilly terrain most of the maps have.
>>718794217 (OP)
Why is Kojima so bad at open worlds? He's done it 3 times now and all 3 times the open world had nothing to discover in it, no npcs to interact with, 0 reactivity, and completely devoid of anything interesting to do besides the main objective at hand.
>>718795159
Most open world games at least have *stuff* you can do if you wander around, even if it's randomly generated side quests or dumb busywork. In MGSV there really isn't much reason to go exploring. Afghanistan and Africa feel totally empty outside of the little outposts and major bases scattered about. Sure that's realistic and believable, but it also makes for a bland experience once you realize how desolate the open world aspect of the game is.
>>718794217 (OP)
It somehow manages to both be extremely disappointing and still a fantastic game simply because the basic mechanics, like the FOB multiplayer shit and Mother Base upgrade mechanics, all the movement options and all the equipment/vehicles/weapons, etc, are so good.
If Konami let them have another year to work on it to actually finish the game no one would be complaining. I still go back and play it every once in a while for a few days.
>>718795748
MGS4 does have gameplay and it's good gameplay, but if you're playing it blind and not skipping cutscenes or codex calls most of your "playtime" is going to be cutscenes and codex calls. If you don't skip anything it's probably like 15+ hours to beat your first playthrough. If you skip everything, you're gonna beat the game in like 4 hours, probably less.
>>718796290
It does have those things, but you can also blow up an entire ruskie outpost and a couple days later it'll be back up and running with the same number of guards as if nothing happened. As the game progresses they might start wearing bullet proof helmets or something. It's lame.
>>718794217 (OP) >10 years ago, Kojima released the best MGS game and underage brown zoomers pissed and screamed because they only play shitty railroaded console games and pretend everything else is a ubisoft game
>>718795159
Like this zoomer right here who thinks every dev wasn't always shooting for bigger, more open games.
>>718803381
I'm pretty sure it isn't Story of Ricky, but it might be by the same director. That movie had this kind of ridiculous violence with obscene practical effects, too.
>>718799807
It was the perfect balance between good graphics and performance.
The graphics arms race should've ended there with studios finally devoting the bulk of their effort to story and gameplay instead of degenerating into a diminishing returns shit show propped up by GPUs the size of separate PCs.
>>718804860
To be fair the missions are optional despite people lying and claiming otherwise. If they just called Chapter 2 what it really is - an Epilogue, people wouldn't expect so much from it.
>>718797682
This. MGSV was ArmA-lite, a fusion between arcade and a tactical shooter like those Tom Clancy games that would've been a snoozefest for gamers who aren't fans of that genre.
If anything, MGSV's world isn't open enough compared to reality. Afghanistan is just corridors and Africa is tiny.